09 February 2011, 10:52 | #21 |
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Very cool, I never expected anyone to do this so quickly!
Thanks! Would it be easy to grab the rest of the maps now that you know how to rip them, or would it still be a lot of hassle? Last edited by laffer; 09 February 2011 at 14:47. |
09 February 2011, 22:52 | #22 |
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no...there is just only one value left that needs to be changed for each map but i´ll explain it later..
look at HOL....next map done.... http://hol.abime.net/828/gamemap it would be helpful to get savestates of the levels to rip the maps...but only from AGA version first...i didn´t checked if the ECS/OCS version work the same way.... |
09 February 2011, 23:33 | #23 |
I Identify as an Ewok
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These are the level codes for the AGA version.
02-"E54C67AA" 03-"B5A48352" 04-"D5F4AB62" 05-"95B48B42" 06-"85A4834A" 07-"85B48B42" 08-"F54C6FAA" 09-"C57C77B2" 10-"D56C7FBA" 11-"A5149F5A" Some of them are indoor 3D sections like level 3. Last edited by Steve; 19 February 2011 at 20:53. |
10 February 2011, 10:42 | #24 |
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Awesome
By the way, I just noticed the Amiga 1200 Jurassic Park box has 2 screenshots from the SNES version on the back, and only one that looks like the Amiga version (in the middle) - http://hol.abime.net/828/boxscan |
10 February 2011, 10:45 | #25 |
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Good work Joe !!
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10 February 2011, 20:42 | #26 | |
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Quote:
after typing the correct code for level 5 it requests for disk 4. inserting the disk, load some tracks and after displaying the title screen the game ends up with a guru.... some working savestates would be useful.... EDIT: tried level 10 and saw it is a 3D section...ripped the overview map of the section with gfxrip...should it be added to HOL ?? Last edited by Joe Maroni; 10 February 2011 at 21:37. |
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10 February 2011, 21:47 | #27 |
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PM me your email address and I'll send you the IPF file. The cracked version is buggered!
I think the middle one is from the PC version. There are no Amiga screenshots on the back of the Amiga box. Scandalous! lol. Last edited by TCD; 10 February 2011 at 21:49. Reason: Back to back posts merged. Use the edit function. |
12 February 2011, 15:26 | #28 |
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One thing about the first level of Jurassic Park - it actually consists of two maps, the outside map and a 'sewer' map.
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12 February 2011, 19:29 | #29 |
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Can I get a savestate of the sewer level?
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12 February 2011, 22:54 | #30 |
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Oh I should have thought of that, I'll get right on it!
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12 February 2011, 23:29 | #31 |
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i thought to find out the right format that JP use, but i stuck on level 5 and 6 now...
the method i used for level 1 and 3 worked fine, but the next levels seems to work in another way.... never saw this.... |
12 February 2011, 23:31 | #32 |
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Sewer Level is in the zone.
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15 February 2011, 22:05 | #33 | |
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hmm...i thought to get it, but it looks like the game works in another way...
map data was found at 890584 i´ve run the data through this code: Quote:
but i´m still working on it...didn´t tried all methods.... |
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15 February 2011, 22:44 | #34 |
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Glad to hear you haven't given up
But even if it turns out to be impossible, it's still much better than nothing to have two of the maps |
16 February 2011, 09:57 | #35 |
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I don't said that it is impossible. It needs only more investigation.
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17 February 2011, 19:30 | #36 |
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wow, nice work on the map for the first level. i remember playing this game, i then drew the maps using the old pencil + paper technique.
well, actually, i remember the sewer level drove me crazy and i gave up, heh. |
17 February 2011, 19:42 | #37 |
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you could restart playing the game when the sewer level map is available..
EDIT: i´ve added a savestate of level 5 without any tile collision. you can walk on every part of the level. have a look and of course fun with it.... Last edited by Joe Maroni; 17 February 2011 at 22:00. Reason: added savestate |
18 February 2011, 07:08 | #38 |
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Tried out the savestate, nice
This game has quite big maps. Recording a longplay of the PC version these days, so I had to draw a map of the sewer level (again, I keep losing my old maps ), did it in Paint this time so I won't lose it again. |
19 February 2011, 17:49 | #39 |
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I have just created a couple of maps for Level 3. First is the Ground Floor Level. Second map is Sub Level 1.
The white dot on the first map shows your starting position. The white dot on the second map shows the level exit. I will be making more maps of the other 3D sections when I get to them. Last edited by Steve; 19 February 2011 at 17:54. |
19 February 2011, 20:51 | #40 |
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