05 October 2020, 19:53 | #1 |
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Astral translation (feasibility?)
Astral (1996 Akson/LK Avalon)
http://hol.abime.net/4386 http://www.lemonamiga.com/?game_id=3144 https://www.mobygames.com/game/amiga/astral Dev page: https://web.archive.org/web/20120413...on/Astral.html Test: https://www.ppa.pl/gry/astral.html Download: https://www.ppa.pl/rodzynki/astral.html What is possible easily: Iff menu text: OPTION.BMP Iff info game: OPTINFO1.BMP OPTINFO2.BMP OPTINFO3.BMP OPTINFO4.BMP OPTINFO5.BMP OPTINFO6.BMP Iff mission objectives: ALMAR1W.UNP ALMAR2W.UNP ALMAR3W.UNP ALMAR4W.UNP Iff Congratulations: EXCELENT.BMP Iff Game Over: OVER.UNP Iff Highscore: HSCORE.UNP Iff in bank (text ingame): MOB2 -> Sprite251.iff MOB3 -> Sprite222.iff MOB4 -> Sprite092.iff / Sprite093.iff / Sprite094.iff go to 9mn31s to view one text: [ Show youtube player ] Iff Intro/Outro: INTROAIM2P.UNP What is not possible easily: these three files containing the intro and the outro have a strange format, they are a succession of pictures gathered in a file. I don't see how to do it: when I copy "FORM ILBMBMHD ..." until the next FORM the image is exttactible INTROAIM1.AIM INTROAIM2.AIM OUTROAIM.AIM [ Show youtube player ] What is not possible: and I don't see where the ingame menu is, I don't see anything in the astral executable: (sfx/music/quit/are you sure to leave) Last edited by Aladin; 05 October 2020 at 20:37. |
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