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Old 21 October 2020, 23:16   #141
Mad-Matt
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CV3d+wazp3d is not going achieve that ..

Damn I need to slap my self on the wrist now
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Old 21 October 2020, 23:22   #142
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CV3d+wazp3d is not going achieve that ..

Damn I need to slap my self on the wrist now

We respect everyone's sensibilities.
Thanks a lot.
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Old 21 October 2020, 23:51   #143
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CV3d+wazp3d is not going achieve that ..

Damn I need to slap my self on the wrist now
Already said it works well, see video !!!

http://eab.abime.net/zone/CV3D-WaZp3DTest.avi

Last edited by AMIGASYSTEM; 21 October 2020 at 23:59.
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Old 22 October 2020, 00:34   #144
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Right , but why would you want to do that? When selecting to emulate a CV3D, we want to be using it with all of its hardware might (or lack of) and run with all its limits intact. Running a software renderer doesn't really test anything and may as well be using any other card. Anyway ill say no more on this as it is not in the spirit of this forum thread.

Exactly! I understand if he just wants to see games functioning through CPU software mode, for own fun + giggles but isn't helpful for debugging.

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CV3d+wazp3d is not going achieve that ..

Damn I need to slap my self on the wrist now
Hahaha!!
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Old 22 October 2020, 00:52   #145
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Exactly! I understand if he just wants to see games functioning through CPU software mode, for own fun + giggles but isn't helpful for debugging.
Hahaha!!
All tests are important

http://eab.abime.net/showpost.php?p=1431139&postcount=4

Last edited by AMIGASYSTEM; 22 October 2020 at 00:57.
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Old 22 October 2020, 04:55   #146
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@ AMIGASYSTEMS

I wasn't agreeing that "all tests aren't important". I was meaning, as Matt was, *if* you're relying on Wazp3D with hardware 3D to defeat it you're defeating the purpose of the hardware.

To use CV643D info to help improve Wazp3D for WinUAE's UAEGfx, which is what I'm thinking that link is about, then...Cool! Fantastic and other expressions.

@Mad-Matt

Have you checked with ViRGE HW 3.0 to notice the Joystick buttons for Payback 68K or WOS (since yours seems to function with WarpOS/3D) are missing? If you run the game, do you also notice the "bus" and "Cop Cars" don't look correct? Though much of the landscape does? I noticed that with CVisionPPC and I had to update the HW driver which are dated as newer than the CV643D. I did so, because the Buttons the graphical joystick weren't there. As well as the other aforementioned. Hmmm...
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Old 22 October 2020, 08:13   #147
Toni Wilen
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Toni If it can be important:

Cybervision 643D + CGX4 + Wazp3D, gears_68k-window and gears_68k-small work well, gears_68k-fullscreen instead goes to Guru.

Cybervision 643D + Picasso + Wazp3D + JIT InDirect, gears_68k-window, gears_68k-small and gears_68k-fullscreen perfect everything works well
This is totally offtopic. This is about CV64/3D _hardware_ 3D only. Wazp3D has nothing to do with it (and I also have nothing to do with it). Your config is like PC that uses Glide wrapper but still has (unused) Voodoo card installed.
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Old 22 October 2020, 09:34   #148
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Thanks for the info Toni, to tell the truth i was not aware of the substantial difference between the two drivers.
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Old 24 October 2020, 20:49   #149
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Tips.

In Picasso96 driver for active 15Bit resolution there is more simply mode, open Prefs:PVS->Environment->Show Mode set "ALL", save and restart Amiga.

Main thread update.
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Old 30 October 2020, 20:45   #150
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I put here a small video with CVision64 / 3D
that works I would say well.
The applications tested are:
The various cow3D Starship collidestar tests
quake1 quake 2 and payback
warp3D doesn't seem to work perfectly yet
tested without JIT
I'm currently testing the new Picasso 3.0 drivers
I hope it is useful for those who want to share their experiences
[ Show youtube player ]
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Old 31 October 2020, 04:43   #151
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Nothing and no one is or has ever been perfect. Unless stuff is made well, and then left alone for many years and used that way then it can SEEM to BE perfect. Warp3D plus PPC isn't functional together yet with WinUAE; which Toni already typed. Until it is, 68K 3D is accessible.

I just got the P96 3.zero package as well. I'm not going to use it under WinUAE yet. So far, I found a couple bugs with P96 and hardware, but I'm glad to see my CVisionPPC is accessible and so far, doing well with Wipeout 2097, Payback WOS, and so on. Not in normal ways, though. More later.
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Old 31 October 2020, 09:12   #152
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@AC/DC HACKER!
I have no experience with ppc and amiga graphics cards either
I tried to use CVision with 4.1 using zorro 2 the system works but I have not seen any benefit in terms of speed and even if somehow the driver is recognized or so it seems then everything else doesn't work well.
But it was normal for me to try :-)

returning to CVision3D / 64
Quake 3 seems to work with the miniGL driver even though the textures are then displayed poorly.
I have no idea what I'm doing :-)

Last edited by White; 09 January 2021 at 18:10.
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Old 01 November 2020, 04:13   #153
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I'm unable to get CV3D to function as Matt has. I've checked with my USB install of Windows 10 (Yuk) but same stuff as Windows 7 (Yay). Using same WinUAE install on an equally accessible partition (which narrows the problem).

Next step is to reinstall WinUAE completely, start over except for .hdf. If that isn't it, then check within for content problem. But I've been active with a lot of other stuff, so we'll see what happens..when it happens.

Most of my 20's and on were learning Amiga OS pretty quick. The hardware wasn't so easy as it was rare, you had to be affluent to have it. So my knowledge of CV64/3D is a bit limited BUT..logic suggests that CV64/3D settings aren't that different from CVPPC using CGX4. Mr. Smart-Ass (Matt, hahaha) commented about that.
So, take from what you've learned..and attempt to apply and expand..evolve. The Low amount of VRAM alone isn't helping here. So something else is "not right". Soon, I'll find what that is. With or without Matt's .hdf, "cuz dats wut I do". To barrow from the (Yuk) Hip-Hop generation of 2000...and on.

Keep playing, White. Joyful Samhain to you (before it became that...Halloween...junk with fear and so on).

Edit: As I commented: Beta 6...Payback 68K with 3D GFX shows a lot of goofs also.

Last edited by AC/DC HACKER!; 01 November 2020 at 04:19.
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Old 01 November 2020, 13:35   #154
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i see that in general with this beta7 fixed, Picasso96 2.0, JIT working good, but clickboom quake stop loading on demo1. Doesn't crash, but i have to reset workbench. For luck other engines works good.
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Old 01 November 2020, 19:43   #155
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@Seyia
For quake 1, same problem, with the other quake engines I can only select an 8bit screen, confirm? thanks
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Old 01 November 2020, 19:52   #156
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Originally Posted by White View Post
I put here a small video with CVision64 / 3D
that works I would say well.
The applications tested are:
The various cow3D Starship collidestar tests
quake1 quake 2 and payback
warp3D doesn't seem to work perfectly yet
tested without JIT
I'm currently testing the new Picasso 3.0 drivers
I hope it is useful for those who want to share their experiences
[ Show youtube player ]

White,
Very nice video, thanks a lot!
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Old 01 November 2020, 20:12   #157
Seiya
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@Seyia
For quake 1, same problem, with the other quake engines I can only select an 8bit screen, confirm? thanks
yes
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Old 01 November 2020, 20:14   #158
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@Zilog
I try to understand how to best configure CVision3D.
At the moment I can't get the warp3D demos to work the window appears but nothing is displayed and winuae crashes.
Do they work for you?
thanks

@Seiya
thanks
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Old 01 November 2020, 20:28   #159
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Add Warp3D Demo.

Update Main Thread.
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Old 01 November 2020, 20:28   #160
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[QUOTE=White;1438436]@Zilog
I try to understand how to best configure CVision3D.
At the moment I can't get the warp3D demos to work the window appears but nothing is displayed and winuae crashes.
Do they work for you?
thanks

Use CBX or Picasso96 Driver?
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