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Old 23 March 2010, 05:02   #1
pentad
 
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WinUAE in Wine under OS X?

Hello all,

I was wondering if anybody on here has had success at running WinUAE (betas or release) under WINE on OS X?

I am running the latest version of WINE-dev via MacPorts but I always get a black screen when I try to run WinUAE.

I was hoping that others here might have had better luck than I.

Toni has done such a great job that I really miss WinUAE and was hoping that it would work under WINE.

Thanks a bunch!!
-P
 
Old 23 March 2010, 08:43   #2
Toni Wilen
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I don't think this is a WinUAE problem but try Direct3D option (preferably using latest beta)

(without logs thats the best available answer)
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Old 23 March 2010, 16:42   #3
Leffmann
 
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If you're not specifically interested in Wine, but just any way of running WinUAE on OS X, then VMWare Fusion and VirtualBox will do fine. For VirtualBox, make sure you read the instructions carefully on how to get DirectX running inside the VM.
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Old 24 March 2010, 06:32   #4
whiteb
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Quote:
Originally Posted by Leffmann View Post
If you're not specifically interested in Wine, but just any way of running WinUAE on OS X, then VMWare Fusion and VirtualBox will do fine. For VirtualBox, make sure you read the instructions carefully on how to get DirectX running inside the VM.
Are you sure that is wise ?

Emulator inside Emulator ?

Why not just Bootcamp in to XP then run Winuae ?
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Old 24 March 2010, 08:07   #5
Toni Wilen
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Wine is not an emulator, it is more like an API wrapper.
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Old 24 March 2010, 08:48   #6
gilgamesh
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WinUAE runs much faster in VirtualBox than with Wine. At least twice as fast I would say. Yet half speed is still ok for gaming.

@Leffman: Never had problems with DirectX under VirtualBox. 3D support has to be explicitly turned on, but what else can go wrong?
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Old 29 March 2010, 20:45   #7
Mequa
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Quote:
Originally Posted by Toni Wilen View Post
Wine is not an emulator, it is more like an API wrapper.
Wine has to emulate Direct3D - or at least wrap its highly complex API around OpenGL calls, since Direct3D is alien to Unix-like machines.
This process makes Direct3D run much slower in Wine than in native Windows.

I haven't tested the performance of Direct3D in WinUAE under Wine. When I last tried it however (with Ubuntu) I couldn't get Vsync to work properly.
Since the only 3D processing WinUAE does (when using Direct3D) is resize the screen with a GPU hardware filter, it is uncertain how much slowdown it would have in Wine compared with native Windows (at least compared to complex 3D apps and games, which may slow down more).

OpenGL is much faster on Wine, in my experience giving native performance at least as good as in Windows (e.g. with the Irrlicht 3D engine).
Unfortunately, WinUAE does not support OpenGL. It would likely work much better with Wine.

There is also E-UAE for Mac OS X which is a native port of UAE, however (as far as I'm aware) this still lacks some of WinUAE's functionality.

Personally, if I were running BootCamp on a Mac, I'd install E-UAE on OS X, as well as Wine and WinUAE.
Then, I'd put WinUAE on Windows (and perhaps WinFellow for nostalgia).
This would at least ensure I could run Amiga without needing to reboot between Windows and OS X, while also giving the option to run WinUAE natively.

Last edited by Mequa; 29 March 2010 at 21:00.
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