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Old 05 June 2009, 17:25   #41
emuola
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Actually, clicking the game icon launches whdload without any problems Strange... Changing the "Execute" to "AmigaDOS" didn't help I'll test some more later in the evening.
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Old 06 June 2009, 13:46   #42
killergorilla
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Have you tried running the game from DOS?

Have you tried running a different game using the DOpus method?

What are the tooltypes in the icon? (all of them)
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Old 06 June 2009, 19:42   #43
Bloodwych
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Just been updating ClassicWB and I can see what the problem is above.

By default, Dopus adds quotation marks to its filename selection, regardless if you're using with or without path.

So, kgiconload {o} passes the command

kgiconload "Bloodwych.info" in AmigaDOS mode.

kgiconload doesn't like quotation marks. It gives the output error "files must end in .info".

So, to fix this you can set Dopus to not use quotation marks. At the moment I have it set for the following:

Command AmigaDOS:

kgiconload {o}

Flags:

No filename quote
Workbench to Front
Dopus to Front
CD Source

Works fine as long as WHDLoad titles don't have spaces in them.
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Old 06 June 2009, 19:55   #44
TCD
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I think we can expect 'KGICONLOADTHESEBLOODYQUOTES' now
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Old 06 June 2009, 20:10   #45
Bloodwych
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I like it CyberD! It has a catchy ring to it.
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Old 21 June 2009, 21:06   #46
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Hi rare_J - I tried your script out of interest and it says wrong number of arguments?
Attached Thumbnails
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Old 08 July 2009, 21:41   #47
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What icon/slave are you loading and what's the full path of the folder it's in?
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Old 08 July 2009, 23:45   #48
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Any whdload .info file I select and run results in either wrong "number of arguments" or "command too long", regardless of path.

If it's working your end however, I'm obviously doing something stupid.

Last edited by Bloodwych; 08 July 2009 at 23:51.
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Old 09 July 2009, 00:21   #49
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Could be a space in your full path, which isn't stupid, I just never have them. Years of amigados, msdos and unix do that to you.

Try editing line 10 of that script to read
Code:
ECHO "CD *"{icondir}*""       >  Ram:sel.txt
It might work.
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Old 09 July 2009, 16:18   #50
Bloodwych
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Thanks rare_j, I did make those changes to the script but it still errors with the messages above.

I tried executing games from the root directory and made sure no spaces were in the path names, but still can't get it to work.
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Old 09 July 2009, 16:32   #51
killergorilla
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Sorry just read your bit about kgiconload...

I'll fix that.
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Old 09 July 2009, 17:18   #52
Bloodwych
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Thanks KG; I'm definitely using your little program regardless.

Just thought I'd give rare_j's a try too since he'd gone to the trouble of creating it. It's ok anyway rare_j I'll only need one launcher I guess from within Dopus so don't bother wasting anymore time on me - thanks for trying to help.

KG, you have until xmas to fix it or else!
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Old 09 July 2009, 17:21   #53
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I'll do it as a matter of urgency

Xmas... that's 4 years away right?
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Old 09 July 2009, 17:23   #54
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Quote:
Originally Posted by killergorilla View Post
Xmas... that's 4 years away right?
Perhaps in Gorilla years it is.
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Old 09 July 2009, 21:36   #55
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No probs Bloodwych, kgiconload is the neater option as it's compiled code and all in one tidy package.
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Old 20 July 2009, 23:48   #56
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Bloodwych:

I've made some amendments to the code and recompiled it.

I did some testing with dopus and all seems fine now, with " " allowed.

Give it a go, let me know if yo/u have any further problems.

EDIT: Attachment removed

Last edited by killergorilla; 15 August 2009 at 00:53.
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Old 07 August 2009, 19:19   #57
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Thanks KG. I gave it a try and the quote problem is indeed fixed, but now I have found another limitation.

It has a max character limit of 25 and some WHDLoad games are longer.

BloodwychExtendedLevels.info is one example.
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Old 10 August 2009, 11:02   #58
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Ah silly me, need to increase that to 30.

Consider it done.
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Old 15 August 2009, 00:52   #59
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Right, done some further testing with TCD's help and it all seems good to go.

Please find version 1 attached!

Last edited by killergorilla; 17 August 2009 at 03:11.
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Old 15 August 2009, 01:04   #60
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Thanks KG, much appreciated. Will check it out soon.
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