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Old 08 September 2018, 20:41   #281
nexus
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like a trick pic lol amiga in front of the pc lcd
too bad the voodoo's textures suck the floor is really noticeable
also too bad voodoo 4/5 have issues since it has a larger texture size
shame too cause they have T-buffering in Q3

Last edited by nexus; 08 September 2018 at 20:57.
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Old 08 September 2018, 20:59   #282
trixster
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Yeah, the texture difference is quite noticeable side-by-side;the amiga's voodoo 3 can only manage the second highest texture detail level. I might try and shoehorn my Voodoo 5 into the A4000 to see if i can increase the texture resolution to max.
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Old 08 September 2018, 22:45   #283
Hedeon
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Quote:
Originally Posted by trixster View Post
Yeah, the texture difference is quite noticeable side-by-side;the amiga's voodoo 3 can only manage the second highest texture detail level. I might try and shoehorn my Voodoo 5 into the A4000 to see if i can increase the texture resolution to max.
But the Amiga shows shadows....I am not seeing them on the PC monitor. And even that, the left floor seems more vivid than the bland floor on the right.

Or did you switch keyboards and the left is actually PC and the right Amiga?

Also, what is a A1200 doing there? LOL or is this BPPC?
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Old 09 September 2018, 00:15   #284
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There’s no smoke and mirrors! the screen on the left is the PC; the right-hand screen is the A4000 which sits under the desk. The A1200 is not doing anything!
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Old 15 September 2018, 19:23   #285
Cowcat
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An interesting mod: Dreamcast map pak. https://www.moddb.com/mods/dreamcast...cast-map-pack1

A cut down version from the old Dreamcast Q3: It's a little faster (memory I don't know if it's really less).

Put this pak on a "Dreamcast" dir, and load it from shell:
Code:
quake3 +set fs_game Dreamcast
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Old 15 September 2018, 21:06   #286
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Oh good find
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Old 15 September 2018, 21:11   #287
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Last version tested by @AMIGASYSTEM

A special one with the developer dll's compiled for 68k -> native code -> faster.

Put the dlls on baseq3 and call the game with:
Code:
+set vm_ui 0 +set vm_cgame 0 +set vm_game 0 +set sv_pure 0
That mode only works for single playing. Going multiplayer it goes back to "interpreted mode", because usually no server is online with "pure" set to 0, unless setting up locally one "unpure" with another machine.

Last edited by Cowcat; 21 February 2019 at 15:22. Reason: Updated binary.
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Old 17 September 2018, 16:35   #288
BULI
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Great



Quote:
Originally Posted by Cowcat View Post
An interesting mod: Dreamcast map pak. https://www.moddb.com/mods/dreamcast...cast-map-pack1

A cut down version from the old Dreamcast Q3: It's a little faster (memory I don't know if it's really less).

Put this pak on a "Dreamcast" dir, and load it from shell:
Code:
quake3 +set fs_game Dreamcast
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Old 19 September 2018, 08:49   #289
AMIGASYSTEM
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I did a little test on AROS 68k and Quake is a bit slow but it works well

[ Show youtube player ]
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Old 04 October 2018, 21:19   #290
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Some upgrade:

Made a workaround in Q3 source for the half working blending mode (gl_one, gl_one) that has classic minigl/warp3d:
Quite often animated textures had random colors (flames or moving rings), others simple didn't exist or were almost diluted (symbols and letters) or on 68k version textures fully disappeared depending of the point of view.

Now "almost all" look as seen on other platforms, but all of this is for the "lighmap" department users.

Been playing it for a while but needs more test: Was a bitch trying to nail the "railgun" colors with official game and mods out there online because firing with it happens when other stuff changes state at the same time.

By the way Marlon helped me with the Github stuff : It has the latest beta6 but it misses minigl stuff, etc. More of that later and the 68k version.

Last edited by Cowcat; 25 October 2018 at 21:29.
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Old 04 October 2018, 22:40   #291
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Cool, will test tomorrow!
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Old 12 October 2018, 04:15   #292
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Great news
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Old 15 October 2018, 18:19   #293
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I've tested beta6r3 quite a lot today on the ragnarok and have no issues, it runs great!
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Old 15 October 2018, 20:14   #294
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Cool. There are some stuff inside that needed to be tested with real Amigas like "glued" 68k code for audio (no need for a separated compiled 68k object): That was an important issue for the "moving target" gcc+altivec binary ....

...and a whole bunch of invisible and unnecessary stuff

Realized that "flares" have issues with my blend function workaround, but anyways nobody cares about that

Also, weird that could sound, OpenArena increased its framerate quite a lot with the blend workaround with "r_primitives 0" (with some minor issues). But could be like SmokinGuns being not so fast on other systems but mine.
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Old 22 October 2018, 20:57   #295
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Uploading again:

Q3 Classic warpos takes the gcc route. Hedeon did a brutal job upgrading mos2wos for a new beta gcc.

Still in alpha-beta state and could be some online issues (happens with MOS), but....
overall loading times, render details, etc are largely improved....and some speed.

Important:
Set vm_game to "1" !!!!!, the other vm's to "2". This is due to a half working JIT.
Set r_primitives to 1 !!!!!

All settings can/should be changed on q3config.cfg.

Last edited by Cowcat; 25 October 2018 at 21:29.
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Old 22 October 2018, 21:40   #296
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Great work! Looks very good!

Haven't seen a crash on my real Amiga yet.
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Old 23 October 2018, 00:15   #297
Hedeon
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@Trixster

How does it look now compared to pc?
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Old 23 October 2018, 07:51   #298
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Haven’t had chance to try it! I will download and compare tonight
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Old 23 October 2018, 10:30   #299
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Quote:
How does it look now compared to pc?
Besides gfx hardware display, all color textures, pulsating lights, fade in/out of little movies on monitors, text on big displays, etc now are how it is supposed to be. Just like whatever other platform version.

Taking out my latest minigl workaround just for gcc all looks great. It's a mystery that same minigl source code doesn't behave equally for vbcc.

More tips:
Disable marks on walls for Voodoo3.
Disable cg_lagometer: Who cares about drawing net traffic on screen while doing a timedemo?

I believe now OpenArena is better in performance when using r_primitives 0. I will remove all old versions soon.

Last edited by Cowcat; 23 October 2018 at 10:35.
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Old 23 October 2018, 11:04   #300
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Maybe some alignment issues? BTW your mglq3 is missing some functions compared to old mgl it seems?
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