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Old 07 November 2010, 22:08   #81
1time
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DRAGON'S PYRAMIDS

Year of the first release : 1996
Number of disks (or CD) : 1
Number max of players : 1
Simultaneous max players : 1
Language : English
Hardware : ECS/OCS
Amiga original game :
Have SPS release :
WHD install :
HD install :
License : Freeware
Publisher : BOUHABEN THIERRY
Developer : BOUHABEN THIERRY
Category : Puzzler
Artist - coder :
Artist - graphician :
Artist - musician:
Artist - misc :
Notes : This is v1.0 of the game, a update was never planed.
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Old 07 November 2010, 22:29   #82
TCD
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http://hol.abime.net/5852
Cheers Looking forward to your next batch then
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Old 08 November 2010, 11:54   #83
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Viddi's Ambermoon Arcade
--------------------------------------------------------------
Year of the first release : 2009
Number of disks (or CD) : 1
Number max of players : 1
Simultaneous max players : 1
Language : English, German
Hardware : ECS
Amiga original game : yes
Have SPS release : no
WHD install : no
HD install : Yes, Just copy files
License : PD/Freeware
Publisher :
Developer :
Category : Beat-em up
Artist - coder :
Artist - graphician :
Artist - musician: Patrick Nevian
Artist - misc :
Notes : Coded in Amos. Graphics from Golden Axe 3 and Ambermoon. Full version available from
http://www.amiworx.de/games.html

I will update this post, but I think viddi is the most suitable person to do this
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Old 08 November 2010, 12:02   #84
TCD
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Someone could get some easy points for some screenshots as well...
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Old 11 December 2010, 13:57   #85
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I think the spanish game "La Corona Magica" is missing in the database.
It was discussed in the Atari exclusive thread:

Quote:
Originally Posted by s2325 View Post
La Corona Magica:
Quote:
Originally Posted by Lionheart View Post
You can find the Amiga version of "La Corona Magica" here (the link is at the end of that page). I don't know why anybody could want to "play" at this SHIT another fantastic demostration of the quality of spanish amiga games
Another source where to get it is here.
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Old 18 December 2010, 13:37   #86
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Request for Hall of Light Entry "Wired Chaos"

DJCruicky's latest upload... I have taken some screen shots and uploaded them via FTP to the HOL site.

TCD, could you please set up a new entry for Wired Chaos in HOL using the details here and if David has any more info, review scans etc. we can add them as we go along...

Year of the first release - 1994
Number of disks (or CD) - 1
Number max of players - 6
Simultaneous max players - 6
Language - English

Hardware - ECS/OCS
Amiga original game - Yes
Have cheatcode - No
Have SPS release - No
WHD install - No
HD install - No

Genre
Category - Reaction & Navigation
Subcategory - Reaction & Navigation - Avoid & Increasing Complexity
Quickmatch - Snake
Dimension - 2D

License - PD/Freeware
Publisher - Skull Army
Budget publisher - NA
Developer - Skull Army

Artists Coder : David J. Cruickshank
Graphician : David J. Cruickshank
Musician : David J. Cruickshank

WHD information
HD notes
Conversion hardware
Conversion notes
Classic compilation
Relationship

Additional Information:

From David's Post....


It’s a fun little 2 to 6 player Light-Cycles/Snake type game. The object of the game is to try and survive longer then your completion.
There is no single player option but there is a practice mode that allows you to get used to the controls, practice maze races, and get accustomed to what the power pill special power’s do until your mates come to play.

Change log New for 2010
~~~~~~~~~~~~~~~~
V.1.81 - December 2010
  • Changed licence from shareware to freeware.
  • Added a brand new Maze level.
  • Added a brand new power pill ability called ‘Out-of-Phase’. A power that lets you temporarily pass through your own, and other peoples, light beams (tails).
  • Added 7 brand new sound FX’s, most of which used on power pills.
  • Added new menu option. You can now have up to 5 power pills on screen at any one time. Before it was only 1.
  • Power pills are now easier to pickup. You don’t have to be pixel perfect to collect them.
  • Changed ‘Wall Hogs’ (CPU controlled light beams) to 100 pixels in length. Before their light beams would just forever grow, and would fill up the game grid making it impossible to play.
  • Added moving dots to walls of Maze levels, to add that electric look to the graphics.
  • A player can now finish a Maze level even if all other players have crashed out to then go on to win 2 points instead of just the 1.
  • Made minor changes to Maze levels to make them less impossible to finish.
  • You can now set menu options with the cursor keys, and start the game with the space bar. Before you could only set options with the joystick.
  • At the end of each round I added a pulsating circle round the winner to highlight their glory.
  • If you are playing on a PC emulator you will find that on a PC keyboard the Shift and the Ctrl keys are reversed. I had used Ctrl and Shift for Up and Down for Player 3. Because of this I’ve now made it so you can reverse them. To do this highlight player 3 and move controller once to the right to switch the player on, then a 2nd time to reverse the keys. I know you can no doubt reverse them in the emulator, but this saves you the bother.
  • You can now pause the game with Spacebar, or joystick fire buttons.
  • Plus many other small tweaks and bug fixes.

Known bugs
~~~~~~~
  • player using the number keyboard must not use more than one key at any one time, otherwise other players might get keyboard clash.
  • On some hi-spec Amiga’s there could be problems with the sound. If you get crackly or broken sounds then disable CPU caches before running the game should hopefully fix the issue. No need to do on standard 500/600/1200 Amigas.

All the above updates were done using WinUAE Amiga emulator on the PC. Without this, this update would not have been possible. A big thank you to the WinUAE team for making it possible.

Game appeared on "Amiga Action" (No.63) November 1994 Cover Disk (Disk 1)

*********************************************************


Hope this is all OK TCD...

I'm sure that David might want to add to the HOL entries in time...
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Old 18 December 2010, 13:44   #87
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Will add it in a bit Thanks for taking the time to make the screenshots and gather the info Peter
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Old 18 December 2010, 13:47   #88
Peter
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Thanks TCD - think I probably posted this request in the wrong section....?


More Info.....

Another little bit of additional info for HOL is the fact Hydrozone also appeared on Assassins Game Disk no.201

In actual fact Wired Chaos also appeared on Assassins Game Disk No.233 (As Wire Chaos)

I will upload a couple of screen shots of each Assassins menu screen for each game...

Last edited by Peter; 18 December 2010 at 14:00.
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Old 18 December 2010, 13:48   #89
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I've merged it with the correct thread as you can see

Edit : There you go http://hol.abime.net/5858

Last edited by TCD; 18 December 2010 at 13:59.
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Old 18 December 2010, 14:12   #90
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Thanks TCD... but... it's Wired not Weird.

Also I have uploaded a few more screens from the Assassins disks which could be of interest.

Thanks again!!
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Old 18 December 2010, 14:17   #91
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Ah, sorry. Fixed now.
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Old 18 December 2010, 15:57   #92
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Another of DJCruicky's upload's... Once again I have taken some screen shots and uploaded them via FTP to the HOL site.

More work TCD!! Could you please set up a new entry for Speed Racer FX in HOL using the details here and if David has any more info, review scans etc. we can add them as we go along...

Year of the first release - 1994
Number of disks (or CD) - 1
Number max of players - 2
Simultaneous max players - 2
Language - English

Hardware - ECS/OCS
Amiga original game - Yes
Have cheatcode - No
Have SPS release - No
WHD install - No
HD install - No

Genre
Category - Reaction & Navigation
Subcategory - Reaction & Navigation - Avoid & Increasing Complexity
Quickmatch - Hydrozone
Dimension - 3D

License - PD/Freeware
Publisher - Skull Army
Budget publisher - NA
Developer - Skull Army

Artists Coder : David J. Cruickshank
Graphician : David J. Cruickshank
Musician : Bee Hunter - Jazz (Available on Aminet)

WHD information
HD notes
Conversion hardware
Conversion notes
Classic compilation
Relationship - Hydrozone

Additional Information:

Written in Blitz Basic II V1.7 Acid Software.

The game comes complete with a level editor.

TCD - did you not want to use the Assassins menu pictures?
I thought they might be interesting as miscshots on the HOL entries for Wired Chaos and Hydrozone...

Last edited by TCD; 18 December 2010 at 16:08. Reason: Back to back posts merged. Use the edit function.
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Old 18 December 2010, 16:08   #93
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There you go : http://hol.abime.net/5859

We usually don't include pack disk screenshots. Especially not ones with a typo (glad I'm not the only one )
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Old 18 December 2010, 16:13   #94
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That looks great!! Thanks!!

TCD - did you not want to use the Assassins menu pictures?
I thought they might be interesting as miscshots on the HOL entries for Wired Chaos and Hydrozone...

Also I think the Blue Skull Army picture (from the Wired Chaos pictures) would make a better picture on the Skull Army Software Developer page rather than the picture there at the moment - what do you think?

Sorry to be fussy!!!

Thanks for doing all this today TCD!!

I'll drop David a PM as I'm sure he may have some changes to possibly make and hopefully some additional info and scans to add.
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Old 18 December 2010, 16:37   #95
TCD
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Quote:
Originally Posted by Peter View Post
TCD - did you not want to use the Assassins menu pictures?
I thought they might be interesting as miscshots on the HOL entries for Wired Chaos and Hydrozone...
Quote:
Originally Posted by TheCyberDruid View Post
We usually don't include pack disk screenshots. Especially not ones with a typo (glad I'm not the only one )
I'll ask Cody later what he thinks about it nonetheless.
Added the pic from Wired Chaos to the dev and publisher entries for Skull Army.
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Old 18 December 2010, 16:41   #96
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Thanks!

I will take a look at Alien Fish Finger Screen shots at some stage but I believe that DJC may be uploading a newer version of it at some stage so I will probably wait until then...

I think the new entries for the Skull Army stuff all look very good!
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Old 13 January 2011, 15:36   #97
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Oh, I missed this one.
Thanks, Predseda.

Okay, some additions:

Quote:
Originally Posted by Predseda View Post
Viddi's Ambermoon Arcade
--------------------------------------------------------------
Year of the first release : 2009
Number of disks (or CD) : 1
Number max of players : 1
Simultaneous max players : 1
Language : English, German
Hardware : ECS
Amiga original game : yes
Have SPS release : no
WHD install : no
HD install : Yes, Just copy files
License : PD/Freeware
Publisher : AMIworx
Developer : AMIworx
Category : Beat-em up
Artist - coder : Created with Backbone
Artist - graphician : Shige.D.O.R., Monika Krawinkel, Henk Nieborg
Artist - musician: Patrick Nevian
Artist - misc : Patrick Nevian
Notes : (Coded in Amos). Graphics from Golden Axe 3 and Ambermoon. Full version available from
http://www.amiworx.de/ambermoonarcade.html

I´m not sure about these guys yet:

WARUKATTA
Rouly.S.Kine
Matsu G
SANT
NINJYAMAN

(graphicians)
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Old 23 January 2011, 22:32   #98
TCD
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I'm getting old Sorry viddi, took me quite a bit to finally create the entry, but here you go : http://hol.abime.net/5861
If you want any additional info or any adjustments, just let me know
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Old 28 October 2012, 19:38   #99
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i think this should get added:

BRIKfighter v1.1 (1997) PD VISUALconcept
--------------------------------------------------------------
Year of the first release : 1997
Number of disks (or CD) : 1
Number max of players : 1
Simultaneous max players : 1
Language : English
Hardware : OCS-ECS-AGA
Amiga original game : yes
Have SPS release : no
WHD install : no
HD install : Yes, Just copy files
License : PD/Freeware
Publisher :
Developer : VISUALconcept
Category : Breakout/Arkanoid
Artist - coder : Jean-Baptiste BOLCATO
Artist - graphician : Jean-Baptiste BOLCATO
Notes :
V1.0 - 1990 / AMOS compiled / not released
V1.1 - 1997 / AMOS1.36 compiled / AGA compatible / freeware


Download: archive.org
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Old 29 October 2012, 08:24   #100
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Ok, entry created:
http://hol.abime.net/5969


If you have time, screenshots would be welcome (at least title screen and one gameplay screenshot to make a DBS). Otherwise I'll try to take some when I can.


A few notes:
I have not added AGA as hardware as, from what I read, there is no AGA-specific enhancement.
Usually, we don't list AGA if it is just AGA compatible.
However, since it took a revision to be AGA compatible, it might be a different case. Perhaps a HOL core member will have more things to say on the matter (and it is easily and quickly changed if need be).

I have added an AMOS quickmatch but I don't really think the revisions listing is needed as notes, especially since the first one was not public.
Feel free to counter-argue if you think differently.
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