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Old 12 June 2018, 12:26   #1
fstarred
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Workspace memory full on Amiga 600 1MB - any solution?

I'm trying to load some Coppershade demo (ex. tut30.s) that include resources which take up > 500 KB.



When compiling with asm one my reserved workspace run out of memory; my system is A600 with 1MB of Ram, and when Asm one starts I can only increase the workspace storage up to 550 KB.



Is there any way to solve this issue without increasing my phisical memory?
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Old 12 June 2018, 18:19   #2
phx
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Originally Posted by fstarred View Post
Is there any way to solve this issue without increasing my phisical memory?
You can only try to limit the memory allocations of the OS. For example by starting without startup-sequence in a 2-color shell.
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Old 12 June 2018, 18:44   #3
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Ok, now my doubt is:
How Devs / democoders used to produce games, demos, crack screen?
I really doubt that in the middle 80 programmed with more than 1 MB..
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Old 12 June 2018, 19:10   #4
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To be picky, in the middle of 80s only the original Amiga existed and it was expensive. If you were young and had access to one, you typically obtained it through work, like you sold software before or had a small company with some kind of income. Around 1987 the Amiga 500 arrived.

The devs I knew at the time (me included) expanded the memory very early, typically to 2-4MB. The rest with 512K (few with 1MB) typically played games or ran existing software.

When the Amiga 2000 become more common (late eighties) there were 8MB memory boards for them.

Smaller software development could be done in 1MB and perhaps even 512K, but anything demanding required more memory. I did some simple assembly programming (not demos) in 1MB or less, but expanded memory to a couple of MBs in 1988 when I went for more demanding C programming.

That is as far as I can remember.
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Old 12 June 2018, 19:54   #5
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Without testing it, my gut feeling is that a command line assembler would be more efficient on the resources needed.
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Old 12 June 2018, 20:09   #6
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Asm One seems to be a memory eater, it takes about 500 KB for itself.

My favourite assembler is still PhxAss written by Frank Wille (phx). Don't know why he didn't suggest his own excellent and fast program here? I use it together with PhxLnk and PhxAssGUI. It's great!

PhxAss update to v4.46: http://eab.abime.net/showthread.php?p=994297#post994297
PhxAss full version 4.39: http://aminet.net/package/dev/asm/PhxAss439
PhxLnk v4.32: http://aminet.net/package/dev/asm/PhxLnk432
PhxAssGUI v2.1: http://aminet.net/package/dev/gui/phxgui
The GUI needs some small fixes for WinUAE (it tries to read from address -4).

Last edited by PeterK; 12 June 2018 at 20:35.
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Old 13 June 2018, 11:30   #7
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@hth313

I never even image that hw requirements were so high for that machine, mostly around '87. I had my 512KB fast ram expansion on 1990/91 and I never heard about Amiga with more of 1MB
BTW after knowing this fact I must reconsider everything about assembling even a simple demo

@phx & @PeterK
Thank you , I'll go forward for phx assembler
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Old 13 June 2018, 13:23   #8
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Quote:
Originally Posted by fstarred View Post
I'm trying to load some Coppershade demo (ex. tut30.s) that include resources which take up > 500 KB.

Tut30.s doesn't include any resources >500 KB!


Quote:
Originally Posted by fstarred View Post
When compiling with asm one

Assembling you mean!


Quote:
Originally Posted by fstarred View Post

my reserved workspace run out of memory; my system is A600 with 1MB of Ram, and when Asm one starts I can only increase the workspace storage up to 550 KB.

I can assemble Tut30.s on a bog standard 1 MB A500 using just 100 KB work space (ASM-One V1.05).



Quote:
Originally Posted by PeterK View Post
Asm One seems to be a memory eater, it takes about 500 KB for itself.
And your assumption "seems to be" wrong! You should at least say which ASM-One version are you referring to! ASM-One 1.05 leaves 736K work space on a 1.3 A500 with external drive attached! That's definitely not using 500 KB for itself and hardly "memory eating" at all.
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Old 13 June 2018, 13:55   #9
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And your assumption "seems to be" wrong! You should at least say which ASM-One version are you referring to! ASM-One 1.05 leaves 736K work space on a 1.3 A500 with external drive attached! That's definitely not using 500 KB for itself and hardly "memory eating" at all.
Ok, I never use Asm One, but v1.48 is installed on my WinUAE OS 3.9 system with lots of memory. I did an "avail flush", started Asm One 1.48, it opened on a 800x600x2 screen, and then another "avail flush". The memory consumption was 10.6 MB and Asm One offered me a workspace of 10.000 kB. 117 kB are required for the screen.
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Old 13 June 2018, 14:01   #10
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Quote:
Originally Posted by PeterK View Post
My favourite assembler is still PhxAss written by Frank Wille (phx). Don't know why he didn't suggest his own excellent and fast program here? I use it together with PhxLnk and PhxAssGUI. It's great!
Too bad indeed as it's not a memory eater, is fast, produces good code, and supports the whole 68k family including mmu/fpu, though it has a few bugs/issues (that can be avoided if you know them).

I guess he didn't suggest it because he has moved to Vasm and Phxass is no longer developed.


Quote:
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I can assemble Tut30.s on a bog standard 1 MB A500 using just 100 KB work space (ASM-One V1.05).
Are there configuration items that can change the used memory in a significant manner ?
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Old 13 June 2018, 16:02   #11
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Quote:
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Tut30.s doesn't include any resources >500 KB!

I can assemble Tut30.s on a bog standard 1 MB A500 using just 100 KB work space (ASM-One V1.05).

Gosh, you solved my issue!
Now I remember that taking up too much ram can lead to workspace memory error.
Thank you!
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Old 14 June 2018, 08:10   #12
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Quote:
Originally Posted by PeterK View Post
Ok, I never use Asm One, but v1.48 is installed on my WinUAE OS 3.9 system with lots of memory. I did an "avail flush", started Asm One 1.48, it opened on a 800x600x2 screen, and then another "avail flush". The memory consumption was 10.6 MB and Asm One offered me a workspace of 10.000 kB. 117 kB are required for the screen.

800x600 screen is not a default setting and seeing that the thread starter works on an A600 with just 1 MB memory the newer ASM-One incarnations are not really suitable. They do need more memory but also offer a lot more features than the early versions. The early versions (up to 1.25 if memory serves me right) can be easily loaded from disk, work on 1.3 machines and allow to do stuff on 1 MB machines pretty easily.



Quote:
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Are there configuration items that can change the used memory in a significant manner ?

Except for the screen settings I can't think of any.
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