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Old 30 July 2015, 02:38   #21
alkis
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Added sound.
Executable+data files https://drive.google.com/file/d/0B5H...ew?usp=sharing

Sounds really good in emulation ;-)
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Old 30 July 2015, 09:16   #22
modrobert
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Quote:
Originally Posted by alkis View Post
Added sound.
Executable+data files https://drive.google.com/file/d/0B5H...ew?usp=sharing

Sounds really good in emulation ;-)
Thanks alkis. Sound working fine on my A1200 (details in sig), I enabled using '=', 'a' and then 'b'.

It's hard to stop playing now, the game don't look like much at first, but it has depth.
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Old 30 July 2015, 13:16   #23
alkis
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Originally Posted by modrobert View Post
Thanks alkis. Sound working fine on my A1200 (details in sig), I enabled using '=', 'a' and then 'b'.

It's hard to stop playing now, the game don't look like much at first, but it has depth.
Yeah, I forgot to mention how to enable sound in the options in-game. Thanks for that

I am glad that sound works well in real hardware. I've decided to not cache any sound in memory and just read-from-disk/play/remove-from-memory and I had my doubts how real hardware would handle that.

And for some weird reason, even if it is slow (compared to running the game in linux), I prefer to play the game in Amiga.
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Old 24 August 2015, 23:28   #24
alkis
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Executable: https://drive.google.com/file/d/0B5H...ew?usp=sharing

Bugfix: in display character screen, resulting to crash. (Hopefully)
+ minor optimisations with no speedup perception value
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Old 28 August 2015, 16:45   #25
alkis
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Executable: https://drive.google.com/file/d/0B5H...ew?usp=sharing

* Added in-game mouse support. Don't use, you'll die :P
* Keyboard handling is much better (function keys can be used in macros, cursor keys working as expected)
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