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#41 | ||
botcher
![]() Join Date: Jun 2016
Location: Hamburg/Germany
Posts: 429
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Quote:
Woot! Someone is using it ![]() Quote:
Since bgdbserver uses a TCP connection Forbid() will kill this too. But Forbid() usage should be rare - maybe you could use a semaphore instead? |
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#42 |
Registered User
![]() Join Date: Dec 2018
Location: Seattle
Posts: 6
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Thanks for the reply Bebbo.
I will need to double check, I am not using forbid() specifically that I know. I use some startup code from loonies, my guess is that is disabling interrupts and dma to kill the system, that disables the gdbserver, I will check that. I saw that those integrations on *UAE with gdb and sounds great but they "hate" c++ or I dont know how to make it work. some questions for you then? Would be possible to adapt your gdbserver to be part of a modified version of FS-UAE or WinUAE so it could be at the emulator level? Have you tried connecting from VSCode using the GDB, I think I got it working once, but not sure if it is meant to work with it. Not sure if I am crazy, trying to do my stuff in modern c++, as I can see most of people just avoid it in favor of plain C XD? |
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#43 | |
botcher
![]() Join Date: Jun 2016
Location: Hamburg/Germany
Posts: 429
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Quote:
Q1: I guess there is a WinUAE version containing a gdb server. I have no clue if my code would be helpful there. Q2: I never tried it. I'm using Eclipse - it's working despite it needs a hack for the Amiga. I'm using the libnix library if I code something for the Amiga also with c++. You can create programs with a reasonable size even using c++. But it's easy to blow the code size up^^ Plus I also debug my real Amiga over TCP. |
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#44 |
Registered User
![]() Join Date: Dec 2018
Location: Seattle
Posts: 6
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I am happy with the current setup on c++ but I am missing a good way to debug. I just go around with old school debugging but it is not great.
![]() Code size goes nuts as you use c++ libs, so I have pretty minimal usage of them, to keep executable size manageable. For debugging I can get a 800K exe ![]() I will keep advancing my project with c++ but I can always fall back to plain C if I find some obstacles moving forward. |
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#45 | |
botcher
![]() Join Date: Jun 2016
Location: Hamburg/Germany
Posts: 429
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Quote:
for 'smaller' c++: - don't use std::streams - use -fno-exceptions -fno-rtti - unless you are really using excpetions/rtti - use -flto - move non-inlineable member functions into a corresponding cpp file - use base classes - even for templates - with common code in cpp files - don't use codesize increasing c++ features because these exist or you think it's cool... - but use these if it's a real benefit |
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#46 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 44
Posts: 23,352
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I was originally against doing this because I don't really like GDB (for example disassembly syntax is simply horrible..) but now that there are better options than basic GDB so perhaps this is good idea after all..
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#47 | |
Registered User
![]() Join Date: Dec 2018
Location: Seattle
Posts: 6
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Quote:
Thanks for the tips, basically I am using some of them, my debug exe is huge, but release is under 50K, which I can do better but good enough to keep going. ![]() I use c++ but close to simple C to avoid that library explosion. but as today, I don't see much benefits on doing the project on plain C. C++ has a bad reputation, in part I think for people getting lost on complex and obscure language constructions. But c++ can be as plain and simple as C in IMHO. |
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#48 | |
Registered User
![]() Join Date: Dec 2018
Location: Seattle
Posts: 6
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Quote:
That being said, I want to thank you a lot for your work on WinUAE. It is probably the one big reason why I came back to Amiga and me and my group we are still doing productions for it. I have also a Mist (FPGA) but I use WinUAE all the time. |
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#49 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 48
Posts: 3,303
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A gdb server integrated in WinUAE would be awesome! My C++ game is OS friendly to a point so I don't care.
But it also opens new perspectives: for instance I think that a WinUAE-based server could catch illegal instructions, misaligned addresses, illegal writes, …, or some GURUs, allowing to see the stacktrace of the faulty code. Today, the whole thing goes guru. Also watchpoints would be possible at source level (since WinUAE asm debugger already has watchpoints). But we're probably talking of too much work. |
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