08 September 2020, 22:40 | #1 |
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New Zealand Story meta keys
I couldn't find any pause/escape keys for this game.
At some point it seemed that pressing F10 paused the game, but now I can't reproduce it, and I'm not so sure. there's a keyboard routine but I wonder what it's used for. |
09 September 2020, 13:56 | #2 | |
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Probably the IRQ2 routine is bad .. do I need to check what it does or have you already watched at it? |
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09 September 2020, 18:04 | #3 |
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tested with winuae & ipf (2875) with best compatibility and F10 doesn't work.
I checked the code and there's a keyboard table ($03174 using bits) but it's read nowhere... The key routine has a bad handshake but it's not the problem. |
09 September 2020, 18:25 | #4 | |
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Yesterday I tried and F10 paused the game (I'm sure because I had no idea that F10 did it and I tried, and the strange behavior, when the key is released). I tried again today and it doesn't work (same IPF 2875). EDIT: the irq2 routine is bad from the very first line --- this is interesting: when the game is 'paused' WinUAE internal debugger cannot be triggered --- ah, got it! F10 works only when WinUAE window loses focus, this is a work for Toni (jotd, can you confirm this?) Last edited by ross; 09 September 2020 at 19:01. Reason: multiedit cleaned up |
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09 September 2020, 18:40 | #5 |
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Yeah, no way to make pause work again... and no trace of a read at 0000317F (location of F10 key bit) except the bit toggle of the key routine.
And no manual available to explain keys either... I didn't think I'd spend that much time on that new whdload fix... speed isn't regulated properly either... and my regulation code works perfect on SPS 1180 but fails on SPS 2875 whereas they look the same... |
09 September 2020, 18:49 | #6 |
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Keyboard must be read somewhere to be able to enter the cheat mode.
Motherfuckingkiwibastards for early version Fluffykiwis for next release |
09 September 2020, 18:54 | #7 |
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2 manuals at http://hol.abime.net/960/manual however neither mentions in-game keys at all.
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09 September 2020, 19:03 | #8 |
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Read my multiedited message
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09 September 2020, 19:14 | #9 |
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09 September 2020, 20:36 | #10 |
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Actually I don't think that there's a pause. F10 out of focus just locks up/pauses the emulator on whatever game you're trying (maybe it's a remap key feature or something).
NZS doesn't have a pause option. Time to add one Last edited by jotd; 09 September 2020 at 22:44. |
09 September 2020, 22:49 | #11 | |
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By the way, there is a thing for which i don't have an answer on this game : Why the whdload version of the game is not showing the introscreen, and directly get to the menu ? What is the exact problem ? |
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09 September 2020, 23:31 | #12 | |
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It only stays onscreen on the floppy version for the duration of loading that program code. |
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09 September 2020, 23:44 | #13 | |
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How to find a WinUAE feature for quite another reason and following a wrong path. Well, maybe Toni need to change (or remove) the 'unfocused pause' key. This steals a key that could be used by the running Amiga program |
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10 September 2020, 00:38 | #14 | |
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10 September 2020, 01:17 | #15 |
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I haven't looked at the code for The New Zealand Story but Galahad is probably right. A few games were similar. Karate Kid II is one where all of the text screens are delayed based on disk seeks, therefore the WHDLoad slave is too fast and these screens are missed. I've had a fix done for months. I just need to sit down and finish the trainer.
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10 September 2020, 08:39 | #16 |
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no, the loading screen was bypassed, but I put it back in. I was just trying to add joypad controls when I found out that there was no pause.
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10 September 2020, 08:50 | #17 |
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Just messing around on my a500 and gotek with NZS, i can't find any pause button whatsoever... But I did find out something new myself after all these years having this game. Enemies don't kill you, only their projectiles.
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10 September 2020, 12:20 | #18 |
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I don't think non-focus requirement is related to F10 but non-focusing causing side-effect and some "floating" joystick port button pin (or other) changes state and game also unpauses from that button.
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10 September 2020, 12:30 | #19 | |
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Always replicable for me. |
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24 July 2022, 15:01 | #20 |
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a bit off topic, just lazy atm to create a new thread just for this curiosity
i remember correctly this game stays in memory even after a keyboard soft-reset? iirc i needed to power off the Amiga each time, to reach to have again the kickstart screen |
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