02 April 2024, 19:21 | #21 |
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Yeah, the Amiga 500 was basically a games console in the shape of a computer. They should've just sold it as the AmigaGS but with a cartridge port, and possibly cheaper too. Nobody would be crazy enough to spend 500 pounds on a kids' toy
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02 April 2024, 19:46 | #22 |
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Have you ever seen a console with paint programs, coding languages, word processors, spreadsheets, PAO, HD partitioning tools, etc, etc. ? If we follow your reasoning, the latest PC is basically a game console in the shape of a computer as well.
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02 April 2024, 20:27 | #23 |
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Well, correct me if I'm wrong but the machine actually started as a videogame console, at least from what its hardware designers said. It only became a computer because Commodore wanted it to, so obviously paint programs and word processors were created to make the whole thing more professional.
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02 April 2024, 23:45 | #24 |
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Unless the C65 could have been significantly cheaper than the A500, I'm not sure there was enough of a market for it. America wanted consoles at the budget level by then. At least in the UK, the Spectrum and C64 were still selling pretty well, because they were competitive with the consoles but were a 'proper computer'
If the compatibility issues were primarily with C64 disks, that would have been less of an issue in the UK, but a big deal in much of Europe where the C64 still had an audience. Hopefully one day the C65 can be emulated and people can experiment with programming for it, see just how close it could have got to the A500 (and indeed the Amstrad Plus and SAM Coupé). |
03 April 2024, 00:21 | #25 | |
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It was priced between a console and a 80186 we had in college, a low end 512k EGA PC. You could buy the Mega65 full size replica and spend the rest on a BMW M2 or something lol there's no software worth owning for it anyway. |
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03 April 2024, 00:59 | #26 | |
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https://mega65.org/ Although its more powerful than the original. The C65 was cancelled about a year before the A600 came out (late). So I guess the idea was to do a low end Amiga instead (A300) as by then 16bit was ”enough low end”. An 8-bit C65 would have a hell of an uphill battle to attract developers.. Its like the NEC Supergraphics that was supposed to replace the PC Engine.. It got, what… 5 games? ;-) |
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03 April 2024, 04:12 | #27 | |
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03 April 2024, 09:42 | #28 |
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Someone spending €35000 on a prototype computer probably already has several BMWs, in fairness.
Do we know what the likely launch price of the C65 would have been, and whether the intended primary market was the US or Europe? Considering how poorly the Amstrad Plus sold (despite 100% CPC compatibility), I doubt it would have succeeded without being significantly more powerful than that, and would have needed some really impressive launch software to compete. |
03 April 2024, 10:18 | #29 | ||
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I wish they had just an FPGA board, like ZX-Uno, in some cheapo case, at minimum price - though I wonder how expensive that particular FPGA is - probably 200-ish these days.... The 40 MHz 4502 sounds pretty intriguing from developer's perspective, though I wonder what kind of sentiment C64 community has towards it - is it pure vitriol-fueled hatred like towards Vampire in the Amiga land ("That's not C-64, it's an abomination!"? Quote:
The NEC would most likely beat this at the games library count |
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03 April 2024, 10:29 | #30 | |
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From the C-65 wiki:
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Or things like maps (e.g. Star Raiders Galaxy Map)... |
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03 April 2024, 15:04 | #31 | |
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03 April 2024, 15:22 | #32 |
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03 April 2024, 19:14 | #33 |
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Well ->> Ended: Apr 01, 2024 11:01:21 PDT <<-
:-) |
05 April 2024, 10:36 | #34 | |
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It certainly is aesthetically beautiful, in part because the design is so close to an A500. Actually, if you asked ChatGPT to create an Amiga with a tape deck, that's probably what it would concoct. |
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05 April 2024, 13:53 | #35 | |
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I am holding out for a 6128 plus, but they go for silly money |
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06 April 2024, 10:56 | #36 | |
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It's not actually the "Plus" parts of the hardware that are the issue, the locking mechanism on them works pretty well and I've certainly never come across anything that accidentally enables the additional hardware registers. The number one issue you tend to encounter is keyboard scanning. It's a messy business on the CPC as it's connected to the AY sound chip, which itself is accessed via an 8255 PPI. Amstrad produced documentation for the original CPC which specified the exact process for reading the keyboard (and joysticks), but a lot of developers found that you could cut out certain steps and read the keyboard quicker. With every cycle being squeezed, that kind of code became common. But the Plus emulated the 8255 inside the ASIC chip and that emulation is a lot more fussy - the end result being software that just fails to read key presses. Lesser issues were timing issues with the lower power disc drives in the 6128+. Didn't cause an issue with AMSDOS, but software that hit the disc controller directly to do faster or fancier track loading could fail under certain circumstances. Then there were minor issues around how the 27 colour palette is almost, but not quite the same 27 colours, or little things like the exact moment a palette change takes effect being just ever so slightly different. There were also a few inevitable quirks with external hardware devices like memory expansions or multiface style hacking devices, which might work most of the time when using only old software but don't necessarily behave correctly once the new hardware comes is enabled. Finally there were CRTC differences in edge cases too, although given there were already 4 different variants of CRTC in use, it's inevitable the result wouldn't be compatible with all of them. The ASIC emulation does at least fall into the "good" set of CRTCs and you get the benefit that, when writing Plus only software, you know they all have the same CRTC and thus which tricks will work (though the new features of the hardware mostly make such tricks unnecessary). |
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08 April 2024, 11:11 | #37 | |
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14 April 2024, 03:00 | #38 | |
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It's closer to SNES than A500+ but the profit margin was much lower so it got canned so Gould could make more $$$ I bet. It did 640x400 in 256/4096 colours and had a blitter also had lightning fast char based screens. C64 sprites are also less crappy than ECS |
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14 April 2024, 11:16 | #39 | |
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