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#321 |
Registered User
![]() Join Date: Nov 2015
Location: Italy
Posts: 113
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Don't know. Maybe just something wrong in my head. I know almost all this games in this screenshots you posted. The color does not "feel" the same everywhere. Blue-ish purple seems worse than red-ish or pink-ish purple. But the "feel" maybe is also influenced by the colors of the nearby pixels (also purple, or different shade of purple or completely different like white/black pixels) or the look of the gfx. And/or something to do with high saturation maybe. And/or other colors (green) /gfx with high saturation. And/or dithering. And/or ~"context" (purple terrain?). No idea ... |
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#322 |
Puttymoon inhabitant
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Indeed! Purple era rulezz!
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#323 |
Shameless recidivist
Join Date: Jun 2012
Location: Duluth, Minnesota (USA)
Age: 36
Posts: 247
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#324 |
Registered User
![]() Join Date: Jun 2020
Location: Leeds, UK
Posts: 644
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Don’t suppose anyone has an ECS system with 2MB chip + some fast (or just generally non chip)? (With no accelerator, that’s the crucial thing!) + mass storage.. Most common version of this would probably be the A600 with 2chip trapdoor expansion and PCMCIA ram on the side?
I’m doing some experiments for future low spec CMO builds.. Ultimately in some cases CMOhn may have to run at 25fps or risk unreliable frame rates.. So this is good practice for both the AGA and ECS version. ![]() WinUAE seems to be suggesting that at 25FPS CMO runs well on machines way wayyy less powerful than I’d assumed, so I could use a test subject to see if it’s just being strange? |
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#325 | |
Registered User
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Quote:
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#326 | |
Registered User
![]() Join Date: Jun 2020
Location: Leeds, UK
Posts: 644
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Quote:
![]() And that really surprises me quite a lot. I can get rid of any "020+" nonsense, right off the bat. |
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