23 April 2019, 14:54 | #1 |
twenty90seven
Join Date: Jun 2012
Location: Brisbane, Australia
Posts: 196
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Widescreen in WinUAE - would it be possible?
A new GBA emulator has been released which captures the screen as you move around a room, so that it can draw widescreen (remembering the areas you travelled in). Which got me thinking, would this be a possible feature in WinUAE?
Link below to the GBA article https://gbatemp.net/threads/new-game...screen.536837/ |
23 April 2019, 15:22 | #2 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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It could be really great, +1
info :WideGB is very similar to WideNES. It basically records the screen as it moves, and keeps the parts of the screen previously drawn in place. When starting a game for the first time, or when reaching a new area of the game, WideGB doesn’t know yet about any parts of the screen. But as soon as you move, it starts recording the area graphics, and you can see the places you’ve been to appearing gradually. When the player moves to a new location (such as entering inside a house), WideGB detects that the picture changed suddenly: it saves the previous scene, and starts a new one. It even looks for previously encountered locations, so that if a scene was already visited, it can be restored automatically. Additionally, WideGB attempts to draw the HUD of the game (with timers, lifes count, etc.) with a translucency effect, so that the part of the game under the HUD are still visible Last edited by turrican3; 23 April 2019 at 15:29. |
24 April 2019, 16:49 | #3 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
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Not really. As usual, border isn't always actually a border. Also I am not interested in complex hacks that can only work <5% of programs.
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25 April 2019, 09:43 | #4 |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
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The Amiga was never a widescreen computer, it was designed for 4:3 TVs and monitors.
Do people really hate black bars down the sides THAT much?? |
25 April 2019, 16:47 | #5 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,438
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Read again. It has nothing do to with the 4:3 aspect. It's about more image shown left/right in 16:9, no stretch or crop. Works mostly pretty good for fixed resolutions, like old console games. But i guess it doesn't make too much sense for the Amiga with all the programmed (viewable) resolution stuff.
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31 May 2019, 19:38 | #6 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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bsnes is trying to do it, i tested it, the result is interesting.
But it's far to be perfect. source code here : https://github.com/DerKoun/bsnes-hd/releases |
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