19 March 2012, 10:45 | #321 |
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Hello all,
Tricky question: I used to own a CD32/SX1 equipped the following: 2MB ChipRAM 4MB FastRAM 540 GB HD 2 Floppys Full Motion Video Module My other CD32 had a SX32pro with 68030/50, MMU and Math Co-Processor... How can I emulate those devices? Floppy AND CD32? Processor upgrade? Any way to emulate the FMV module? Best regards, Peter |
19 March 2012, 11:00 | #322 |
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I compiled it without any problem on a Sony VAIO running opensuse 12.1. It runs fine (even with my wired 360 pad). The only problem I got is the (KDE4/IceWM) bottom panel not disappearring in fullscreen mode. I don't think it's a FS-UAE related issue but more a compositing or nvidia one (some other applications have the same problem when switching to fulscreen).
I used the "autohide" option for that bottom bar to "by-pass" the problem. + now I get to admire the wallpaper in fullscreen. Little tip for linux users out there : Forget about zipped adf/hdfs... If you have a decent kernel (i.e. 2.6.38 or newer) you can first unzip anything in your Amiga thingies directory and then squash it with xz compression method. It allowed me to shrink down my 60Gb TOSEC to a "tiny" 35Gb file which I can mount lately. Anyway, thank you Frode ! Last edited by browniesrgut; 19 March 2012 at 11:12. |
19 March 2012, 12:18 | #323 | |||
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Quote:
Another question: How useful would CD32/SX1 configuration be? Would you be able to do something different with a CD32 with 2+4MB, HD and floppies than with a similar A1200? I understand it if the only reason is because that's what you owned, but I would like to know if there is extra benefits Quote:
- real fullscreen support - fake fullscreen support (a window covering the entire screen - aka fullscreen window) The advantage with the latter is that you'll be able to ALT-tab from the emulator etc (well, you used to, but ALT-tabbing is currently broken in the newest releases). This requires that window managers detect that the window has full screen dimensions, and treats it like a fullscreen window. It seems fewer window managers that I though supports this out of the box (some have an "compatibility fullscreen option" to allow this). You can force real fullscreen mode with Code:
fullscreen_mode=fullscreen Quote:
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19 March 2012, 13:35 | #324 |
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How do you run this can't see it in the menu on Linux.
What's the command I put in Terminal..? |
19 March 2012, 13:38 | #325 | |
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Quote:
Code:
fs-uae Code:
fs-uae --stdout=1 |
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19 March 2012, 14:37 | #326 |
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Thanks got it working and loading a game,can't wait to see the front end for it...
Do you want my config file for it..I loaded Arkanod into it....?? Thanks for making a brillant Amiga Emulator...Linux needed a new one.. |
19 March 2012, 16:23 | #327 | |||
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19 March 2012, 17:10 | #328 | |
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Quote:
Basically it was just a question if it's possible. Well, my thought was to have an emulated Amiga with CD-Rom Access, especially since you slightly considered implementing access to the real CD(DVD) hardware. I know that fs-uae is mainly for gaming, but anyway, there are some CD games (to be installed on an emulated harddisc) and again, it would be sooooo coool to make an A2000HD Kick 1.3 setup with CD-Rom-Drive to open my classic Fish PD or Aminet CDs :-))) Kind regards Peter |
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20 March 2012, 01:12 | #329 | |
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20 March 2012, 01:49 | #330 |
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Is there any way to force FS-UAE to use the CD32 control pad? I've got a bunch of games that run best in A1200/020 mode (Gloom, Guardian, AB3D) but that mode seems to use the default Amiga joystick instead of the CD32 pad.
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20 March 2012, 02:04 | #331 | |
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20 March 2012, 12:24 | #332 | |||
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(It is also possible that you could just use /dev/cdrom (or similar) as cdrom_image_0, provided your Linux user has read access -you could test this with a CD32 game now...) Quote:
Thank you for the screenshot (very helpful). Please also send me the other files I asked for (including the file list) if you can. |
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20 March 2012, 19:33 | #333 |
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Some good news! I have finally found time to fix some known performance problems in FS-UAE, and experiment with OpenGL settings for performance. The results are very promising.
On my desktop computer, I had these numbers before (when running FS-UAE in a newly implemented benchmark mode): Amiga FPS (emulated frames per second): 285 OpenGL FPS (rendered frames per second): 665 After rewriting parts of the rendering system to avoid unnecessary work, the Amiga FPS increased to 332, which is about a 15% increase in emulated frames due to reduced CPU usage. The next optimization was to avoid uploading the entire Amiga frame to the GPU each time, but only regard the visible part of the frame. The reduction in bandwidth for texture upload increased the rendered (OpenGL) FPS to about 1000 (about a 50% increase). Lastly, I have been testing texture formats (both internal texture formats and upload formats), and by switching from GL_RGB to GL_RGBA8, the FPS increased to 1688, which is an insane 150% increase from what it was originally These optimizations do not really matter on this computer, but should make FS-UAE work full-speed on more computers. My general policy is to make stuff work first, optimize later, but these fixes really were overdue ;-) I will be testing more on my Linux and Mac laptops as well. |
20 March 2012, 19:48 | #334 | |
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20 March 2012, 20:05 | #335 | |
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I configured cdrom_image_0 = /dev/cdrom and checked ownership of /dev/cdrom, which was user root and group cdrom, so I added my personal user to the cdrom group. Anyway, no success. fs-uae boots from iso images, but not from cd. Furthermore, I already tried to access a real amiga hd (connected via ide-usb-adapter) since someone else reported that he booted of an amiga pfs formatted (cf-ide-adaptered) compact flash card. This also did not work for me. Any hints how to access the "real" hardware? Is there maybe some devel package missing on my computer so that dvd/harddisk hardware support does not work? Best regards, Peter |
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20 March 2012, 20:12 | #336 | |
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I am preparing a new beta now with the performance improvements. But of course, not every system will see the same performance increase (it depends where the bottlenecks were originally). |
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20 March 2012, 20:14 | #337 | |
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20 March 2012, 20:38 | #338 |
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Version 0.9.13beta8
Version 0.9.13beta8: http://fengestad.no/wp/fs-uae/download-beta
* Reduced CPU usage due to Improvements in rendering system. * Large performance improvements in OpenGL renderer. |
20 March 2012, 21:30 | #339 |
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Frode never sleeps ... You release new betas faster than I can build them...
Regarding CD and Harddisk access, yes, I did as you said - no success. Maybe you might check it (if your time permits, I guess there are more important tasks.) One more question, booting Workbench 1.3 on an A500, the message "battery backed up clock not found" . Anything to be done to "emulate" the Amiga hardware clock? Btw, time to say thank you again for all the work and the excellent support! Best regards, Peter |
20 March 2012, 22:57 | #340 | |
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Quote:
Yes, UAE emulates battery backup up clocks. Looking at the source code, I see two supported devices: MSM6242B and RP5C01A, and they seem to be enabled with the UAE option "rtc". (I haven't checked whether other options also must be enabled for one of these to work). I'm thinking of adding support for custom UAE options (which would be applied after initial FS-UAE configuration, for example: uae_*. In this case, you could enable RTC with either: Code:
uae_rtc = MSM6242B Code:
uae_rtc = RP5C01A EDIT: I implemented what I suggested above, you can now put uae_* options in the config file, or use (for example) --uae-rtc=MSM6242B as a command-line parameter. If you specify such options, the following written to the log file: Code:
WARNING: custom uae_* options used! Your warranty is now void! ;) (not that there was any warranty before...) Last edited by FrodeSolheim; 21 March 2012 at 00:25. |
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