23 May 2017, 23:39 | #61 |
Registered User
Join Date: Jul 2014
Location: Finland
Posts: 1,176
|
Yup, resolution changes haven't been stable for me either. Usually they result in a lockup or massive graphics corruption.
|
23 May 2017, 23:43 | #62 | |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 2,902
|
Quote:
The WarpOS stuff is really flaky, like Cyberpi for instance never completes if you give it more than a few hundred digits, but neat that it works at all. Last edited by grelbfarlk; 23 May 2017 at 23:57. |
|
24 May 2017, 00:48 | #63 |
Registered User
Join Date: Aug 2007
Location: berlin/germany
Posts: 1,054
|
im back to trying to figure out how to debug m68k with gdb, in particular remotely on an amiga hooked up via serial. debug build have been lately restructured due to problem with rom content and such, but i cant get them to boot through. i think a reliable debug method for 68k needs to be found. plastering the code with debug statements and breakpoints is soo unreliable and time consuming..
Last edited by wawa; 24 May 2017 at 01:19. |
24 May 2017, 00:58 | #64 | |||
Registered User
Join Date: Aug 2007
Location: berlin/germany
Posts: 1,054
|
Quote:
Quote:
at least you can simply delete screenmode.prefs from prefs/env/sys if you set something wrong. Quote:
but honestly, none put any effort to ensure that it works, so its really surprising that it does. Last edited by wawa; 24 May 2017 at 01:18. |
|||
24 May 2017, 01:09 | #65 | |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 2,902
|
Quote:
Deleted Screenmode.prefs and rebooted, working now, I think what happened is that it was trying to open 640x24016384x16384 (default not checked) on a 1024x768 screen or something like that. It's working with 800x600x24bpp. And it's letting me change screenmodes without crashing now. Isn't that kind of the point of binary compatibility with 68k, you call a library with OS functions and it talks to the (emulated) hardware just like real Amiga OS would. I mean it's a vast simplification of the real behavior but the fact that it works at all is really neat. Last edited by grelbfarlk; 24 May 2017 at 01:18. |
|
24 May 2017, 01:27 | #66 | ||||
Registered User
Join Date: Aug 2007
Location: berlin/germany
Posts: 1,054
|
Quote:
Quote:
Quote:
Quote:
|
||||
24 May 2017, 01:36 | #67 | |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 2,902
|
Quote:
What's the deal with 060.libraries, I mean should a person install their vendor specific 060.lib? Or is that just a really bad idea? |
|
24 May 2017, 01:49 | #68 |
Registered User
Join Date: Aug 2007
Location: berlin/germany
Posts: 1,054
|
|
24 May 2017, 01:55 | #69 | |
Registered User
Join Date: Aug 2007
Location: berlin/germany
Posts: 1,054
|
Quote:
this all in one approach may have some penalty in comparison to those traditional libs, at least according to thor. but im not sure if he is right. |
|
24 May 2017, 02:53 | #70 | |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 2,902
|
Quote:
|
|
24 May 2017, 04:11 | #71 |
Registered User
Join Date: Aug 2007
Location: berlin/germany
Posts: 1,054
|
rtg is the only one you need to bootstrap. all others (specifically zorro devices) should be working fine. you simply choose the device driver in your ahi or network prefs. in particular x-surf and rapidroad are tested working, idont remember the sound cards.
|
24 May 2017, 08:32 | #72 | |
Registered User
Join Date: Jul 2014
Location: Finland
Posts: 1,176
|
Quote:
The default S:Startup-sequence doesn't have setpatch in it so add it. |
|
24 May 2017, 10:27 | #73 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 1,978
|
So how far are we from getting AROS running on an unexpanded A1200 and a Workbench floppy?
|
24 May 2017, 10:39 | #74 |
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,918
|
|
24 May 2017, 10:51 | #75 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,773
|
Stuff that uses the OS - Last time I tried was slower but stuff like games that killed the OS had no problems with the AROS Rom.
|
24 May 2017, 11:08 | #76 | |
Registered User
Join Date: Aug 2007
Location: berlin/germany
Posts: 1,054
|
Quote:
http://aros.sourceforge.net/de/nightly1.php contains an adf image of a boot disk. looks a bit huge to me, so might be it needs a hd drive. with enough patience somebody could give it a try. i dont like to mess with floppies, but who knows. |
|
24 May 2017, 12:36 | #77 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 1,978
|
I totally understand why it can't easily be run on a vanilla miggy, the aim was to reproduce the OS, not rewrite it. But with all the current goings-on of those who claim to own the Amiga, it would be nice to have an alternative.
That is likely going to be AROS, as that's where the bulk of the work has been done. So how about halfway? Running WB3.1 under the AROS ROM on a vanilla 1200? How's that going? I suppose I could test that myself tbh. Anyway, last time I tried AROS it wasn't compatible with any of my PCs so I'm still waiting for that to improve at any rate. |
24 May 2017, 12:58 | #78 | |
Registered User
Join Date: Aug 2007
Location: berlin/germany
Posts: 1,054
|
Quote:
x86 or x64 as a platform doesnt necessarily mean just any variation of hardware is supported, especially with the very limited human resources. amiga though is much narrower target. so given some involvement it may become well supported. apollo coders are already onboard as it looks like. |
|
24 May 2017, 13:58 | #79 |
Registered User
Join Date: Nov 2014
Location: Norway
Posts: 387
|
|
24 May 2017, 15:09 | #80 | |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 1,978
|
Quote:
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Netplay on real Amiga hardware? | lesta_smsc | support.Hardware | 3 | 04 December 2018 08:03 |
HAM Video Variants - FS-UAE vs Real Amiga Hardware | movec | Amiga scene | 44 | 20 August 2017 04:51 |
Help us test our new game on real hardware | alpine9000 | Retrogaming General Discussion | 26 | 08 June 2016 09:21 |
AROS68k: what is needed to run on real hardware? | Amiga1992 | support.Apps | 9 | 11 December 2015 02:57 |
ALWAYS test your code on real hardware!! | h0ffman | Coders. General | 32 | 16 July 2015 21:02 |
|
|