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Old 06 December 2005, 10:21   #1
fc.studio
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LHA/LZX format string

Could anyone suggest me the correct format for Lha or Lzx command
to compress a drawer and have the original snapshots (window, icon
positions, view only icons...)

I use:

LHA -r A DH1:Final_FileName.lha DH1rawer_To_Compress/#?

It works but when I decompress Final_FileName.lha appears a window
with all icons and in different positions.

Thanks!

Last edited by fc.studio; 06 December 2005 at 10:26.
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Old 06 December 2005, 10:56   #2
thomas
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Icon positions are stored in the icons themselves. If you get different positions after compression it means that they weren't snapshotted before and you just got always the same positions by accident. Snapshot them before creating the archive and positions are stored correctly.

The window position is stored in the window's icon. So if you want to keep the window position, you have to archive the window's icon, too. Just add it to the list like this:

lha -r a DH1:Final_FileName.lha DH1:Drawer_To_Compress/#? DH1:Drawer_To_Compress.info
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Old 06 December 2005, 12:05   #3
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I'll try, Thanks!
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Old 15 December 2005, 13:54   #4
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It works, but now I am not able to pack eventual empty sub-directories.
I use the -e option but probably in bad way.
Can anyone suggest me the correct format for LZX command?
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Old 15 December 2005, 14:14   #5
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I use both LhA and LZX with -e -r -a -x.
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Old 16 December 2005, 08:47   #6
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I desired to convert Pinball Fantasies AGA found in the last Killergorilla Pack
from .zip to .lzx using a real Amiga.

I uncompressed .zip to a working directory named PinballFantasiesAGA

Unfortunately the last lzx syntax I used doesn't compress an empty sub-directory.
On executing program the Amiga give me the DOS-Error #205 Object not found
on reading "prefs/env-archive/sys/Nonvolatile/pinball"

lzx a -e -r -a -x dh1:PinballFantasiesAGA.lzx dh1:PinballFantasiesAGA/#? dh1:PinballFantasiesAGA.info

Where is my error?
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Old 16 December 2005, 09:18   #7
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Quote:
lzx a -e -r -a -x dh1:...
The options should be before the action. Try lzx -e -r -a -x a dh1:...
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Old 16 December 2005, 11:01   #8
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I'll try later, thanks for your quick answer!
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Old 16 December 2005, 12:06   #9
mr_0rga5m
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I think this is why a lot of time you get a folder with a "dir.txt" (0 bytes) or similar in packs in general, it acts as a place mark to ensure that folders get packed.

Maybe you could try this.
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Old 19 December 2005, 11:35   #10
fc.studio
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Question

Quote:
Originally Posted by thomas
The options should be before the action. Try lzx -e -r -a -x a dh1:...

It doesn't work but it seems only for this game.
Anyone know why?
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Old 19 December 2005, 15:13   #11
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Well i just did a test (using registered 68000 & 68020 lzx) and both worked, albeit with a niggle at the unpack stage.

Both packed OK .. Both unpacked OK but i got an 'error' message stating disk full or other problem when unpacking but i think this may be due to the fact the empty folder is last in the archive, but even tho i got the message it still unpacked ALL files n folders perfectly. (including the empty folder)
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Old 19 December 2005, 15:28   #12
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OK .. further tests reveal its the empty folder giving the erroneous message.

I packed it all up with the empty folder NOT last in the archive and still got the message.

I then put 'dir.txt' (0 bytes) into the prefs/.../pinball folder and then packed everything, it then unpacked perfect (no problems).

All these further tests where made using the registered 68000 version.
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Old 20 December 2005, 13:32   #13
fc.studio
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Quote:
Originally Posted by mr_0rga5m
OK .. further tests reveal its the empty folder giving the erroneous message.

I packed it all up with the empty folder NOT last in the archive and still got the message.

I then put 'dir.txt' (0 bytes) into the prefs/.../pinball folder and then packed everything, it then unpacked perfect (no problems).

All these further tests where made using the registered 68000 version.


Thanks a lot, mate...
I'll create and put "dir.txt" (0 bytes) into then empty folder since it seems to be the only solution.
However I'm little disappointed about LZX working. In future I'll have
to check everytime if it packs and unpack perfectly.
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