17 May 2018, 07:30 | #1 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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SABR-XCOMified.OpenGL.shader
this shader is just wonderfull, is there a way to use it with winuae or to convert it for winuae ???
I found it with openxcom !!! https://openxcom.org/downloads-milestones/ ps wen you see a morphos port ! someone should port it to the amigaos, 68k if possible !! |
17 May 2018, 16:45 | #2 |
Registered User
Join Date: May 2017
Location: EU
Posts: 342
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I guess you could toy with it a bit.
It works with the fixed X-Com palette unfortunately and is not smart enough to apply it's custom magic at a random amiga game. |
24 May 2018, 03:15 | #3 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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It works very well thank you.
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16 June 2018, 04:04 | #4 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
|
guest.r,
do you think it could be possible to mix 2 filters ??? put 5xbr-v3.8c and aa+sf1 ?? or 5xbr-v3.8c and gs2xsmartfilter ?? |
16 June 2018, 23:10 | #5 |
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Join Date: May 2017
Location: EU
Posts: 342
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It's possible under D3D9, but the effect is rather subtle. No-go for single pass port, since it's too complex.
I think you know the procedure, put xBR under the *0 pass and AA+SF1 for example under *1 pass. AFAIK D3D11 mode doesn't support the working sampler yet which the latter uses. You can also try the D3D11 xBR Smooth i posted in the shader thread. |
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