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Old 19 June 2020, 18:58   #101
manossg
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Keep up the great work, man!
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Old 12 July 2020, 11:42   #102
agermose
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With the red enemy planes done by nightshift, I switched the power up wave to use those.
Then I coded the power up code for the stage 1 wave, and the bonus points being shown. The POW is the wrong colour I know :-)
A long time ago nightshift did the sfx for power up, so I added that as well.

Small video showing progress here:

[ Show youtube player ]
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Old 12 July 2020, 12:21   #103
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Wow - Awesome work agermose.
That is definitely 1942 and love it.
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Old 13 July 2020, 23:40   #104
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Looking good!
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Old 16 July 2020, 15:02   #105
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I wanted to post this a few weeks ago but just have been too busy with work at job - however:

The Tilemap is 100% complete.

It had quite many missing parts. Most of them could be filled with existing tiles, very few have been mirrored and I even drew two tiles (maintaining the original gfx).

Meanwhile Agermose is working on green zero fighter moving patterns.
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Name:	tilemap1_k.jpg
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Old 16 July 2020, 16:30   #106
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I am definitely too much of a hardware geek, I thought this thread was going to be about CBM 1942 monitors
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Old 16 July 2020, 18:49   #107
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Quote:
Originally Posted by alexh View Post
I am definitely too much of a hardware geek, I thought this thread was going to be about CBM 1942 monitors
Well i think the coder could do an easter egg ehere instead of the plane you pilot one 1942 monitor - including backflip
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Old 17 July 2020, 12:05   #108
agermose
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Originally Posted by saimon69 View Post
Well i think the coder could do an easter egg ehere instead of the plane you pilot one 1942 monitor - including backflip
Yeah and shooting cathode rays, instead of bullets
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Old 18 July 2020, 11:08   #109
agermose
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I am definitely too much of a hardware geek, I thought this thread was going to be about CBM 1942 monitors
You're not the first
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Old 21 July 2020, 00:12   #110
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“Big” update coming soon

Picking up speed, during my vacation. Here’s a small teaser.
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Last edited by agermose; 21 July 2020 at 21:05.
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Old 24 July 2020, 12:20   #111
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As promised here is the "big" update. Enjoy.
[ Show youtube player ]
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Old 24 July 2020, 12:27   #112
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Looking very good
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Old 24 July 2020, 12:39   #113
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Looks really good. Finally a worthy conversion of this classic seems to materialize.
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Old 24 July 2020, 12:45   #114
agermose
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Quote:
Originally Posted by buzzybee View Post
Looks really good. Finally a worthy conversion of this classic seems to materialize.
You can remove the word "seems"

It will materialize, but won't happen this Summer as we planned. Some time this year looks likely, with current pace.
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Old 24 July 2020, 13:34   #115
manossg
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This is turning out very very good!!! Bravo, agermose!
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Old 24 July 2020, 16:08   #116
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Is this running on real hardware? What are requirements?
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Old 24 July 2020, 16:57   #117
agermose
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Is this running on real hardware? What are requirements?
Running on emulated A1200.
It will run on OCS A500, when completed.
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Old 24 July 2020, 16:58   #118
agermose
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This is turning out very very good!!! Bravo, agermose!
Thanks man. Support from this community means a lot.
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Old 24 July 2020, 17:52   #119
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Great job agermose looking good!
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Old 24 July 2020, 22:54   #120
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Quote:
Originally Posted by Nightshft View Post
I wanted to post this a few weeks ago but just have been too busy with work at job - however:

The Tilemap is 100% complete.

It had quite many missing parts. Most of them could be filled with existing tiles, very few have been mirrored and I even drew two tiles (maintaining the original gfx).

Meanwhile Agermose is working on green zero fighter moving patterns.
How much memory do the tiles take up? Are they 16 colours?

Great work Agermose, looks very smooth
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