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Old 18 August 2018, 21:03   #21
Paul_s
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Pretty sure Arabian Nights and Soccer Kid.
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Old 20 August 2018, 09:13   #22
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Had read that Aladdin's engine was actually just an AGA-enhanced derivative of the Coolspot engine.

Also, Probe's Mortal Kombat 1, Mortal Kombat 2 and Primal Rage seem to use the same engine with small differences.

Last edited by vulture; 22 August 2018 at 09:21.
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Old 20 August 2018, 12:22   #23
john4p
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Turrican II, The Adventures of Quik & Silva and Tony & Friends in Kellogg's Land

Sensible Soccer and Cannon Fodder
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Old 20 August 2018, 12:42   #24
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Maybe Metal Law uses the same engine as Turrican 2 etc.
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Old 20 August 2018, 13:59   #25
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Is this limited to only Amiga games? Because I know a few game sequels that use the same engine. There's Doom/Doom 2, obviously, (which had an Amiga port late in the computer's lifespan) and there's also the Japanese Super Mario Bros. 2 (The Lost Levels) that used the same (albeit with a few alterations) engine as its predecessor.

The two Portal games both used the source engine, and of course who could not forget Ninjabread Man, a shovelware title for the Wii, one of the 5 games in a series that, while completely unrelated in tone for each game, used the same engine, made by the same developer and each containing a sparse set of levels (4 level per game).
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Old 20 August 2018, 14:01   #26
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Quote:
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I don't think Civilization and Colonization use the same engine. The Amiga version of Colonization was written to be as Amiga-friendly as possible and can be run on top of Workbench. Civilization was more or less a straight port of the PC version.
I always looked at Colonization as upgraded Civilization interface, which essentially it was. They had 3 years to work on it, and I am still sad that we never seen Civ II come to Amiga. (Or Master of Orion / Master of Magic series)
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Old 20 August 2018, 14:08   #27
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AFAIK Paradroid 90 uses the same scroll routine as Rainbow Islands.
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Old 20 August 2018, 14:11   #28
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Turrican II, The Adventures of Quik & Silva and Tony & Friends in Kellogg's Land

Sensible Soccer and Cannon Fodder
Sensible Golf as well?
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Old 20 August 2018, 14:22   #29
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Zombi and Hurlements (loosely based on 'The Howling'), of CPC fame.

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Old 20 August 2018, 15:54   #30
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Quote:
Originally Posted by Anubis View Post
I always looked at Colonization as upgraded Civilization interface, which essentially it was. They had 3 years to work on it, and I am still sad that we never seen Civ II come to Amiga. (Or Master of Orion / Master of Magic series)
Colonization was ported on the Amiga by Scott Johnson, the man that made Hired Guns for DMA Design.
He wasn't on the original Amiga Civilization team, and I also think that the engine for Colonization (one of the most WB friendly game ever made btw) is very different that the one used for Civ.
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Old 20 August 2018, 15:59   #31
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While there appears to be quite some common code between the two, Civilization and Colonization can't really be considered as using the same engine.
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Old 20 August 2018, 16:35   #32
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Sensible Golf as well?
Yeah I think so.
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Old 20 August 2018, 16:57   #33
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Obvious perhaps, but the whole Emerald Mine series must have been running the same engine, and possibly, Emerald Mines as well.
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Old 20 August 2018, 23:40   #34
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While there appears to be quite some common code between the two, Civilization and Colonization can't really be considered as using the same engine.
Agreed. Same goes for Cannon Fodder/Sensible Soccer.
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Old 21 August 2018, 11:30   #35
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E-Motion and Vaxine? They certainly have the same look and style.
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Old 21 August 2018, 14:15   #36
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Megadrive version of Leander engine was used again for megadrive version of Dracula (totally different from amiga version).

Not the same engine exactly but clearly we see similiarities in vector presentation - Virus, Conqueror, and Zeewolf together with Zeewolf 2

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E-Motion and Vaxine? They certainly have the same look and style.
Vaxine is sequel to E-Motion so it's no suprise.
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Old 21 August 2018, 22:27   #37
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Desert Strike et al.
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Old 22 August 2018, 14:22   #38
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Quote:
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I don't think Civilization and Colonization use the same engine. The Amiga version of Colonization was written to be as Amiga-friendly as possible and can be run on top of Workbench. Civilization was more or less a straight port of the PC version.
Engine could still be the same, just a different body
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Old 22 August 2018, 16:53   #39
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Different UI, but files behind IIRC should be similar if not the same. (like colonies name / city names file etc.)

Sid Meier was involved with both games development.

It just sounds counterproductive to recreate everything from scratch.
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