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Old 08 July 2020, 21:46   #21
S0ulA55a551n
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Originally Posted by Galahad/FLT View Post
All the Gremlin stuff has now gone. When I was there they were quite meticulous about storing it all in a locked room.

Gremlin sold to Funcom and it all got skipped!
So this baffles me that it seems a few of you worked for games companies and were in cracking groups. Were you crackers that then worked for games companies , or was this at the same time,
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Old 08 July 2020, 21:59   #22
Galahad/FLT
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So this baffles me that it seems a few of you worked for games companies and were in cracking groups. Were you crackers that then worked for games companies , or was this at the same time,
No cracking for me whilst I worked in the software industry, if you look over my release history, you can see a space of a year and a half where I didn't crack any new software, but after I left, I did a few releases.

But mostly, when you get into the software industry, you leave that stuff behind, mainly, because you simply haven't got the time for it anymore.

Putting in 14 hour days and sleeping under your desk doesn't give you much love toward Amiga
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Old 08 July 2020, 22:01   #23
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All Gremlin source code isn't gone. I have Lotus & Lotus 3 plus Supercars 2 source by Codetapper. Maybe I'll get hold of Harlequin...

The SC2 source helped me to improve my Supercars III java remake. I also have access to Jim Power source which I used to make CD32 conversion easier!

Note that a few game executables weren't stripped of their symbols: examples: Thexder, Earl Weaver Baseball (partially), Zool 2 CD32 & Roadkill CD32. No comments, but all variable & function names!
Dude, of all the games they wrote and published, you've got 3 out of HUNDREDS.

I might still have Premier Manager 3 Deluxe and Multi-Edit, but that would be a search.

On the Gremlin A3000 (which surely still survives), the source code to ECS and AGA Shadow Fighter was on the hard drive.

Most of the Gremlin source is gone!
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Old 08 July 2020, 22:43   #24
S0ulA55a551n
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Quote:
Originally Posted by Galahad/FLT View Post
No cracking for me whilst I worked in the software industry, if you look over my release history, you can see a space of a year and a half where I didn't crack any new software, but after I left, I did a few releases.

But mostly, when you get into the software industry, you leave that stuff behind, mainly, because you simply haven't got the time for it anymore.

Putting in 14 hour days and sleeping under your desk doesn't give you much love toward Amiga
That makes sense
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Old 08 July 2020, 23:03   #25
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All the Thalion source was held on an Amiga 2000 which went to BlueByte and sometime between 1998 and 2006 it was thrown away

There is a chance that the sub-teams kept their own copies.
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Old 08 July 2020, 23:49   #26
malko
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Among others, would enjoy seeing the source codes of "The Faery Tale Adventure", "Dungeon Master", "The Sentinel" & "Dragon's Lair" games
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Old 09 July 2020, 18:27   #27
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Old 25 August 2020, 10:18   #28
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All the Thalion source was held on an Amiga 2000 which went to BlueByte and sometime between 1998 and 2006 it was thrown away

There is a chance that the sub-teams kept their own copies.
At least the Atari ST version of Trex Warrior is archived on Michael Bittner's ATARI Mega ST and ATARI SH205 harddisc setup (now owned by Thorsten Mutschall).
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Old 11 September 2020, 15:25   #29
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At least the Atari ST version of Trex Warrior is archived on Michael Bittner's ATARI Mega ST and ATARI SH205 harddisc setup (now owned by Thorsten Mutschall).
Are you sure? What are the chances of us getting our hands on the data on that drive? I could send a USB->AHCI adapter if they would be willing.
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