English Amiga Board


Go Back   English Amiga Board > Coders > Coders. General

 
 
Thread Tools
Old 10 May 2015, 21:06   #41
Shatterhand
Warhasneverbeensomuchfun

Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 34
Posts: 2,697
With just a little tinkering with Blitz Basic, I managed to make a parallax scroll with Dual Playfield.

I am really excited with this
Shatterhand is online now  
AdSense AdSense  
Old 13 May 2015, 13:53   #42
clebin
Registered User
clebin's Avatar
 
Join Date: Apr 2012
Location: Cardiff
Posts: 256
Quote:
Originally Posted by Shatterhand View Post
With just a little tinkering with Blitz Basic, I managed to make a parallax scroll with Dual Playfield.

I am really excited with this
Good work!

I'm going with Blitz Basic 2.1 + the Support Suite. I spent a while looking for easy C/C++ game frameworks which would work well on a stock Amiga but didn't find much. I don't have an FPU on my FPGA Arcade so I can't use Amiblitz.

I've got my environment set up and have been tinkering with Hello World type programs to get used to the language so far. I'm ready to start playing with graphics. I don't know if you've seen the PDF of the Amiga Format tutorials, but I think they'll be more useful than the manual.

I'm struggling with Ted/SuperTed though. I thought it would be fine as I like a bare-bones text editor, but the whole Amiga-D to delete a line, Amiga-J to join a line, etc is horrible. Why on earth did they design it like that?! I guess I'll just have to get used to it.

Chris
clebin is offline  
Old 15 May 2015, 23:17   #43
Cylon
Registered User

 
Join Date: Oct 2014
Location: Europe
Posts: 466
Quote:
Originally Posted by clebin View Post
I'm struggling with Ted/SuperTed though. I thought it would be fine as I like a bare-bones text editor, but the whole Amiga-D to delete a line, Amiga-J to join a line, etc is horrible. Why on earth did they design it like that?! I guess I'll just have to get used to it.
Chris
Kiwis! Do i need to say more?
Cylon is offline  
Old 16 May 2015, 01:39   #44
Shatterhand
Warhasneverbeensomuchfun

Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 34
Posts: 2,697
I didn't like Ted either. I also keep erasing my whole line accidentaly, because I accidentally press backspace while holding shift.

I have zero experience with any Amiga apps, since back at time I only use my Amiga for gaming basically....
Shatterhand is online now  
Old 16 May 2015, 02:53   #45
Nosferax
Registered User

 
Join Date: Apr 2015
Location: Beauharnois,Qc,Canada
Posts: 128
Quote:
Originally Posted by clebin View Post
Good work!

I'm going with Blitz Basic 2.1 + the Support Suite. I spent a while looking for easy C/C++ game frameworks which would work well on a stock Amiga but didn't find much. I don't have an FPU on my FPGA Arcade so I can't use Amiblitz.

I've got my environment set up and have been tinkering with Hello World type programs to get used to the language so far. I'm ready to start playing with graphics. I don't know if you've seen the PDF of the Amiga Format tutorials, but I think they'll be more useful than the manual.

I'm struggling with Ted/SuperTed though. I thought it would be fine as I like a bare-bones text editor, but the whole Amiga-D to delete a line, Amiga-J to join a line, etc is horrible. Why on earth did they design it like that?! I guess I'll just have to get used to it.

Chris
Could be worst... You could be using vi.
Nosferax is offline  
Old 16 May 2015, 03:53   #46
Cylon
Registered User

 
Join Date: Oct 2014
Location: Europe
Posts: 466
Quote:
Originally Posted by Shatterhand View Post
I didn't like Ted either. I also keep erasing my whole line accidentaly, because I accidentally press backspace while holding shift.
I have zero experience with any Amiga apps, since back at time I only use my Amiga for gaming basically....
So, your two statements here are just an explanation of your inability to learn?
Cylon is offline  
Old 16 May 2015, 17:17   #47
Akira
Registered User

Akira's Avatar
 
Join Date: May 2001
Location: New York
Posts: 18,304
Quote:
Originally Posted by Cylon View Post
So, your two statements here are just an explanation of your inability to learn?
And you are trying to achieve exactly what with this message?

Anyway, for text editors, use CygnusED, there's nothing best.
Akira is offline  
Old 19 May 2015, 16:55   #48
idrougge
Registered User
 
Join Date: Sep 2007
Location: Stockholm
Posts: 3,076
Quote:
Originally Posted by Cylon View Post
So, your two statements here are just an explanation of your inability to learn?
He wrote that he in short time managed to make a dual playfield parallax scroll in BB2, which has a rather steep learning curve for newbie programmers.

And TED deserves all the critisism it can get. Even when Blitz2 was actively developed, one of the most common complaints from users was "when will we get a new TED". It's a horrible editor.
idrougge is offline  
Old 19 May 2015, 17:13   #49
Thorham
Computer Nerd

Thorham's Avatar
 
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 41
Posts: 2,972
Quote:
Originally Posted by Akira View Post
Anyway, for text editors, use CygnusED, there's nothing best.
CygnusEd is very basic. FrexxEd is MUCH more powerful. Different universe really.
Thorham is offline  
Old 19 May 2015, 18:02   #50
Shatterhand
Warhasneverbeensomuchfun

Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 34
Posts: 2,697
I said I had zero experience with Amiga apps just to say I'd have no idea of what text editor to try to replace TED. So any suggestions are welcome

I had very few discs that weren't games: Deluxe Paint, Pro Writer, Professional Pagemaker, Pelican Press and Protracker. And Workbench, of course. Nothing else.

I actually used Pro Writer, Pagemaker and Pelican Press for school, as I also had a printer back at that time
Shatterhand is online now  
Old 19 May 2015, 18:11   #51
TheBilgeRat
Registered User
 
Join Date: May 2010
Location: Newberg USA
Posts: 58
Come on, now... Vim is available in binary, and has Amiga cred too:
http://www.vim.org/download.php#amiga

Memacs is there, too, if you're a Philistine
TheBilgeRat is offline  
Old 19 May 2015, 19:28   #52
daxb
Registered User
 
Join Date: Oct 2009
Location: Germany
Posts: 1,751
There are many text editors for amiga. Maybe it is time for an overview of all of them with at least small description (system it runs on/target, fast/slow, main/special features, ...) if isn`t done already. If a print magazine is searching for a topic?!
daxb is offline  
Old 20 May 2015, 18:21   #53
idrougge
Registered User
 
Join Date: Sep 2007
Location: Stockholm
Posts: 3,076
Quote:
Originally Posted by Shatterhand View Post
I said I had zero experience with Amiga apps just to say I'd have no idea of what text editor to try to replace TED. So any suggestions are welcome
Basically, you can't. TED (and SuperTED and PED) is integrated with the compiler. You'll have to put up with TED or fool it.

Of course, you can try out AmiBlitz2. It has replaced TED with PED, which has clunky configuration and a lot of warts, but at least it offers better syntax highlighting and some improved line editing functions.

My personal favourite editor is TurboText. It's just very well-behaved, without the idiosynchracies of CED or Vim.
idrougge is offline  
Old 21 May 2015, 09:30   #54
Graham Humphrey
Global Moderator
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 31
Posts: 10,974
Also a big thing to remember is that TED automatically highlights commands for you, and you can instantly get a description of the syntax by pressing Help over the command. (Super)TED isn't great purely in text editor turns but I've used it for so long I guess I'm immune to all its quirks.
Graham Humphrey is online now  
Old 21 May 2015, 12:09   #55
Thorham
Computer Nerd

Thorham's Avatar
 
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 41
Posts: 2,972
Quote:
Originally Posted by idrougge View Post
Basically, you can't. TED (and SuperTED and PED) is integrated with the compiler.
How awful That alone would be enough for me to say goodbye to a compiler like that.
Thorham is offline  
Old 21 May 2015, 12:19   #56
clebin
Registered User
clebin's Avatar
 
Join Date: Apr 2012
Location: Cardiff
Posts: 256
Quote:
Originally Posted by Graham Humphrey View Post
Also a big thing to remember is that TED automatically highlights commands for you, and you can instantly get a description of the syntax by pressing Help over the command. (Super)TED isn't great purely in text editor turns but I've used it for so long I guess I'm immune to all its quirks.
That's a top tip, thanks. I tried the 'Blitz Compiler' hack and using FrexxEd in conjunction with TED but the workflow is too convoluted and full of pitfalls.

Shatterhand - I hope you don't mind me posting my update here. It's your thread after all...

I've also managed to get dual-playfield working in Blitz mode with a little copper effect. I've played around with QBlit and BBlit in Amiga mode, so I need to put all those things together, and try some sprites and text. I'm working from tutorials so my knowledge is on very shaky ground but it's improving.

On the plus side, I'd forgotten how much I enjoy using DPaint. When I was doing iPhone stuff doing the graphics could be a drag, but there's something immensely satisfying about working with pixels and a limited palette. It felt a bit like coming home.

Chris
clebin is offline  
Old 22 May 2015, 00:10   #57
Shatterhand
Warhasneverbeensomuchfun

Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 34
Posts: 2,697
No prob, go ahead.
If you want, share those tutorials

My PC at home isn't working, I need to replace its PSU. While I don't do it, any thing towards this is paused for now
Shatterhand is online now  
Old 22 May 2015, 01:32   #58
Thorham
Computer Nerd

Thorham's Avatar
 
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 41
Posts: 2,972
Quote:
Originally Posted by Shatterhand View Post
My PC at home isn't working, I need to replace its PSU.
Oh joy, sounds like fun I had to reinstall Windows yesterday
Thorham is offline  
Old 22 May 2015, 16:29   #59
idrougge
Registered User
 
Join Date: Sep 2007
Location: Stockholm
Posts: 3,076
I've now worked out how to write Blitz2 code in TurboText. Check this thread:
http://eab.abime.net/showpost.php?p=1021147&postcount=6
idrougge is offline  
Old 22 May 2015, 23:57   #60
gazj82
Registered User

gazj82's Avatar
 
Join Date: Jan 2014
Location: Cambs / UK
Posts: 266
Ok, thought I would give this a go, but unfortunately I can't get amiblitz to install. Grabbed it from aminet and extracted the archive on my a1200. I run the installer it makes a couple of assigns then the installer fails with returncode 10.

If I try tor un blitz or TED I my amiga comes up with the old reboot suspend box and crashes ?!

Any ideas guys?
Thanks
gazj82 is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Did anyone here code Amiga games professionally? tm2383 Nostalgia & memories 8 07 January 2015 18:23
games with source code available which could be release on amiga ? turrican3 support.Games 12 20 December 2013 16:44
Petition Team17 to release old Amiga games source code Conundrum Retrogaming General Discussion 8 11 October 2012 03:28
Wish to hack out code protection in a few PC games. Anyone wanna help? MethodGit Retrogaming General Discussion 27 18 January 2010 21:18
A question for those of you who can look into a games code. Ironclaw Retrogaming General Discussion 22 28 January 2005 23:00

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 00:23.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.38653 seconds with 12 queries