09 December 2017, 15:37 | #1 | |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
|
Ortho Robot
From the description of the original game:
Quote:
[ Show youtube player ] |
|
09 December 2017, 19:45 | #2 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 41
Posts: 3,185
|
Very nice !!
|
29 December 2017, 20:51 | #3 |
Freak
Join Date: Dec 2015
Location: Gladbeck
Age: 47
Posts: 580
|
Yes, it looks interesting...
|
30 December 2017, 00:01 | #4 |
Puttymoon inhabitant
|
Keep us informed!
|
31 December 2017, 00:49 | #5 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
|
Going to provide him some fez-ish soundtracks
|
31 December 2017, 15:34 | #6 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
|
The gameplay is functional, and I more or less settled on how to draw the cubes. Unfortunately there's only so much you can do with the OS functions, but it should be more than playable on an A1200 with a few megs of fast RAM. The background is only a placeholder, I have a friend who will do something abstract like in the original game, and I'll add scrolling to make it more lively (it's a dual playfield game). I still haven't decided on whether I want to copy the menus from the original game, or do something simpler. I'll probably release something before I tackle the menus.
|
21 June 2018, 19:17 | #7 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
|
Since I've hit a barrier, I decided to release what I have now. It's a gameplay demo so there are no menus or any bells and whistles, but you should be able to complete all the levels. You can also freely select between them with the comma (,) and period (.) keys. The game should run on any AGA machine (it uses AGA dual playfields), the faster the better.
What did I mean by barrier? I'm using the graphics.library Area filling functions to draw the polygons. This works reasonably well for levels up to about a dozen cubes, but later ones with a lot of cubes slow down to a crawl If you or somebody you know can help me out with the low-level drawing functions, hit me up! I could also switch to chunky and add texture mapping, which could be done easily on the sides of the cubes, but I'm afraid that would also be too slow in the CD32 without Fast RAM. gameplay prototype: https://drive.google.com/file/d/1C4f...ew?usp=sharing Last edited by BSzili; 22 June 2018 at 15:50. Reason: chunky idea |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Bride of the robot | rodent | support.Games | 6 | 06 June 2018 11:12 |
Robot beat em up | Trasan | Retrogaming General Discussion | 11 | 16 May 2013 18:43 |
[Found: Metal Masters] Name of a Robot vs. Robot Fighting Game | Fidelios | Looking for a game name ? | 8 | 16 April 2011 04:16 |
Randolph the Robot | Tim Janssen | project.aGTW | 4 | 02 October 2006 15:47 |
robot game | DrZoidberg | Looking for a game name ? | 8 | 26 October 2003 21:39 |
|
|