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#161 |
J.M.D - Bedroom Musician
![]() Join Date: Apr 2014
Location: los angeles,ca
Posts: 2,535
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At the end is something between the old SEUCK on steroids and a scorpion engine but with an obsolete GUI; that because industrial game producing is a team effort: you have the coder, then the artists and also the game designers
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#162 |
Registered User
![]() Join Date: Jul 2018
Location: Scotland
Posts: 498
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Nice pics there, never seen an arcade development engine shot, looks pretty neat.
Quick bit of market research here, which may open a can of worms, however would keeping 224 y res be better or shifting the y res down to 192 for this port (as per arcade). Never bothered me having more screen real estate for the Amiga and since no-one really mentioned it before .. ![]() It may of course bork up everything, in which case would stick with the screen size as is. |
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