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Old 13 June 2022, 14:00   #61
ransom1122
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@Galahad/FLT You think you can get Switchblade & Shadow Warriors working with sfx and music at the same time, converting the music to cdda?
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Old 13 June 2022, 14:54   #62
alexh
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Quote:
Originally Posted by ransom1122 View Post
@Galahad/FLT You think you can get Switchblade & Shadow Warriors working with sfx and music at the same time, converting the music to cdda?
I would imagine that a better technique for games like that which have Amiga music OR sfx would be a replacement module player that (for faster processors) used software mixing to downmix to 2-channels? (Leaving 2-channels free for sfx)
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Old 30 June 2022, 13:58   #63
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I wonder if you could stream the audio data for two DACs from a file to stream the stereo audio via a hard drive for 2mb OCS Amigas. That was the idea I had back then as a teenager when I first experienced Amiga + HDD joy

Was not for this song/game but in general. Probably manage a 1mb machine with a simpler game with less graphic data needed resident in memory. I think the OCS machines do about 400-600kb per second?
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Old 19 August 2022, 01:18   #64
turrican3
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Any news ?
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Old 01 February 2024, 03:41   #65
turrican3
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Galahad/FLT, do you think you will finish it ?
Or did you abandon the idea ?
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Old 01 February 2024, 12:36   #66
kremiso
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anything on this list would be great too

https://eab.abime.net/showpost.php?p...46&postcount=1

there are a lot of opportunities
like Cybernoid 2, maybe the whdload version (that uses the second firebutton to cycle weapons), with both music and sfx

or Ninja Warriors
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