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Old 12 May 2018, 20:38   #1
mcgeezer
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Bomb Jack Beer Edition Final Release

Hey everyone... most of you probably already know but if you don't venture in the other sub-forums then you can get hold of my Bomb Jack Beer Edition game and source here.

Enjoy!
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Old 12 May 2018, 21:33   #2
DamienD
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My man!!!

<runs off to download / play>
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Old 13 May 2018, 00:16   #3
SuperPlay
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Play time :-)

Thanks for the release
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Old 13 May 2018, 05:44   #4
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Thanks for this. Much, much better than the pile of shit Amiga owners had to put up with back in the day.
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Old 13 May 2018, 11:48   #5
dlfrsilver
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Thank mc Geezer You did a perfect arcade port of Bombjack, thanks a lot for the work done!
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Old 13 May 2018, 14:46   #6
acd2001
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Can you post an "how to compile Bombjack" please...
with asm options set.
I try Devpac, asmone, asmpro, vasm...
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Old 13 May 2018, 15:06   #7
mcgeezer
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Quote:
Originally Posted by acd2001 View Post
Can you post an "how to compile Bombjack" please...
with asm options set.
I try Devpac, asmone, asmpro, vasm...
There's a file called 'how_to_assemble.txt' in the root of the source.

Code:
Use VASM compiled with MC68000 support

Example....

$ vasm -nosym -opt-allbra -opt-brajmp -opt-clr -opt-lsl -opt-movem -opt-mul -opt-div -opt-pea -opt-speed -I .\BombJack\Include -Fhunkexe -o .\bombjack.exe .\BombJack\main.asm

Run the exe on your Amiga.
It should also compile in Devpac 3.02+ but you'll need to have a fair amount of memory (like 1mb Chip + 1mb Fast)
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Old 13 May 2018, 19:48   #8
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This is the greatest thing ever! I have been a massive BJ (fnar fnar) fan for years. So today I played it on my emulated Amiga on my arcade cab and it ran beautifully! Very impressed indeed. How did Elite get away with their port, I'll never know.
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Old 13 May 2018, 20:02   #9
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Well Done ;-)
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Old 13 May 2018, 23:17   #10
Xenon
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Quote:
Originally Posted by mcgeezer View Post
Hey everyone... most of you probably already know but if you don't venture in the other sub-forums then you can get hold of my Bomb Jack Beer Edition game and source here.

Enjoy!

Great! Thanks very much!!
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Old 14 May 2018, 15:22   #11
Akira
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Whoah WITH SOURCE??
What a champ, thanks so much mcgeezer for all your hard work on this and for sharing it with the community!!
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Old 22 May 2018, 17:36   #12
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Tried it several times on my A1200/60 last night, and unfortunately I was never able to even pass stage 2, since the game always got stuck when collecting either a B coin or an enemy turned coin, or simply before displaying the bonus screen.
A real shame, since it's surely an impressive port and really feels almost like the arcade game (the most glaring difference being the P power up not switching the full colours palette and therefore the difference in points given to the player).
I really hope someone eventually makes a WHDLoad slave, this game surely deserves it: amazing work nevertheless, Graeme!
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Old 22 May 2018, 18:16   #13
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Originally Posted by funK View Post
Tried it several times on my A1200/60 last night, and unfortunately I was never able to even pass stage 2, since the game always got stuck when collecting either a B coin or an enemy turned coin, or simply before displaying the bonus screen.
A real shame, since it's surely an impressive port and really feels almost like the arcade game (the most glaring difference being the P power up not switching the full colours palette and therefore the difference in points given to the player).
I really hope someone eventually makes a WHDLoad slave, this game surely deserves it: amazing work nevertheless, Graeme!
Interestingly, I've just tried again to make the game crash under emulation and I can!!! Specifically when I lose a life and it goes to setting up the round again - I get a black screen.

I'll try and see what is going on when I get time later this weekend.

Thanks for the kind words Funk.

Edit - Pretty sure I've fixed this now. Rather than release another version of the game I'd prefer it if people just contact me via PM and I'll give them a private fix.

Last edited by mcgeezer; 22 May 2018 at 22:41. Reason: Private fix if anyone wants it.
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Old 23 May 2018, 04:33   #14
Shatterhand
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Hey mate. Finally got some time to try this out. Outstanding work, very polished, smooth and well done. Unfortunately I suck at Bombjack (If I stopped playing for score I probably would go further in the game... but nah, better die early but with a full good score ), so I couldn't see the later levels, but what I saw so far, it's really an amazing game and I would've played it a lot if this was released back at the day. Obviously this is waaaaay better than the oficial port.

No crashes from my side, the only weird thing I noriced is the jump SFX still plays after I am dead when I press the fire button Other than that, everything seemed to work smoothly.

Oh, and thank you for mentioning me on the greetings list
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Old 23 May 2018, 05:33   #15
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Cangrats mate! Awesome port!
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Old 23 May 2018, 11:19   #16
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Flashtro have released a trained version here thanks to musashi9 http://flashtro.com/flashtro-bomb-jack-beer-edition/
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Old 23 May 2018, 18:08   #17
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Well done ! Good job guys
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Old 24 May 2018, 11:13   #18
funK
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Quote:
Originally Posted by mcgeezer View Post
Interestingly, I've just tried again to make the game crash under emulation and I can!!! Specifically when I lose a life and it goes to setting up the round again - I get a black screen.

I'll try and see what is going on when I get time later this weekend.

Thanks for the kind words Funk.

Edit - Pretty sure I've fixed this now. Rather than release another version of the game I'd prefer it if people just contact me via PM and I'll give them a private fix.
Hey mcgeezer!
Played the latest fix more than a dozen times last night, collecting many B coins and even some E coins, had many bonus screens displayed and the game didn't get stuck one single time! An amazing job you've done there!
I only had this harmless Enforcer hit when exiting from the game, otherwise it was technically perfect:
Code:
23-Mag-18  22:58:58
WORD WRITE to  FFFFFC00        data=FFFF       PC: 718DA7FA
USP : 71945F6C SR: 0008  (U0)(-)(-)  TCB: 718D6870
Data: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
Addr: FFFFFC00 718E2A48 00000000 00000000 00000000 00DFF000 718EA256 70002654
Stck: 718EDD42 0000000D 718D9D9C 0000000D 718DEA72 71B58028 00078080 EBE6FBCA
Stck: D098676D A2385CAF 4569B142 75AF4073 B74080B0 3979AF3A 6FB03B70 AC3867AC
PC-8: 48E0FF00 48E0FF00 48E0FF00 48E0FF00 48E0FF00 48E0FF00 48E0FF00 48E0FF00
PC *: 30BCFFFF 205F201F 4E75C0BC 0000FFFF 43EEEB36 D040D040 22710000 23480004
718da7ea :  48e0 ff00                  movem.l d0-d7,-(a0)
718da7ee :  48e0 ff00                  movem.l d0-d7,-(a0)
718da7f2 :  48e0 ff00                  movem.l d0-d7,-(a0)
718da7f6 :  48e0 ff00                  movem.l d0-d7,-(a0)
718da7fa : *30bc ffff                  move.w #-$1,(a0)
718da7fe :  205f                       movea.l (a7)+,a0
718da800 :  201f                       move.l (a7)+,d0
718da802 :  4e75                       rts
718da804 :  c0bc 0000 ffff             and.l #$ffff,d0
Name: "Background CLI"  CLI: "Games:BombjackBeer/bombjack_beer.exe"  Hunk 0000 Offset 0000320A
BJ was one of my favourite arcades back then and your port is really faithful and a joy to play: well done, Graeme!
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Old 24 May 2018, 12:03   #19
Dr.Venom
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Quote:
Originally Posted by mcgeezer View Post
Edit - Pretty sure I've fixed this now. Rather than release another version of the game I'd prefer it if people just contact me via PM and I'll give them a private fix.
Hi McGeezer,

I haven't played your latest version yet, but please consider making any (future) fixes publicly available. It would not be the first time they otherwise get lost with with years..
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Old 24 May 2018, 14:27   #20
mcgeezer
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Quote:
Originally Posted by funK View Post
Hey mcgeezer!
Played the latest fix more than a dozen times last night, collecting many B coins and even some E coins, had many bonus screens displayed and the game didn't get stuck one single time! An amazing job you've done there!
I only had this harmless Enforcer hit when exiting from the game, otherwise it was technically perfect:
Code:
23-Mag-18  22:58:58
WORD WRITE to  FFFFFC00        data=FFFF       PC: 718DA7FA
USP : 71945F6C SR: 0008  (U0)(-)(-)  TCB: 718D6870
Data: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
Addr: FFFFFC00 718E2A48 00000000 00000000 00000000 00DFF000 718EA256 70002654
Stck: 718EDD42 0000000D 718D9D9C 0000000D 718DEA72 71B58028 00078080 EBE6FBCA
Stck: D098676D A2385CAF 4569B142 75AF4073 B74080B0 3979AF3A 6FB03B70 AC3867AC
PC-8: 48E0FF00 48E0FF00 48E0FF00 48E0FF00 48E0FF00 48E0FF00 48E0FF00 48E0FF00
PC *: 30BCFFFF 205F201F 4E75C0BC 0000FFFF 43EEEB36 D040D040 22710000 23480004
718da7ea :  48e0 ff00                  movem.l d0-d7,-(a0)
718da7ee :  48e0 ff00                  movem.l d0-d7,-(a0)
718da7f2 :  48e0 ff00                  movem.l d0-d7,-(a0)
718da7f6 :  48e0 ff00                  movem.l d0-d7,-(a0)
718da7fa : *30bc ffff                  move.w #-$1,(a0)
718da7fe :  205f                       movea.l (a7)+,a0
718da800 :  201f                       move.l (a7)+,d0
718da802 :  4e75                       rts
718da804 :  c0bc 0000 ffff             and.l #$ffff,d0
Name: "Background CLI"  CLI: "Games:BombjackBeer/bombjack_beer.exe"  Hunk 0000 Offset 0000320A
BJ was one of my favourite arcades back then and your port is really faithful and a joy to play: well done, Graeme!
Glad to hear it is now working and you enjoy the game, it turned out to be my crap code not waiting for the blitter properly when updating the multiplier sprite in the upper panel - thats the reason it crashed whenever that sprite was being updated (collecting a bonus or moving to next round).

I’ll make the fix public in due course (when i have had time to include other fixes too). If you want this particular fix then just pm me for the link.

Geezer
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