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Old 27 July 2017, 08:11   #921
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Quote:
Originally Posted by th4t1guy View Post
I can verify that FASTMEM at least breaks Chaos Engine (NTSC version).
But if you have that and IDE, there's not much point in loading games from CD anymore.
How does the error manifest itself and has anyone tried WinUAE with this and some Z2 RAM?
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Old 27 July 2017, 08:29   #922
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Its easier to do a fast mem disable in software. Cant someone add it to a startup sequence


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You could redo any cd32 game Iso of any offending games with a line of code sure, of course the official disc still wouldn't load for those that want that too.
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Old 27 July 2017, 08:32   #923
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I am not going to believe there is a problem until I try it myself. So few people have fastmem cards for the CD32 that it may have been a different issue from straight "the presence of fastmem"


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Old 27 July 2017, 09:02   #924
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I guess there are also WHDLoad slaves from some CD32 specific games, such as Chaos Engine. I guess that's the compromise people have to take when installing your card. Use the slave, not the original CDROM. http://www.whdload.de/games/ChaosEngine.html

You lose CD audio then, that's true. If only CD32Load got developed further to also support ripped audio tracks....
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Old 27 July 2017, 09:17   #925
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Quote:
Originally Posted by plasmab View Post
I am not going to believe there is a problem until I try it myself. So few people have fastmem cards for the CD32 that it may have been a different issue from straight "the presence of fastmem"


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When i had a SX-1, i owned around 30 CD32 games and only 1...maybe 2 didn't work with it enabled, but worked with the disable switch on the SX-1, from the manual it says;

"Disable Switch. This switch allows you to disable most of the functionality of
the SX-1 board just in case you find any CD-based software that does not
work. Only the RGB port, memory and clock functions are left active when
this switch is set toward the parallel port. Normally you will leave it set
toward the External IDE connector. You will have to reset the machine each
time you change this switch"

Notice it still says memory is still active?
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Old 27 July 2017, 09:29   #926
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Quote:
Originally Posted by Amigajay View Post
When i had a SX-1, i owned around 30 CD32 games and only 1...maybe 2 didn't work with it enabled, but worked with the disable switch on the SX-1, from the manual it says;



"Disable Switch. This switch allows you to disable most of the functionality of

the SX-1 board just in case you find any CD-based software that does not

work. Only the RGB port, memory and clock functions are left active when

this switch is set toward the parallel port. Normally you will leave it set

toward the External IDE connector. You will have to reset the machine each

time you change this switch"



Notice it still says memory is still active?

Let's try this on some games and see before adding disable switches for the wrong stuff.


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Old 27 July 2017, 09:54   #927
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FYI anyone thinking of using one of these with an fWSI will need a replacement Kickstart EEPROM to patch lowlevel.library.

The CPLD's on the fWSI which "emulate" the missing CIA's have a bug in them meaning they don't support the CD32 pads extra buttons via the normal CIA address.

The onboard partial CIA (built into one of the CD32's custom chips) is accessible via another address so it is possible to patch lowlevel.library

http://eab.abime.net/showthread.php?t=43319
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Old 27 July 2017, 09:57   #928
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Thanks. There a CD32 button test app that can be used to verify all the buttons are working. Happy to run for workbench


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Old 27 July 2017, 09:58   #929
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Quote:
Originally Posted by plasmab View Post
Let's try this on some games and see before adding disable switches for the wrong stuff.
Exactly, which is why i posted that, might not just be 'fastram'
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Old 27 July 2017, 12:52   #930
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How does squirrel CD32 emu do it? as I have all my CD32 games running fine with FastRAM on my A1200. It makes Microcosm very smooth.

If I recall, on my SX1, Microcosm would give "internal error" message with 8MB Ram.
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Old 27 July 2017, 13:34   #931
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Originally Posted by FOL View Post
How does squirrel CD32 emu do it? as I have all my CD32 games running fine with FastRAM on my A1200. It makes Microcosm very smooth.

If I recall, on my SX1, Microcosm would give "internal error" message with 8MB Ram.

Does the issue occur with the PAL version? If so I'll try it later with my card


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Old 27 July 2017, 14:51   #932
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There aren't that many CD32 games. I'm willing to test all I can.
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Old 27 July 2017, 15:03   #933
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Quote:
Originally Posted by plasmab View Post
How does the error manifest itself and has anyone tried WinUAE with this and some Z2 RAM?
I tested this last night. With FASTMEM enabled, you get no video at all. Sounds play fine, so you can start the game and hear it playing, you just can't see anything. It works perfectly when I set the jumper to disable memory (booted into Workbench to verify no FASTMEM).

Regarding the disable switch on the SX-1, I've never had it make a game work for me; I've always had to set the jumper to disable FASTMEM. However, I'm on an NTSC machine, so that may cause some differences. I also don't have a whole lot of games for this (maybe 15 CD32 + 5 CDTV).
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Old 27 July 2017, 15:14   #934
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Originally Posted by th4t1guy View Post
I tested this last night. With FASTMEM enabled, you get no video at all. Sounds play fine, so you can start the game and hear it playing, you just can't see anything. It works perfectly when I set the jumper to disable memory (booted into Workbench to verify no FASTMEM).



Regarding the disable switch on the SX-1, I've never had it make a game work for me; I've always had to set the jumper to disable FASTMEM. However, I'm on an NTSC machine, so that may cause some differences. I also don't have a whole lot of games for this (maybe 15 CD32 + 5 CDTV).


The PAL machines can be switched to NTSC in the early startup menu?


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Old 27 July 2017, 15:34   #935
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Quote:
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The PAL machines can be switched to NTSC in the early startup menu?
Yes, this is how I get most CD32 games to work (switching to PAL).

The version of Chaos Engine I have is from the Spectacular Voyage pack.
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Old 27 July 2017, 18:12   #936
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Ok i confirmed that the game has a bug where it allocates screen ram in fast mem on the spectacular voyage edition. Piss poor programming IMHO.

In happier news here is the TF328 rev 1. Sources to be released imminently.

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Old 27 July 2017, 18:28   #937
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So as you said, we can just flick that JP1 and the whole board would be disabled?
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Old 27 July 2017, 18:33   #938
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So as you said, we can just flick that JP1 and the whole board would be disabled?


Yeah. It would be best not to use a long lead to switch it as the clock is running through it.


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Old 27 July 2017, 18:54   #939
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I've also added support for A JMP NMI so this board can be used with HRTMon


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Old 27 July 2017, 18:54   #940
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i want one pcb for me
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