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Old 05 October 2020, 19:53   #1
Aladin
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Join Date: Nov 2016
Location: France
Posts: 854
Astral translation (feasibility?)

Astral (1996 Akson/LK Avalon)

http://hol.abime.net/4386
http://www.lemonamiga.com/?game_id=3144
https://www.mobygames.com/game/amiga/astral

Dev page:
https://web.archive.org/web/20120413...on/Astral.html

Test:
https://www.ppa.pl/gry/astral.html

Download:
https://www.ppa.pl/rodzynki/astral.html


What is possible easily:

Iff menu text:
OPTION.BMP



Iff info game:
OPTINFO1.BMP
OPTINFO2.BMP
OPTINFO3.BMP
OPTINFO4.BMP
OPTINFO5.BMP
OPTINFO6.BMP



Iff mission objectives:
ALMAR1W.UNP
ALMAR2W.UNP
ALMAR3W.UNP
ALMAR4W.UNP



Iff Congratulations:
EXCELENT.BMP



Iff Game Over:
OVER.UNP



Iff Highscore:
HSCORE.UNP



Iff in bank (text ingame):
MOB2 -> Sprite251.iff
MOB3 -> Sprite222.iff
MOB4 -> Sprite092.iff / Sprite093.iff / Sprite094.iff

go to 9mn31s to view one text:
[ Show youtube player ]

Iff Intro/Outro:
INTROAIM2P.UNP


What is not possible easily:

these three files containing the intro and the outro have a strange format, they are a succession of pictures gathered in a file. I don't see how to do it: when I copy "FORM ILBMBMHD ..." until the next FORM the image is exttactible
INTROAIM1.AIM
INTROAIM2.AIM
OUTROAIM.AIM



[ Show youtube player ]


What is not possible:

and I don't see where the ingame menu is, I don't see anything in the astral executable:
(sfx/music/quit/are you sure to leave)


Last edited by Aladin; 05 October 2020 at 20:37.
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