14 September 2018, 18:32 | #21 | |
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Quote:
How shall we proceed? |
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16 September 2018, 13:29 | #22 |
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16 September 2018, 21:50 | #23 |
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You have PM back - hopefully you can demystify sprite colours for me as they are extremely useful (shame that they are so limited even with multiplexing - imaging what could have been done with 64 16 colour sprites or better).
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17 September 2018, 21:51 | #24 |
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Daedalus has sorted out my error and now runs as I want. Clouds have now been changed into sprites so they scroll smoothly off the screen!
Have noticed a disappearing bird on occasion and might try and track this bug down. Also I agree that the graphics look stretched (I got so used to seeing them) and do need a little bit of a squash - anyone fancy squashing dino down a bit? As I used sprite collision detection, changing the size shouldn't break the game - can't be any wider though... |
24 December 2018, 16:53 | #25 |
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Just opened my copy of Retro Gamer magazine and a small piece on Dino Run!
Hopefully I will find time over the Christmas period to upload the last build I made with smoother clouds. Happy Christmas! |
11 September 2019, 22:14 | #26 |
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Someone liked my game enough to redo the graphics and was good enough to get to the end. They found my surprise graphics change...
[ Show youtube player ] |
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