14 February 2024, 20:53 | #741 | |
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Once again try to run code from space 0x000A0000 - 0x000BFFFF in PC and compare speed. It is obvious that video bandwidth requirements limiting memory bandwidth - this could be workarounded but still limitations will apply - solution is local graphic memory not shared with CPU. I hear you but still think that we need compare apples with apples. CBM could create legacy compatible single chip with Agnus, Denise, Paula redirect video to combine it with video from some RTG board or even using sufficiently fast interface (PCI?) blit (as overlay) in HW video buffer so virtualize graphic output from legacy Amiga into frame buffer in RTG card. This will solve most if not all problems with custom chipset and provide Amiga possibility to reuse PC solutions. |
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14 February 2024, 22:10 | #742 | |||
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14 February 2024, 23:53 | #743 |
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15 February 2024, 00:42 | #744 | ||
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This is standard in management - only some companies are too small to survive and CBM was too small to survive shitty management. On PC market there was many CBM's - they not survived but market on overall was way stronger and PC survived - this ends everything. |
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15 February 2024, 03:39 | #745 | |||||
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The PC architecture evolved because it needed to, but it was done in a cack-handed way. It wasn't anything to be proud of. And they were still carrying that baggage around well after Commodore folded. The PC industry rejected attempts to shake off that crap and truly evolve. They rejected IBM's 1987 Micro Channel architecture, which had 32 bit operation at 10MHz and automatic configuration. The industry's first attempt at a standard 32 bit bus, EISA, introduced in 1988, didn't fair well either (only being used in servers and high-end workstations). It wasn't until the VESA Local bus was introduced in 1992 that a 32 bit bus became popular on mainstream PCs, and mostly only on 486s. VL bus was designed as a low cost stopgap solution to the limited bandwidth of ISA. It simply extended the CPU's own bus signals to the connector with minimal intermediary logic. So the statement 'unlike Amiga, the PC architecture evolved' is a lie. In fact the Amiga 'evolved' a 32 bit expansion bus 2 years before the PC industry as a whole did, with Zorro III in 1990. The A1200 had the Amiga equivalent of VL bus with its 150 pin 32 bit expansion bus in 1992, the same year that VLB was adopted on PCs. Quote:
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15 February 2024, 06:48 | #746 | |
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That's fine BS here...
MCA - fee for IBM for both mobo vendors and card vendors... yeah. Cost of connector was twice as high as ISA iirc. Yeah. Also support for new cards had to be done through BIOS update. That's the reason PC world didn't really adopt that. Amiga1200 32b VLB-style trapdoor connector - damn, you have 16bit ISA style connector on A500 as well. Why? Because both ISA and VLB, and trapdoor, and egde connector - those are basically CPU bus signals! But... only 68k inherent bus arbitration. The problem is... there's only one such slot on A500/1200 and there aren't all that many devices made on that in comparison to VLB or ISA. Also Zorro III is basically EISA at that point. Quote:
Cloned amigas most likely would be great past 93, but the problem is ... Commodore was too weak to be a leader of standards for own computers. That's why they did fail with RTG and did offload it to 3rd parties. With basically everything. They didn't make single turbo card for Amiga home computers and the one for A3/4k were a bit quirky. And again 3rd parties did introduce own roms, fastkick etc. And many tools back then created some incompatibilities. Sure, in PC world it was the same but it lead to creation of associations working towards standards for all. Like VESA. |
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15 February 2024, 07:00 | #747 |
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That is not quite the case. VGA chipsets typically have a write queue that accepts writes from the CPU, then release the bus and perform the write whenever there is time. VGA chipsets also have a higher bandwidth on their memory than what CBM was able to offer.
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15 February 2024, 10:22 | #748 | |
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The PC was not an instant victory, but a slow march to power. In the second half of the 80s the workstations market was growing faster than the PC market. Survey: computer workstation market up 53 percent in 1988 Last edited by Gorf; 15 February 2024 at 12:59. |
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15 February 2024, 11:43 | #749 | |
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If there had been a bit more of that attitude in Commodore, then maybe there could have been a migration to off the shelf VGA chips, even if they had to be hacked into the architecture somehow. |
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15 February 2024, 12:06 | #750 | |
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I still believe that AGA could have been technically "good enough" until the Playstation hit the market, but for Amiga to survive as a platform it should have been clear at that point already that it was only used to buy time until the platform could move entirely over to standard PC hardware plus some legacy hardware add-on like some sort of AGA-on-a-plugin-card. The Amiga lacked the critical mass for such a transition as there was too little software out there that represented invested capital that ought not have been thrown out of the window when moving to a more modern hardware. It was just too easy to simply replace the Amiga altogether with either a more capable games or productivity machine. |
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15 February 2024, 14:24 | #751 | |
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Sony introduced HW compatibility with PS1 in PS2 and later PS2 compatibility in early versions of PS3. |
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15 February 2024, 14:30 | #752 | |
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But when you place code on VGA video RAM and try to run it or even use VGA RAM as RAM disk then you will face obvious bandwidth limitations - same as faced by Amiga - to compare apples with apples - in basic configuration Amiga is like PC with RAM located on VGA board. This was not the case obviously in real life so 640KB in PC was "fast RAM" and PC "CHIP RAM" was rarely used to act in a different way - it was just frame buffer. |
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15 February 2024, 14:35 | #753 | |
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15 February 2024, 14:51 | #754 | |
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15 February 2024, 16:55 | #755 | |
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CPU has to do all the timings and blitting and so on.. Or make use of the UHRES features of AGNUS/ALICE - that would be VRAM as ChipRAM (+CLUT+DAC) Slower because of the ChipRAM-bottleneck but otherwise "carefree" for the CPU. Both solutions are comparably cheap. (Legacy screen modes and new VRAM screen modes could be mixed together via simple digital genlock, as long as signals are synchronized -> effectively a 3rd playfield) |
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15 February 2024, 17:16 | #756 |
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15 February 2024, 17:39 | #757 |
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15 February 2024, 19:08 | #758 | ||
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15 February 2024, 19:38 | #759 | |
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So technically now i'm preserving old hardware to play old games - i have too many games - and guess what returning to many of them and still have fun. Keeping legacy software compatibility is important (i would be happy to migrate my game library to modern console but this is not possible). |
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15 February 2024, 20:24 | #760 | |
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But when it comes to old games, most people are going the "emulation" way instead of preserving the hardware. I preserve the hardware because of itself, not necessarily because of the software. Heck, I even own some system that I have no software for. And even I, who am a hardwarephiliac, still resort to emulation quite often (I have a PSP littered with emulators in my bedside table and another one on my most-used toilet) for my gaming needs. Yes, granted, I often boot my A1200 and play for a bit but mostly so that electricity flows through it and heat it up a bit. A little more on-topic: when the Macs jumped from MacOS 8.x to MacOS X they broke retro-compatibility with the older software and the way they resolved that issue was through a very useful - if clunky - "software emulation" that solved most compatibility problems. Granted, most of the Mac software didn't "bang the metal" so the "emulation" route was simpler there than a putative use of the same strategy on the Amiga side of things, but the ReloKick programs and similar software showed that even on the messy, over-complicated and highly-specific Amiga side of things, "software emulation" was perfectly possible. As a matter of fact, the ShapeShifter was precisely that: a "software emulator" that took advantage of the hardware similarities between the two systems to make unnative software run. |
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