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Old 09 December 2017, 15:37   #1
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Ortho Robot

From the description of the original game:
Literally bridging the gap between 2D and 3D games, Ortho Robot is a perspective based puzzle game, where you flatten the view to move across gaps. Your objective is to reach the ending green block (either by standing directly on it or standing on it in relative space).
If you played Fez or Crush (the PSP/3DS game), then you will know what it's about. The the gameplay logic was ported from Lua to C for Amiga version, and it's mostly functional (there are still a few lurking array indexing bugs). The target is getting it running on unexpanded A1200 machines. Here's a short demonstration of the work in progress Amiga conversion:
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Old 09 December 2017, 19:45   #2
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Very nice !!
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Old 29 December 2017, 20:51   #3
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Yes, it looks interesting...
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Old 30 December 2017, 00:01   #4
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Old 31 December 2017, 00:49   #5
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Going to provide him some fez-ish soundtracks
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Old 31 December 2017, 15:34   #6
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The gameplay is functional, and I more or less settled on how to draw the cubes. Unfortunately there's only so much you can do with the OS functions, but it should be more than playable on an A1200 with a few megs of fast RAM. The background is only a placeholder, I have a friend who will do something abstract like in the original game, and I'll add scrolling to make it more lively (it's a dual playfield game). I still haven't decided on whether I want to copy the menus from the original game, or do something simpler. I'll probably release something before I tackle the menus.
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