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Old 07 August 2021, 09:43   #1021
mahen
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Hi ! I don't know if that's related to the update but I've encountered 2 littles issues yesterday on my MiSTer FPGA -- which is supposedly pretty compatible. It runs OCS demos perfectly for instance and I set it in A500 mode (OCS, 512 KB chip, 512 KB slow, kick 1.3, cycle exact 68000).

1) at the end of level 2, a graphical artifact appears : it's a kind of rectangle with vertical blue lines taking a small portion of the screen. It remained during level 3 and disppeared in level 4. I already saw this in the past. I think it already triggered in level 2 and disappeared in level 3 the last time I tried, with the previous Inviyya version.

2) boss level 4 (former level 3) : I was about to beat it, and suddenly, all collisions stopped triggering. I couldn't die either so I was stuck.

BTW, the new level is very nice :-)
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Old 07 August 2021, 11:12   #1022
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Originally Posted by torturedutopian View Post
Hi ! I don't know if that's related to the update but I've encountered 2 littles issues yesterday on my MiSTer FPGA -- which is supposedly pretty compatible. It runs OCS demos perfectly for instance and I set it in A500 mode (OCS, 512 KB chip, 512 KB slow, kick 1.3, cycle exact 68000).

1) at the end of level 2, a graphical artifact appears : it's a kind of rectangle with vertical blue lines taking a small portion of the screen. It remained during level 3 and disppeared in level 4. I already saw this in the past. I think it already triggered in level 2 and disappeared in level 3 the last time I tried, with the previous Inviyya version.
Hmm, that's basically the bug you were able to see on Amiga Bill's Twitch stream when the game released.
Various people have reported that to me.

My problem here is that I haven't encountered that bug neither in various emulators nor on any of my hardware Amigas (1000,500,600,1200).

So I am a bit of a loss here how to solve that. Seems very random too.

Quote:
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2) boss level 4 (former level 3) : I was about to beat it, and suddenly, all collisions stopped triggering. I couldn't die either so I was stuck.
BTW, the new level is very nice :-)
Hmm, did that happen only once or more often?


Cheers, mate, and once more thanks for buying the playing the game and the great feedback.. Glad you like the new level...
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Old 07 August 2021, 14:59   #1023
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great thanks
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Old 12 August 2021, 20:34   #1024
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it begins...
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Old 12 August 2021, 20:56   #1025
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Yup, already got an email notification!
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Old 13 August 2021, 07:44   #1026
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Originally Posted by Steril707 View Post
Good news.
CDs have arrived, and after some problems with the printing process of the digipaks, also that has cleared up.

Looks gorgeous, imo.



If all goes according to plan, Poly.Play will be starting to send out boxed sets start of next week...


Is this CD32 version working also on CDTV? I suppose game is not utilising AGA so in theory should work.
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Old 13 August 2021, 10:52   #1027
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it begins...
Must be a great feeling to see a physical product ship based on your hard work. Well done, looking forward to your next one already
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Old 13 August 2021, 18:53   #1028
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Must be a great feeling to see a physical product ship based on your hard work. Well done, looking forward to your next one already
To be honest, I am in no way a collector, and don't care for physical computer media much anymore (that said, I like collecting vinyls).

I can understand people wanting these kind of real things, though.

I would have had no problem releasing Inviyya only as a digital version, to be honest. The physical version just feels like a bit of a hassle to me.

Especially when I released the 7th level update and some people got angry at me for this not being part of the physical release anymore.

Quote:
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Is this CD32 version working also on CDTV? I suppose game is not utilising AGA so in theory should work.
No idea about the CDTV. I didn't even know people still use these...
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Old 14 August 2021, 06:32   #1029
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The 7th level is released already?
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Old 14 August 2021, 09:54   #1030
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The 7th level is released already?
Yup...
Check out the itch.io page.
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Old 15 August 2021, 16:38   #1031
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Hey guys, will visit Amiga Bill on his Twitch stream this evening for a short bit, chatting a bit about the seventh level of Inviyya.

https://www.twitch.tv/amigabill

Also that Turbo Tomato game will be shown...

Join us at 8pm Central European Time on Twitch.

Last edited by Tigerskunk; 16 August 2021 at 07:28.
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Old 16 August 2021, 00:53   #1032
malko
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Thanks for the stream and beautiful new "green" level
Do like the boss idea.
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Old 24 August 2021, 18:02   #1033
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At home!
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Old 24 August 2021, 23:12   #1034
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At home!
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Old 25 August 2021, 00:09   #1035
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Yeah, I got the box as well. Nice and shiny for sure
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Old 27 August 2021, 12:45   #1036
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Originally Posted by Steril707 View Post
well, if i learned one thing from developing this game it's: You just cannot make everybody happy, especially not in Amiga land.

Just ignore it. If you do it for the money, then you can't of course. Otherwise just stick to your vision. I'm always of the opinion that a game should follow the vision of the developer instead of the many comments of people who are not actually doing any work on it. They can still create their own game if they are unhappy, right?



Definitely a cool game!
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Old 27 August 2021, 18:13   #1037
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I saved up my first play for when I got the box, I absolutely love it.
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Old 27 August 2021, 18:29   #1038
Tigerskunk
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I saved up my first play for when I got the box, I absolutely love it.


Love to hear that..
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Old 27 August 2021, 19:25   #1039
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I saved up my first play for when I got the box.
Same with me .
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Old 17 September 2021, 19:59   #1040
Tigerskunk
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Currently working a bit on a Neo Geo version of the game...

If somebody is interested in checking out, here you go...

[ Show youtube player ]
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