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Old 09 September 2018, 11:30   #1
jojo073
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Entry: All Valley Karate Championship

Title: ALL VALLEY KARATE CHAMPIONSHIP

Genre: karate fight

Original concept: Yes

Expected game size:
Size a floppy disk, 1 hour of play in 1 player.
For tournaments between human players is determined by the number of registered with a maximum of 6 human players per competition

Team members (Real or forum names): Majikeyric, jojo073


Targeted spec: A500 1MB (512K/512K) , ADF, HD

Tools to be used:
VASM, VBCC, WinUAE + Action Replay 3 rom
Deluxe paint V

Description of game:
The game deals with the karate competition, All valley karate championship. fight against the cobra kai fighters ...
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Old 09 September 2018, 11:35   #2
Ian
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As usual, this thread is for Majikeyric and jojo073 to post updates

Discussion thread here:

http://eab.abime.net/showthread.php?t=94148

All te best guys, look forward to seeing it.

Last edited by Ian; 13 September 2018 at 23:35.
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Old 09 September 2018, 18:14   #3
majikeyric
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The bob engine is done.
I use a triple buffer, 2 buffers for the double buffer mechanics and the third to restore the background and delete the bobs when they are moving.

animating/controller management first try:

[ Show youtube player ]
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Old 13 September 2018, 17:10   #4
majikeyric
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The collisions system will be based on bounding boxes.

for each frame will be defined 4 hitboxes (in yellow in the video):

- head
- stomach
- leg1
- leg2

and for the hit frames, 1 attackbox (in red in the video).

[ Show youtube player ]
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Old 16 September 2018, 19:41   #5
majikeyric
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I have started implementing the AI.

Player VS Computer

[ Show youtube player ]
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