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Old 14 May 2022, 19:03   #81
jotd
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haha native english speakers read that differently than us

That came out wrong lol
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Old 15 May 2022, 14:14   #82
Angus
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:-)

I have a crash problem, and I am not referring to my biker skills (or lack of them). I have posted a core dump to the Zone.

Similar to previously, I was winning a race (in France!) and shortly before the Finish of the race (but still a few seconds away) the game crashed. Previously it happened at the moment of crossing the line, I think.

Again, it is great fun to play - fantastic job, Jean Francois!

Here are some handy keys, pinched from JOTD's original WHDLoad release



CONTROLS
~~~~~~~~

Miscellaneous Keyboard Controls
-------------------------------

F5 - External View.
F6 - Diaply map on/off (Shows map of current circuit on screen).
F7 - Control Cursor on/off (See your lean degree).
F8 - Track recentering - only while stationary - puts you back on
the rails but gives you a five second penalty.
F9 - Select NTSC/PAL display.
F10 - Display opponent position markers.
DEL - Pause.
C - Toggle through mouse, joystick and keyboard control options.

View Control Keys
~~~~~~~~~~~~~~~~~
F1 - Forward View
F2 - Rear View
F3 - Left View
F4 - Right View
SPACE- Rear-View mirrors on/off (Forward View only).
< - Push bike left (Only while stationary)
> - Push bike Right (Only While stationery)

Bike Control
~~~~~~~~~~~~

Mouse
-----
Push mouse left and right to turn. The left and right mouse buttons
have similar modes of operation for both automatic and manual. In
automatic: Left = Brake and Right = Accelerate, and in manual,
Left = Brake (release and quick re-press steps down a gear),
right = Accelerate (release and quick press to step up a gear).

Joystick
--------
Push the joystick left and right to turn. The fire button is
the accelerator and joystick down is brake. If operating in
manual mode, change gear by pushing the joystick forwards
to go UP a gear and bakcwards to go DOWN a gear - while the
fire button is pressed.

Keyboard
--------

S - Turn left.
D - Turn right.
L - Accelerate
A - Brake

In Manual Mode :

K - Up a gear
M - Down a gear.

In ALL control modes the cursor keys move your bike left and right -
as if you were pushing it with your feet - but only while its stationery.
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Old 15 May 2022, 16:55   #83
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I have changed my access fault avoid parameters. It was too laxist. I uploaded "fast_object" in the zone. Overwrite the old one in data by that one and tell me.

I'm pretty confident that it will work even if that means that there could be some temporary graphical corruption when the bug occurs but I can fix that too I think.
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Old 16 May 2022, 21:55   #84
Angus
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It behaved as before Jean Francois, a crash shortly before the finish. I noticed it was exactly the same filesize as the previous file, is that as it should be?
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Old Yesterday, 00:03   #85
jotd
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same size is expected. I have zoned a new exe.

I also confirm that using replays crash the game with a nasty access fault. Probably not going to fix that... We'll see. Maybe I will. It doesn't happen in the original game with original code in chipmem.

Oh and "Shuttle" with faster framerate will soon be available as whdload update

Last edited by jotd; Yesterday at 11:00.
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Old Yesterday, 10:46   #86
Angus
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Oh my God!!! :-)
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Old Yesterday, 17:34   #87
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fixed access fault on replay section! now game is really better than the original part.

whdload package updated.
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Old Yesterday, 21:35   #88
Angus
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Awesome work, Jean-Francois!
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