08 June 2017, 17:06 | #1841 |
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Now on rygar engine I read files data come from Tiled editor
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08 June 2017, 18:04 | #1842 |
CaptainM68K-SPS France
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08 June 2017, 18:20 | #1843 |
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Guys, can we please keep this thread about "Rygar" and not CPS2 --> xxx conversions?
If you want to continue talking about CPS2 conversions then I'll move all your post to another thread... Edit: done and moved to this thread: Arcade / Console --> Amiga conversion discussions Last edited by DamienD; 08 June 2017 at 19:50. |
08 June 2017, 19:53 | #1844 |
CaptainM68K-SPS France
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12 June 2017, 14:28 | #1845 |
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12 June 2017, 20:42 | #1846 |
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I'd love to see that image sandruzzo but:
a) can't see it via EAB. b) being a mod, I looked at your post, then copied / pasted the URL but get this: Can you upload somewhere else so we can all see? Personally I find Image Upload quite a good image hosting site |
13 June 2017, 00:50 | #1847 |
pixels
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Hi DamienD, see attachment (while still fine tuning it is closer)
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13 June 2017, 06:58 | #1848 |
CaptainM68K-SPS France
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It's fabulous ! the graphics are as good in 64 colors as the coin-op !!! wow !
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13 June 2017, 07:40 | #1849 |
pixels
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Thanks dlfrsilver. We use 48 colours out of the 64, the last 8(16) colours are used for parallax background.
Almost all shades have been reserved, that is we haven't flattened two are more shades into one colour. To optimise further we may do a few other tricks, changing palette per level to further enhance conversion. |
13 June 2017, 07:57 | #1850 | |
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Quote:
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13 June 2017, 09:52 | #1851 |
CaptainM68K-SPS France
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So the Amiga is able, even on A500 to have a good scrolling beatem up with 64 colors mode heheheh
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13 June 2017, 10:30 | #1852 |
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13 June 2017, 12:52 | #1853 | |
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Quote:
Is the 48 including colours for the player and enemies? |
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13 June 2017, 12:59 | #1854 |
pixels
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Hi Roondar, yes includes player
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13 June 2017, 14:15 | #1855 |
It's all in the reflexes!
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Good job, it looks very nice in 64 colors !
But if you guys use 64 colors, will it be possible to display the same amount of sprites/bobs as shown in this old version of Rygar without reducing the framerate (go to 37 sec): [ Show youtube player ] Ho, and now that the number of color got increased, will the original background tiles could be used instead of the actual one ? |
16 June 2017, 08:09 | #1856 |
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16 June 2017, 09:38 | #1857 |
CaptainM68K-SPS France
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this is superb !!! @Jack Burton : nope, the original arcade tiles use more than 350 colors.
the OCS ECS amiga just can't support that. |
16 June 2017, 11:10 | #1858 |
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Now, I'm going to convert gfx into interleaved map. We can squeeze a little bit more power our of Amiga!
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16 June 2017, 13:43 | #1859 |
CaptainM68K-SPS France
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ah so great !!!
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16 June 2017, 18:12 | #1860 | |
It's all in the reflexes!
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Quote:
I was refering to the mountain (and the lake) tiles in the first level. Replacing the mountains with the (eventually color reduced) originals ones would make Rygar conversion really faithful to the arcade original... |
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