26 July 2009, 09:06 | #1 |
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Usage of Whdload without Zip files
Hi there!
First of all thanks for this great project! I'd like to ask if it is possible to use an already unpacked Whdload game directory directly in the Gamebase instead of using the Zip file which will be unzipped to the "rezip" folder. Thanks in advance for your help. Tom |
27 July 2009, 00:04 | #2 |
Citizen of Elthesh
Join Date: Sep 2003
Location: UK
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Short answer: No, that's not possible.
Slightly longer preview of a long answer: Anything's possible, of course, but it would take quite significant changes to the existing scripts and database. Edit: Is there a specific reason you want this behavior? Maybe the desired effect can be achieved in some other (easier) way. Last edited by eLowar; 27 July 2009 at 00:06. Reason: Additional question. |
02 August 2009, 18:43 | #3 |
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Ok thanks for your answer.
And why do I want to do this: At the moment I have to use the zip files, put them into the special folder...the game is extracted to the "GBGame" folder what means I need space for both files because the Zip file is still there. I don't know exactly the logic how save games are kept in this temp folder but anyway: Is it maybe possible to change the target directory for the zip file extraction? This would help as well. Thanks in advance again. Tom |
02 August 2009, 21:47 | #4 | ||
Citizen of Elthesh
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Location: UK
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Quote:
Quote:
I actually don't know if GameBase has that option and at a quick glance I can't find it either. If you're using Windows Vista, you could achieve this by turning GBGame into a symbolic link to another directory. If you are using Vista and don't know how to do this, I can provide instructions. On Windows XP/2000, it may be possible with NTFS junctions, although that's less straightforward and somewhat risky business, so I'd recommend against it (symbolic links on Vista on the other hand should be perfectly safe). |
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02 August 2009, 22:01 | #5 |
Citizen of Elthesh
Join Date: Sep 2003
Location: UK
Posts: 949
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Oh, actually you could also just change the script, as GameBase's %gbgamepath% is just passed to WHDRun, which will use whatever it's told to use. Note however that then the target directory will not be automatically purged, ever.
You can edit a script by clicking one of the scripts at the top of the GEMUS menu. Look for the following line (relatively far down): Run_Program(%dbpath%\whdrun.exe||%gamepathfile% %gbgamepath%\rezip\%gamefilenoext%/ "%emupath%\winuae.exe" "%dbpath%\WHDLoad.uae" "%dbpath%\WHD\s\user-startup||nowait) You can change %gbgamepath% in the highlighted part to something else. Unfortunately I'm not 100% sure how GameBase handles quoting paths (as you can see, some are quoted in the script and some are probably quoted automatically), so it could be messy if your path contains spaces. |
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