English Amiga Board


Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

 
 
Thread Tools
Old 27 June 2023, 23:54   #21
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,891
After Final Fight, I propose you an arcade game from 2005 for challenge

malko is offline  
Old 28 June 2023, 00:17   #22
Cris1997XX
Registered User
 
Join Date: Oct 2022
Location: Roma
Posts: 318
Quote:
Originally Posted by malko View Post
After Final Fight, I propose you an arcade game from 2005 for challenge

Nah, Tekken 7 would be better!
Cris1997XX is offline  
Old 28 June 2023, 12:37   #23
acidbottle
Registered User
 
acidbottle's Avatar
 
Join Date: Jul 2018
Location: Scotland
Posts: 828
Quote:
Originally Posted by jotd View Post
Phoenix, ...
voted
acidbottle is offline  
Old 28 June 2023, 12:44   #24
redblade
Zone Friend
 
redblade's Avatar
 
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
This game is fun, played it quite a few times on Mame.

How was the Map generation scene at the start of each level stored?

Looking forward to hearing your rendition of Popcorn is it going to be sample based or are you going to turn Paula into a synth producing beast
redblade is offline  
Old 28 June 2023, 13:37   #25
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,215
Quote:
Originally Posted by redblade View Post
This game is fun, played it quite a few times on Mame.

How was the Map generation scene at the start of each level stored?
in video memory it has to store them in 2P mode to remember other player ice block positions.

The algorithm creates paths in a full screen in a pseudo random way (first maze is always the same if you don't let the demo roll), deletes 2x2 iceblocks when needed

Quote:

Looking forward to hearing your rendition of Popcorn is it going to be sample based or are you going to turn Paula into a synth producing beast

no9 is going to handle that. He'll probably do a very good job as always with some superb music modules so sample based but I think he extracts the samples from the tunes / recreates them from waveform, well out of my league even if I used octamed extensively in the old days.
jotd is online now  
Old 28 June 2023, 16:44   #26
Don_Adan
Registered User
 
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 55
Posts: 1,977
About Pengo music. I always think that Popcorn theme was original arcade music. But from readed comments on YT, it looks like Alternate version was original arcade music.

[ Show youtube player ]

I think that this game has 2 versions of music, perhaps one for Japan and second for USA arcade boards.
Don_Adan is offline  
Old 28 June 2023, 17:53   #27
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,215
Alternate music comes with "pengo set 2" which is much harder than pengo set 1. If no9 has time, I may ask him to support this version too.
jotd is online now  
Old 28 June 2023, 21:12   #28
redblade
Zone Friend
 
redblade's Avatar
 
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
Quote:
Originally Posted by Don_Adan View Post
About Pengo music. I always think that Popcorn theme was original arcade music. But from readed comments on YT, it looks like Alternate version was original arcade music.

[ Show youtube player ]

I think that this game has 2 versions of music, perhaps one for Japan and second for USA arcade boards.
I thought Popcorn theme was original version too but got changed because of copyright infringement? Ahh the 70s and 80s when programmers were not lawyers and didn't know much about Intellectual Property infringement

@Jotd: The game is less than 16 colours or less? Has an Atari programmer reached out to do a ST port? It's 224 pixels long so OVERSCAN mode for NTSC users?

Is this game 100% blitter or are you using sprites as well?

Last edited by redblade; 28 June 2023 at 21:13. Reason: Asking about sprites
redblade is offline  
Old 28 June 2023, 21:35   #29
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,215
Quote:
Originally Posted by redblade View Post
I thought Popcorn theme was original version too but got changed because of copyright infringement? Ahh the 70s and 80s when programmers were not lawyers and didn't know much about Intellectual Property infringement

I thought that too.


Quote:

@Jotd: The game is less than 16 colours or less? Has an Atari programmer reached out to do a ST port? It's 224 pixels long so OVERSCAN mode for NTSC users?

Is this game 100% blitter or are you using sprites as well?

so many questions... that I can answer to


- game uses 16 simultaneous colors, and can switch color banks (ice pack title screen uses alternate tiles, palettes & sprites)
- No Atari programmer ever reached out for any game I ported, no. But someone reached out with Galaga 90 X68000 source code that was used to do the Falcon beta
- It's not 224 pixels long, but 288 so even PAL struggles.
- the game doesn't use the blitter at all. All sprites + cpu writes to display static blocks, "smart" algorithm to group objects with the same palette by sprite pairs (6 sprites, but colors aren't independent, fortunately in most cases 4 sprites share the same palette)

I think it's the game I've played the most after all. I love this game I never get tired playing it. Casual, but committing if you want to reach high levels (my best effort without cheating is level 13)
jotd is online now  
Old 28 June 2023, 22:00   #30
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,919
Not enough games thank you for playing it. Such a simple gesture with such a big effect. You feel at home immediately.
gimbal is offline  
Old 30 June 2023, 01:34   #31
tarr
Registered User
 
tarr's Avatar
 
Join Date: Sep 2006
Location: Italy
Posts: 181
Could it be possible to make an OCS 1MB version of Psychic 5?
tarr is offline  
Old 30 June 2023, 01:46   #32
aeberbach
Registered User
 
Join Date: Mar 2019
Location: Melbourne, Australia
Posts: 423
Fast on/off switch? This is probably the same effect as the piezoelectric ignition spark applied to the coin slot plate?
aeberbach is offline  
Old 30 June 2023, 01:54   #33
desiv
Registered User
 
desiv's Avatar
 
Join Date: Oct 2009
Location: Salem, OR
Posts: 1,770
Awesome!
This is another game I'm not great at, but was always fun.
(That's a LOT of games for me btw... ;-)

Quote:
Originally Posted by jotd View Post
Never really ported properly except on megadrive & maybe C64.
Also, there is a recent homebrew port for the Atari 7800 that is really impressive.
desiv is offline  
Old 30 June 2023, 20:14   #34
Gordon
Settler
 
Gordon's Avatar
 
Join Date: Feb 2007
Location: Serf City
Posts: 1,760
jotd...thank you so much for this. This is my favourite arcade game of all time and to have it on my Amiga is going to make me so happy.
Gordon is offline  
Old 30 June 2023, 21:10   #35
redblade
Zone Friend
 
redblade's Avatar
 
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
Quote:
Originally Posted by jotd View Post
so many questions... that I can answer to


- game uses 16 simultaneous colors, and can switch color banks (ice pack title screen uses alternate tiles, palettes & sprites)
- No Atari programmer ever reached out for any game I ported, no. But someone reached out with Galaga 90 X68000 source code that was used to do the Falcon beta
- It's not 224 pixels long, but 288 so even PAL struggles.
- the game doesn't use the blitter at all. All sprites + cpu writes to display static blocks, "smart" algorithm to group objects with the same palette by sprite pairs (6 sprites, but colors aren't independent, fortunately in most cases 4 sprites share the same palette)

I think it's the game I've played the most after all. I love this game I never get tired playing it. Casual, but committing if you want to reach high levels (my best effort without cheating is level 13)
Ahh Thanks for answering. So vertical Overscan for PAL mode.

Looking forward for the release

Being able to get up to level 13 seems like real good value for money.

The best value for money I ever played was Elevator Action Returns 2. I've never finished a SF2 or MK2 at the arcades, was worse when the machines had broken joysticks and you couldn't jump or block
redblade is offline  
Old 30 June 2023, 22:59   #36
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,215
Quote:
Originally Posted by redblade View Post
Being able to get up to level 13 seems like real good value for money.
Well, not really. In the early 80s when I was paying for the game I don't remember doing very well. But when the MAME version was available I trained hard.

Quote:

The best value for money I ever played was Elevator Action Returns 2. I've never finished a SF2 or MK2 at the arcades, was worse when the machines had broken joysticks and you couldn't jump or block
I didn't play that one much. I played a lot of the first EA, would also be a good candidate for an amiga remake... MK was ok but MK2 was a scam!

Update on the project: could play all 16 levels with all intermissions working, fixed a lot of bugs and implemented a few sounds. No music yet. This is going better than I had imagined.
jotd is online now  
Old 01 July 2023, 15:19   #37
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,215
Another update (now that I figured out what was wrong with lagarith codec)

[ Show youtube player ]

Preview version will be zoned soon. It eats too much memory but runs on 2MB chip/fastmem at least. Will reduce requirements to A500/1MB in the end.
jotd is online now  
Old 01 July 2023, 15:31   #38
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,615
Looking forward to play the preview later
TCD is offline  
Old 01 July 2023, 23:27   #39
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,215
Made some progress with pack ice screen & fixed most colors & issues. Zoned a version.

Still needs a lot of memory but will be worked out later.
jotd is online now  
Old 02 July 2023, 12:17   #40
zzbylu
Saberman
 
zzbylu's Avatar
 
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 330
Great game!
[ Show youtube player ]
zzbylu is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[WIP] Galaxian conversion jotd project.Amiga Game Factory 107 16 July 2023 19:37
The history of pengo arcade documentary PatmanQC Retrogaming General Discussion 2 10 December 2022 16:31
Ms Pacman conversion WIP jotd project.Amiga Game Factory 86 22 November 2021 21:45
[WIP] Gloom Total Conversion for ZDoom Cherno Nostalgia & memories 5 01 October 2017 04:37
Play Pengo in your browser Dizzy Nostalgia & memories 0 29 August 2006 18:47

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 11:35.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.41472 seconds with 14 queries