23 March 2010, 05:02 | #1 |
Posts: n/a
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WinUAE in Wine under OS X?
Hello all,
I was wondering if anybody on here has had success at running WinUAE (betas or release) under WINE on OS X? I am running the latest version of WINE-dev via MacPorts but I always get a black screen when I try to run WinUAE. I was hoping that others here might have had better luck than I. Toni has done such a great job that I really miss WinUAE and was hoping that it would work under WINE. Thanks a bunch!! -P |
23 March 2010, 08:43 | #2 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,534
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I don't think this is a WinUAE problem but try Direct3D option (preferably using latest beta)
(without logs thats the best available answer) |
23 March 2010, 16:42 | #3 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
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If you're not specifically interested in Wine, but just any way of running WinUAE on OS X, then VMWare Fusion and VirtualBox will do fine. For VirtualBox, make sure you read the instructions carefully on how to get DirectX running inside the VM.
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24 March 2010, 06:32 | #4 | |
Fanatically Amiga.
Join Date: Apr 2002
Location: Melbourne, Victoria, Australia
Age: 54
Posts: 1,557
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Quote:
Emulator inside Emulator ? Why not just Bootcamp in to XP then run Winuae ? |
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24 March 2010, 08:07 | #5 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,534
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Wine is not an emulator, it is more like an API wrapper.
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24 March 2010, 08:48 | #6 |
Linux snob
Join Date: Sep 2008
Location: Monkey Island
Posts: 997
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WinUAE runs much faster in VirtualBox than with Wine. At least twice as fast I would say. Yet half speed is still ok for gaming.
@Leffman: Never had problems with DirectX under VirtualBox. 3D support has to be explicitly turned on, but what else can go wrong? |
29 March 2010, 20:45 | #7 |
Registered User
Join Date: Nov 2009
Location: UK
Posts: 497
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Wine has to emulate Direct3D - or at least wrap its highly complex API around OpenGL calls, since Direct3D is alien to Unix-like machines.
This process makes Direct3D run much slower in Wine than in native Windows. I haven't tested the performance of Direct3D in WinUAE under Wine. When I last tried it however (with Ubuntu) I couldn't get Vsync to work properly. Since the only 3D processing WinUAE does (when using Direct3D) is resize the screen with a GPU hardware filter, it is uncertain how much slowdown it would have in Wine compared with native Windows (at least compared to complex 3D apps and games, which may slow down more). OpenGL is much faster on Wine, in my experience giving native performance at least as good as in Windows (e.g. with the Irrlicht 3D engine). Unfortunately, WinUAE does not support OpenGL. It would likely work much better with Wine. There is also E-UAE for Mac OS X which is a native port of UAE, however (as far as I'm aware) this still lacks some of WinUAE's functionality. Personally, if I were running BootCamp on a Mac, I'd install E-UAE on OS X, as well as Wine and WinUAE. Then, I'd put WinUAE on Windows (and perhaps WinFellow for nostalgia). This would at least ensure I could run Amiga without needing to reboot between Windows and OS X, while also giving the option to run WinUAE natively. Last edited by Mequa; 29 March 2010 at 21:00. |
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