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Old 17 January 2012, 17:05   #81
amiman99
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+1 for any Tower Defense game,
Maybe "Mr Driller" clone [ Show youtube player ] , I know that was not done on Amiga yet.
and +1 Canabalt for Amiga
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Old 18 January 2012, 00:36   #82
Graham Humphrey
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Good luck with Downfall Graham! (I'm sure that name rings a bell for some reason? - is it like the twiddly knobs game?).
Thanks! You probably missed it as it's buried away somewhere early in the thread but it's this:

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[ Show youtube player ]
I quite like it so I want to do the concept justice on the Amiga. Having some trouble with getting the scrolling correct though, it's doing my head in so I'll sleep on it, go again tomorrow and if I get really stuck I'll post my code up to see if someone can save me...
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Old 09 February 2012, 13:10   #83
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Excellent idea I have a lot of respect for people who are willing to give up their free time for writing a new game.

I remember writing a address-phone directory programme in Sinclair Basic on the 128k 2+ (1987) it took me about 3 months to write (sometimes 12-14 hours a day). Unfortunately no one would publish it Still am 'dead proud' of my achievement

BTW: a good port (if it was possible) would be something like the Risk styled Shogun/Medieval totalwar series. It's pretty low spec on the PC.

Watching with great interest
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Old 09 February 2012, 23:49   #84
Graham Humphrey
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Thank you for your support

I'm not sure if you've seen it but I started a thread tracking my progress with my game project here. I hope you find it an interesting read, and as you will see I upload new WIP versions on a reasonably regular basis.
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Old 25 February 2012, 17:30   #85
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How about something like Aztec Challenge? [ Show youtube player ] Highest jump - most points but you must be aware all the time.
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Old 25 February 2012, 19:57   #86
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I think I'll concentrate on just the one project for now
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Old 26 February 2012, 14:01   #87
lordofchaos
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Remember the demo of Project X with the speed section?.. Well how about a small game that expands that idea into a small self contained game, you could have a music module that is matched to the length of the level, the music it's self could start off quite calm but progressively gets more intense as you progress to the end? I would be more than happy to provide the music if required Possible power-ups such as score multipliers, slow time and temporary invicibilty. A high score saver?

Last edited by lordofchaos; 26 February 2012 at 14:29.
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Old 26 February 2012, 19:41   #88
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You mean something like Spatial Hyperdrive?
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Old 26 February 2012, 21:50   #89
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You mean something like Spatial Hyperdrive?
Ahh nuts Well I`m sure there's always room for another
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