15 October 2015, 06:28 | #101 |
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It's not about the CLI, but about the lack of detection of AGA and lack of monitors driver in your ports.
Update: Test AmiDuke and do not need the monitor driver, only lack checkaga in code without setpatch. Last edited by SKOLMAN_MWS; 17 October 2015 at 00:47. |
15 October 2015, 16:23 | #102 |
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@SKOLMAN_MWS:
Where is the problem (AGA detection. Monitor driver)? I don`t tried AmiDuke but an old Boom port by Novacoder. There you have tooltypes to set some stuff. E.g.: displaytype=AGA monitortype=PAL cputype=68040 I guess AmiDuke has something similar. |
16 October 2015, 20:23 | #103 | |
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Before starting a game or during the game, start NTSC from TINYpalntsc: http://aminet.net/package/util/boot/TINYpalntsc This program works also under MorphOS 0.x and 1.x on AGA. |
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17 October 2015, 17:10 | #104 |
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24 October 2015, 22:50 | #105 |
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Bad that there is no joystick support.
Free look is really not needed, only situation when aiming up/down is needed if you want to shoot in specifig place on wall. Shooting enemies doesn't require aiming up or down. you just need to see wich direction bullets are coming. Duke 3D is not a real 3D game. Tried play it with keyboard, seems to have some weird problems? Sticking keys or something. Played doom some hours after that to see that problem is not keyboard? Something to do with mouse?? Sounds are played too fast, anything I can do to fix problem? I have delfina and ahi 4.18 |
25 October 2015, 00:15 | #106 |
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Keyboard and mouse work fine on this port. An fps with a joystick? Crazy.
Last edited by trixster; 25 October 2015 at 09:49. |
25 October 2015, 02:03 | #107 | |
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Yep I don't really get the whole using a joystick thing for playing a FPS, that's not something I would ever do. The problem you have with sounds is because you're playing it with the delfina, I think I know how to fix it but can't test it myself. |
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25 October 2015, 02:15 | #108 |
mä vaan
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I have this http://www.vesalia.de/e_compcd32.htm
So joystick might be a wrong word. It is very good with fps games. Any way, this is very nice port. Thanks. |
26 November 2017, 00:16 | #109 | |
Moon 1969 = amiga 1985
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Quote:
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28 August 2018, 13:26 | #110 |
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found a bug in this jump height is limited to screen size, example first level where you jump on the box at the start after jumping down into the street you cant get into the hidden room or the rocket launcher as you do not jump high enough, 640x400 it jumps high enough to get into the room and rocket launcher on the ledge
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30 August 2018, 03:00 | #111 | |
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Quote:
Last edited by NovaCoder; 30 August 2018 at 04:59. |
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27 April 2019, 02:10 | #112 |
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People have been asking me make the RTG version of this port available so I just uploaded it to Aminet, I also updated the old AGA port to support NTSC (so a 320*200 mode now fills the whole display).
Unfortunately I don't have a real Amiga to test the performance so no idea how it actually runs but hopefully I haven't made it slower than it used to be. Last edited by NovaCoder; 29 April 2019 at 05:19. |
27 April 2019, 02:23 | #113 |
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I've tested it on WinUAE and it's fine.
Last edited by AMIGASYSTEM; 25 May 2019 at 16:43. |
27 April 2019, 02:59 | #114 |
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30 April 2019, 10:34 | #115 | |
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Quote:
Prisma support now? |
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30 April 2019, 10:56 | #116 |
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No sorry, it was just a very quick AGA update and a new RTG version, I don't have the time to do anything else with it.
Last edited by NovaCoder; 30 April 2019 at 13:16. |
30 April 2019, 11:11 | #117 |
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30 April 2019, 15:53 | #118 |
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thanks novacoder ill give it another spin see how it jumps
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01 May 2019, 06:40 | #119 |
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Fantastic. Thanks for your hard work, as usual.
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06 May 2019, 23:22 | #120 |
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Ramps are glitching out in the RTG version, at least on WinUAE (UAE Zorro III)
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