13 June 2022, 14:00 | #61 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,818
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@Galahad/FLT You think you can get Switchblade & Shadow Warriors working with sfx and music at the same time, converting the music to cdda?
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13 June 2022, 14:54 | #62 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,354
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I would imagine that a better technique for games like that which have Amiga music OR sfx would be a replacement module player that (for faster processors) used software mixing to downmix to 2-channels? (Leaving 2-channels free for sfx)
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30 June 2022, 13:58 | #63 |
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Join Date: Feb 2009
Location: london/england
Posts: 1,347
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I wonder if you could stream the audio data for two DACs from a file to stream the stereo audio via a hard drive for 2mb OCS Amigas. That was the idea I had back then as a teenager when I first experienced Amiga + HDD joy
Was not for this song/game but in general. Probably manage a 1mb machine with a simpler game with less graphic data needed resident in memory. I think the OCS machines do about 400-600kb per second? |
19 August 2022, 01:18 | #64 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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Any news ?
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01 February 2024, 03:41 | #65 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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Galahad/FLT, do you think you will finish it ?
Or did you abandon the idea ? |
01 February 2024, 12:36 | #66 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,901
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anything on this list would be great too
https://eab.abime.net/showpost.php?p...46&postcount=1 there are a lot of opportunities like Cybernoid 2, maybe the whdload version (that uses the second firebutton to cycle weapons), with both music and sfx or Ninja Warriors |
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