14 January 2010, 10:45 | #121 |
The Grim-Button
Join Date: Jan 2008
Location: Melbourne Australia
Age: 43
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ahh, ok cool.
I guess, I should get my 1200 out to test it on, other then uae. I doubt I will have much of an issue for it though, high frame rate isn't needed, for a DM clone hehe. If I end up doing something more actiony in the future, maybe then. |
14 January 2010, 10:49 | #122 | |
The Grim-Button
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Quote:
Most platforms are handled by SDL, so Win/Mac/Linux. Iphone is my own engine hehe. Sound will probably require more work. |
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14 January 2010, 23:56 | #123 |
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Vairn,
Make sure you call 'WaitTOF();' before calling 'WriteChunkyPixels()', that solved a lot of my original tearing issues. |
15 January 2010, 00:04 | #124 | |
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Quote:
This causes a few obvious problems with the AGA chipset which uses a planar display which means that all of the graphics have to be converted each frame (C2P) and AGA is in any case slow with 256 colours because it's based on the old OCS chipset. The other major problem is the AGA chipset cannot do native MIDI and instead has to use some expensive routines to do it in software. Games like Super Stardust would have been developed using native Planar graphics a native sound format (probably MOD) and coded to the chipset's strengths, which is why they run so well on lower-spec'd machines. Last edited by NovaCoder; 17 January 2010 at 23:49. |
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16 January 2010, 11:07 | #125 |
The Grim-Button
Join Date: Jan 2008
Location: Melbourne Australia
Age: 43
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yeah, it would be lazyness, since they could of written a tool to take the chunky graphics and turn it into planar, then used the converted ones.
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19 February 2010, 15:11 | #126 |
Amiga is my Religion
Join Date: May 2005
Location: Germany
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I tried the latest version but its unplayable for me. The sound is crap (sorry) and the game is was too fast on my A1200. I am runing now an older version with 060 executable and its nearly perfect.
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23 February 2010, 05:17 | #127 |
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Cool, glad you found a version that worked for you DJBase
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26 February 2010, 00:54 | #128 | |
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Quote:
If not, please consider optional native midi support in future versions. BTW: There are already amiga games with midi support (MT-32) [ Show youtube player ] Lutz Last edited by Lutz G; 26 February 2010 at 01:56. |
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26 February 2010, 04:02 | #129 |
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Hiya Lutz,
That's impressive sound quality, I always liked the good old MT-32. I doubt I'd get time to add support for it though, I'm having enough trouble finding the time to just do a straight port of the latest version of Scummvm over to 68k (time poor and badly paid). What about AHI, does that enable you to output to your MT-32? |
26 February 2010, 10:01 | #130 |
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Just had a look at this AHI site http://arp2.berlios.de/ahi/
Don't know if it supports a midi interface - it supports soundblaster stuff - (including midi port?) - perhaps I could get it to work? Lutz |
26 February 2010, 10:15 | #131 |
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If you could get your RT-32 to work through AHI then I should be able to support it in DOTT.
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26 February 2010, 14:47 | #132 |
Longplayer
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maybe adding midi out support through camd.library would be an option ? It would also allow softsynth through gmplay ....but i think doomsound.lib is prefured
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27 February 2010, 21:27 | #133 |
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Have to check it out. BTW: Testing the midi output is possible using winuae:. Just choose Game I/O Port in emu menue -> MPU-401 Out (if you got midi hardware). Choosing midi softsynth instead should be working too.
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28 February 2010, 09:34 | #134 |
son of 68k
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Isn't it possible to emulate that kind of MPU-401 hardware ?
This would help PC games ports (like mine ). |
28 February 2010, 16:19 | #135 |
Longplayer
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There is Munt for emulating MT32 but its 32bit windows only. Should be able to select it as a midi output device in winuae. Those siera games sound quite odd through normal midi out (as my soundfont doesnt emualte mt32 in any way). (cant try munt as im win64bit only on all machines here)
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28 March 2010, 19:56 | #136 |
Amiga freak
Join Date: Jul 2001
Location: Netherlands
Posts: 351
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Wow, this works good om my AT 1200 030 50mhz and 16mb ram.
Maybe a stupid question: It looks like the game is in ntsc-mode, can I switch to pal-mode? |
27 July 2010, 19:23 | #137 |
BlizzardPPC'less
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Where can i get this game? There's no working download-link...
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17 August 2010, 16:34 | #138 |
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I 2nd that where do we get this game, 020 version
Cheers |
17 August 2010, 20:41 | #139 |
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I found a download that works fine on my 020 A1200. Is it ok to link to it? Wondered if there was a reason we had no links for it. I never actually looked on the file server either.
Cheers |
16 December 2010, 00:59 | #140 |
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