06 November 2010, 21:17 | #1 |
Registered User
Join Date: Oct 2010
Location: UK
Posts: 54
|
Gods - No music
I am using WinUAE, and when I play Gods, there is no music. Only music on the Genesis version. Is the amiga the games's main platform, or is it an unfinished port?
|
06 November 2010, 21:19 | #2 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,618
|
If you mean background music ingame, then no, the Amiga doesn't have it.
|
06 November 2010, 21:22 | #3 |
Registered User
Join Date: Oct 2010
Location: UK
Posts: 54
|
Why? Very lazy.
|
06 November 2010, 21:31 | #4 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
Game have great atmosphere only with sounds, music is on console versions because "every game must had it", not because that music fit to the game (or not).
|
06 November 2010, 22:13 | #5 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,004
|
|
06 November 2010, 23:48 | #6 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,219
|
I quite agree with Galahad.
moreover I think there's a technical issue as well: music would have eaten some precious audio channels (only 4 available on the machines). And don't forget that the game runs on a 512k A500. Chaos Engine has good music and OK sfx, but needs 1Meg. the in-game tunes for the megadrive/snes/PC (roland sound card) are very good, and have been composed by John Foxx of Nation 12 as well as the awesome title music (not present in the console releases!!!!) On consoles, it's more like: rule #1: thou shall have parallax background, rule #2: thou shall have background music, etc... And the console versions of Gods are much much fast paced, making speed puzzles pointless. No such rules on computer games, fortunately. |
11 November 2010, 00:10 | #7 | |
Zone Friend
|
Quote:
Space! "GODS" would not have fit on 2 disks but would've had to be shipped on three, which always was quite an issue in those times. |
|
11 November 2010, 00:50 | #8 |
Remember: Shoot or die!
|
I think, money is the biggest reason, if not the only one.
It's true, the absence of music creates quite a mood, but if we look at Turrican II, it's the same thing. The C64 version comes without ingame musics (Except the flight levels), due to technical reasons. (You can hear the crippled SFX in those flight levels ). The atmosphere is great, but won't you say, playing the Amiga version with Hülsbeck's soundtrack makes the better mood? |
11 November 2010, 02:35 | #9 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,004
|
Quote:
It was simply atmosphere, they felt music wouldn't help the game and that better sound samples would carry the atmosphere better. On the consoles, the game played differently and faster, its not the same experience at all. I certainly didn't feel short changed by the lack of music, as the game had the required atmosphere. |
|
11 November 2010, 14:46 | #10 |
Precious & fragile things
Join Date: Feb 2009
Location: Victoria, Australia
Posts: 1,946
|
I read this thread title and had a laugh, wasn't PC Gods one of the games that could make sound without a sound card using the PC speaker and awful bitrate sampling / decoding?
|
11 November 2010, 16:08 | #11 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,219
|
No, the sound in Gods is standard (i.e. awful) on a speaker. No sampled sound AFAIR. It's another game.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Gods...bah! | theandy_01 | Nostalgia & memories | 72 | 03 February 2022 09:21 |
Samples from Gods title music in higher quailty? | h0ffman | request.Other | 13 | 31 October 2008 10:11 |
Gods (platformer)....... | extentofmysin | Retrogaming General Discussion | 31 | 11 August 2007 16:16 |
Gods Music On Uae | petza | support.Games | 8 | 01 June 2006 13:20 |
Gods | Ian | request.Old Rare Games | 17 | 12 July 2002 01:15 |
|
|