26 August 2007, 19:59 | #1 |
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which was, from a technical POV, the best amiga game?
I use to answer "Lionheart!", but if i think a moment, I remember that Kid Chaos had the same parallax 3d scrolling, plus the speed of hell...
Which was the most techinaclly achieveing amiga game ever? (list more than one, if necessary) |
26 August 2007, 20:16 | #2 |
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interesting...
Kid Chaos is surelly one of them... |
26 August 2007, 20:19 | #3 |
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it's a really difficult question ihmo. I can think of Frontier... to this day i have not the faintest idea how that shitload of data (names of stars and texts for instance the database in addition to the actual game and graphics) could be compressed in a single disk and in about 500 Kb (try compress it also with Powerpacker, it still works...)
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26 August 2007, 20:19 | #4 |
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Kid Chaos probably pushes the A500 further than many games... shame it sucks really
Though I know that's missing the point of this thread. How about the tunnel sections in Stardust? Must be some achievement on a standard A500. |
26 August 2007, 20:25 | #5 |
Total Chaos AGA is fun!
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A very quick list.
OCS: Lionheart Unreal Wrath of the Demon Shadow of the Beast #? Faery Tale Adventure (size of the map) AGA: Slamtilt Banshee Roadkill Total Chaos |
26 August 2007, 20:29 | #6 |
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ECS:
T-Racer Brian the Lion underwater level Sierra Soccer AGA: Zero Gravity |
26 August 2007, 20:31 | #7 |
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Didn't Universe manage to use 256 colours in ECS? That's pretty technically impressive, I'd say.
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26 August 2007, 20:33 | #8 |
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Elfmania
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26 August 2007, 20:41 | #9 |
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Jim power had more than 400 colours on screen (stated by coder)
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26 August 2007, 20:50 | #10 |
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26 August 2007, 20:54 | #11 |
Ya' like it Retr0?
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This i belive is an interesting thread
I do think its a good idea to section this to chipsets and perhaps processors. arguably you could also include graphics cards but a KEY point would be to put a year / date on it too. as time progresses so does the the skill and abilities of the programmers / developers For OCS, now this is a little tricky, but I was completely bowled over by sword of sodan but i am sure there are more technical games. For ECS, I have to agree with marco, Frontier is unbelievable! so much in such a small space.... and a great game to boot! For AGA, I am still amazed by the technical (and enjoyable) Fears! although i love doom, this German classic is what that game should of been! For 060 + GFX card I am impressed with the click-boom classic NAPALM Unfortuantely i never had a PPC .... not sure if i really want one either LOL... |
26 August 2007, 20:56 | #12 |
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Elfmania and Lionheart.... and those games are not even AGA!!!? *shocked*!!!
Lionheart that nice looking art, effect... ehh water... still super smooth scrolling and stuff. |
26 August 2007, 21:00 | #13 |
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oh! one more, i don't know if OCS or ECS, but: Lotus Turbo Challenge: fast (great illusion of movement, the track floor was great), illusion of lots of colours on screen, 4 songs + intro, great audio, kerb/curb effect, 30 tracks... one disk only
could have been even better, there's a super-compressed demo on Pouet, 68kb only... |
26 August 2007, 21:01 | #14 |
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AmberMoon?
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26 August 2007, 21:17 | #15 | |
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Quote:
[ Show youtube player ] Last edited by keropi; 26 August 2007 at 21:52. |
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26 August 2007, 21:31 | #16 |
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That was rather random...
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26 August 2007, 21:56 | #17 |
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Not really.. just some bitmaps.. like 6 frames of animation looping... half the screen is those bitmaps and it's duplicated to the other side.. so.. nothing really .... just a gif animation if you will.
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26 August 2007, 21:58 | #18 |
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Ah okay
Still a cool effect though. |
26 August 2007, 22:01 | #19 |
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Yep, it looks mighty impressive .
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26 August 2007, 22:38 | #20 |
Oh noes!
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Nice thread!
I'm not that impressed by all the nice copper parallax games. Beast 1 came out... and things didn't get much better. They all share the problems with colorless foregrounds and sprites, beast 1 just hid it better then most with the green grass. I'm guessing there's some hardware limit to multi directional scrolling with more then 32/64 colours Dragons lair.. is it technically impressive since amiga was the only system that could do animation (well laserdisc, but thats a whole movie, not animation). Or was it unimpressive due to the fact that animation was all it did on amiga? I can't really decide, but probably Ruff n Tumble or pinball dreams. Sacrificing the paralax scroll but weighting good graphics with smooth scrolling. Its still not really the most technically impressive game. That probably goes to something like civilization using a then impressive neural net for enemy simulation (just guessing here) *edit* Spider pig is soo yesterweek, now its spider cochon [ Show youtube player ] Last edited by spiff; 26 August 2007 at 22:47. Reason: *spider pig* |
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