03 April 2016, 21:04 | #81 |
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Looks awesome, but I think it should do damage if You fall from great distance, right now it looks bit over-powered.
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04 April 2016, 14:46 | #82 |
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@Lazycow : you converted me to go C+ASM for my next projects on C64 and Amiga
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04 April 2016, 18:08 | #83 |
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@majikeyric: Excellent! Send me a note if you need some hints.
@Gzegzolka: Yes, it's too powerfull - it's just a test for a new powerup. What's the augmentation of Powerglove? Superglove... Ionglove... Laserglove... Thunderglove!! Bam! |
04 April 2016, 18:19 | #84 |
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glowingglove
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08 April 2016, 09:14 | #85 |
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ovale: My tongue is broken...
A battle-test: it's nice to have CPU time left to improve the enemies, but obviously I have overshot the mark here... Rule of thumb: Make enemies fast or smart, but not both. |
08 April 2016, 12:44 | #86 |
Natteravn
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Wow! So you are even doing improvements in the gameplay to the C64 version? Very nice.
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08 April 2016, 13:22 | #87 |
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This single monster fight like a boss , he sure have high aspirations
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08 April 2016, 14:36 | #88 |
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16 April 2016, 15:10 | #89 |
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@Gzegzolka: Hm... I like that idea, let's see...
bossfight... |
16 April 2016, 15:17 | #90 |
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16 April 2016, 15:58 | #91 |
Natteravn
Join Date: Nov 2009
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Great! Also an ideal application of your screenshake routine.
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16 April 2016, 16:29 | #92 |
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Love the parallax screen shake effect!
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16 April 2016, 16:55 | #93 |
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That's a Badass boss
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16 April 2016, 18:30 | #94 |
Pixelglass/Reimagine
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Amazing! This project is freaking awesome!
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16 April 2016, 20:29 | #95 |
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Nice!!!
@lazycow: that big boss is made of sprites ? or a bob ? |
16 April 2016, 20:44 | #96 | |
Code Kitten
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Quote:
Look at shmups: all enemies have lower weapons than you do, only their numbers and patterns are the actual threat. Overall one is fighting a large number of vastly less capable enemies. Fantastic, a very simple pattern, easily understood and adapted to. Maybe it would be even better if the boss changed its behavior slightly when its life points go below 50%: this would add some variety and challenge to the fight. |
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17 April 2016, 01:26 | #97 |
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Awesome
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17 April 2016, 02:29 | #98 |
Jackie Chan
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Cool.
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17 April 2016, 08:45 | #99 |
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@ReadOnlyCat: Yes, I agree, the boss should be different at the end. I will prepare something.
@majikeyric: It's a 48x48 pixel blitter object, because all available sprites have been used for the (blue) background. But I only tested it with 68020 so far, so it might shrink a bit if it is too slow... @Amigajay: Oh, you like that effect? It's on my buglist. Thanks for the feedback, I like eab more and more... |
17 April 2016, 11:51 | #100 |
Natteravn
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