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#21 |
Aghnar
Join Date: Jan 2019
Location: France
Posts: 124
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Hmm unlikely for that. We'll see
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#22 |
Aghnar
Join Date: Jan 2019
Location: France
Posts: 124
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NBS presentation screen preview
Hello,
Here are some new info about "New Bubble Story". [ Show youtube player ] This is a preview of the game presentation screen. You can see the main screen drawn by Mike and hear a piece of the excellent music (sorry for the sound quality of the video) composed by Maze. It's a cover of the main music that Ixien composed for "Super bubble remix" an Amiga 68020+ we designed 25 years ago. I tried to animate the presentation a bit. I I'll probably try to improve this further. It's only a brief overview not quite final. Feel free to say what you think about it. Bye. Last edited by alain.treesong; 25 September 2020 at 22:43. |
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#23 |
Black Lives Matter
![]() Join Date: May 2001
Location: New York
Posts: 19,518
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Love it!
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#24 |
Aghnar
Join Date: Jan 2019
Location: France
Posts: 124
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Thanks Akira :-)
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#25 |
Aghnar
Join Date: Jan 2019
Location: France
Posts: 124
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Happy New Year 2021
Hi,
You can see a preview of New Bubble Story in a demo (in the sense of demoscene) released yesterday night. Here is a link to pouet.net (which contains a link to an adf or to a youtube vid) : https://www.pouet.net/prod.php?which=87666 So the idea was to report on what I had done on Amiga this year : coding NBS (in progress) and demoscene effects. The showed (not playable) level is the seventh. For the demo purpose, I remove the panel at the bottom of the screen and all the samples (because the music is a 4 channels one in the case of the demo). You can run this prod on your (real) Amiga so this is the first official preview of the game. The demo is runnable on a standard A500 (512K/512K) like the game will be. Here is the direct link to the ADF : https://www.dropbox.com/s/lwsyvu0h5c...ppy21.adf?dl=0 Happy New Year 2021 :-) Last edited by alain.treesong; 01 January 2021 at 12:42. Reason: Image link |
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#26 |
Registered User
![]() Join Date: Jan 2020
Location: oslo/norway
Posts: 1,143
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That is nice demo with great music. The game looks original and fun!
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#27 |
Aghnar
Join Date: Jan 2019
Location: France
Posts: 124
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Thanks Nikosidis :-)
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#28 |
Aghnar
Join Date: Jan 2019
Location: France
Posts: 124
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Hi Amigans,
Another appearance of my favorite ghost in our latest published demo: https://www.pouet.net/prod.php?which=88383 I promise the next release will be a real preview of the game ;-) |
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#29 |
Aghnar
Join Date: Jan 2019
Location: France
Posts: 124
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News of april
Here are some news about the project.
The development is going well and I think I can meet the goal of the end of 2021 for the end of the game development. Here are some things since the last update: - integration of music written by mAZE (thx) in the levels. The preferred sound mode is for a given level a music on 3 channels and sound effects (about 15 samples) on one channel. Two other modes are available: only sound effects or no sound at all. There are currently 4 musics made (except menu, highscore etc). For example, level 1 plays the music "Even bubbles dance", level 2 "Lazy bubble stroll". Level 3 plays the first one again and level 4 the second one. From level 5 on a third music is played. The musics cycle but I add in the cycle new musics as the player progresses. - setting up secrets The bonuses (fruits) that the ghost can pick up are optional but depending on the number picked up or the score reached at certain levels, secrets can be unlocked. The player will be able to start again at the last level where he lost (with the number of life at the entrance of the level) but his score and his collected bonuses will be at zero. So to unlock the secrets, you have to start again at the beginning or relatively close to the beginning of the game. Unlocking everything can be a way to play again and can extend the life of the game. The system is in place and I thought of some nice ideas of unlockable bonuses (which will stay on the disk, so the player can save). I thought of more original things than a music player of the game ;-) - Beginning of the implementation of the second "world" (level 17 to 32). 8 levels have been defined out of the 16 that make up the second world and are currently being set up. Here is an example of level 17 created under Tiled. As a reminder there are 32 levels divided into 2 worlds. The first world is in beta. The second world is in development with 8 levels so in progress. The next update will be a video (I hope by the summer) See you next time Aghnar / Agima |
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#30 |
Registered User
![]() Join Date: Jun 2020
Location: Leeds, UK
Posts: 644
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I love this project, and also really liked the original bubble ghost on the ST back in the day.. (actually found it a bit surreal and spooky as a kid despite mostly cute stuff in it) this is one hell of a audio-visual leap.
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#31 |
Aghnar
Join Date: Jan 2019
Location: France
Posts: 124
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Thanks Mixel.
Indeed the original one of 1987 was a bit more fantastic. This new version is more cartoon even if there are some strange things like laser, teleporter, radioactive water among standard castle traps and bats. A little story (provided in the manual) will "explain" that :-) By the way, I follow also your project which is nice. |
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#32 |
Aghnar
Join Date: Jan 2019
Location: France
Posts: 124
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NBS Update : level 16
Hi,
Here is a preview of the level 16, a bonus level that is the last with the gfx "castle" and a very early preview of the level 17 with the gfx "stones". You can here the great musics by mAZE. Thanks mate ! [ Show youtube player ] |
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#33 |
Registered User
![]() Join Date: Apr 2020
Location: Calvi Risorta
Posts: 108
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Looking at it it would seem very difficult to control ...
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#34 |
Registered User
![]() Join Date: Jun 2020
Location: Leeds, UK
Posts: 644
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Bubble Ghost isn't that hard to control once you're used to it..
![]() Though that does look like an incredibly tough level! |
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#35 |
Aghnar
Join Date: Jan 2019
Location: France
Posts: 124
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Probably a bit difficult but :
- it is level 16/24, so the player is experienced in controlling the bubble at this stage - it is not mandatory to collect all bonuses in this level (and in all levels). If the player collects all bonuses, he will be rewarded (bonuses unlock a secret) but the level can be finished without it. |
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