17 July 2006, 09:40 | #21 |
Registered User
Join Date: Jun 2006
Location: Malta
Age: 74
Posts: 125
|
Can the nrg file be opened directly from Winuae Cd32 setup ? I have all the Cd32 setup in place and mounted the nrg file using Alcohal for the virtual drive. The game did not load. What am I doing wrong ? I have had no problems with other Cd32 games (Iso etc).
Any help will be appreciated. |
17 July 2006, 13:03 | #22 | |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,438
|
Quote:
|
|
10 September 2006, 02:04 | #23 |
Registered User
Join Date: Sep 2006
Location: Norwich, UK
Posts: 57
|
The music is based on MIDI files. At the time the port was made, there was no good way to play MIDI back on the Amiga, especially not in software... so the music wasn't ported.
|
30 September 2006, 18:43 | #24 |
Banned
Join Date: Oct 2004
Location: ...
Age: 45
Posts: 3,313
|
Just wanted to say that I have added a longplay of Simon The Sorcerer II on our site: http://recordedamigagames.ath.cx/mod...dex.php?id=214
Super funny ... even Mr T is in it and lots of more stuff... a totally crazy game. So many threads about this game, I just picked the first one that came when searching. |
30 October 2006, 17:07 | #25 |
Zone Friend
Join Date: May 2006
Location: Germany
Age: 40
Posts: 36
|
Hi!
The Simon 2 Amiga Version has a Voices Directory with Voices 1-38.dat . Is it Possible to create these files from a German Simon2.Voc/Simon2.Wav File? Because i wanted to Play Simon2 on the Amiga in German. The Game works great with the German files from the PC Version, but in the PC-Version you have Simon2.VOC/Simon2.WAV not the Voices 1-38.dat Files. I think the Dat files are only wave files splitted into a few files. Greets derLegoMann |
30 October 2006, 20:10 | #26 | |
Longplayer
|
Quote:
if the amiga was high spec enough to work with rtg / ahi, then theres no reason gmplay in the background wouldnt have worked or a basic timidity port. even amiga doom ports had a working software midi engine that worked very well and the cpu requments for doom are far higher then simon2. |
|
31 October 2006, 10:51 | #27 |
Registered User
Join Date: Sep 2006
Location: Norwich, UK
Posts: 57
|
That porter was ME thank you very much :P
gmplay was NOT good at the time... it was very ropey. We did try this and it just didn't work very well. Try it out with Amiga DOOM ports using the gmplay available at the time, the sound quality was bad and it slowed things down too much. We would have been unneccesarily raising the system requirements. Anyway, this is all ancient history now. You should be using ScummVM |
17 November 2013, 23:58 | #28 |
Posts: n/a
|
Has someone the latest patch ready to download somewhere?
It's not on Aminet and RuneSoft focused on other stuff. Currently I don't have access to the Zone. Thanks |
18 November 2013, 00:29 | #29 |
Registered User
Join Date: Feb 2012
Location: #DrainTheSwamp
Posts: 4,545
|
update 5 is on the "shoecake.com" - using archive.org.
"rune-soft.com" website has update 1.1 - again using archive.org edit: How do I get access to the zone? and use the search-feature of the eab-file-server. Last edited by emufan; 18 November 2013 at 00:49. |
18 November 2013, 02:38 | #30 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
You can get full speech and music on the Amiga by simply using the data files from the PC CDROM versions, that's how I play all of my Amiga point & clicks.
|
18 November 2013, 19:19 | #31 |
CaptainM68K-SPS France
|
Tell us more Nova please
|
18 November 2013, 20:38 | #32 |
Eat Electric Death
Join Date: Feb 2007
Location: Germany
Posts: 327
|
I am particulary interested in how you got the music to work!
|
19 November 2013, 01:32 | #33 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
It's called ScummVM AGA
|
19 November 2013, 17:08 | #34 |
CaptainM68K-SPS France
|
scummvm aga doesn't work right on my a1230
|
19 November 2013, 20:03 | #35 |
Eat Electric Death
Join Date: Feb 2007
Location: Germany
Posts: 327
|
And how does the music sound? According to one older release of ScummVM AGA it's "MIDI music emulation (no hardware required)", what does it sound like, an emulated Soundblaster? MT-32 LAPC-1? Gravis Ultrasound? Or is it just like on the PC where you can just get all of this, provided you have the right Roland roms and what not? I know it's probably impossible but somehow I just hope you will say - "No, there's full music in MOD format, created specifically for the Amiga version..." xD
|
19 November 2013, 22:19 | #36 |
Local Moderator
Join Date: Oct 2009
Location: Lancashire, UK
Age: 48
Posts: 1,591
|
Thats pretty lazy to say 'those files were in midi format and so therefore there was no way to play them on Amiga'. Someone could sample those midis using a Technosound Turbo (or something) as audio and burn them onto the same CD as pure audio tracks, then use interupts to either buffer or pause the music while the speech is being played. No need to go to the trouble of using a slow midi player or converting anything to .mod.
|
20 November 2013, 23:23 | #37 |
Posts: n/a
|
Thanks a lot to you guys. Will test the next days
May SS2 now works. If not I'll try ScummVM but RTG Version |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Simon the Sorcerer 2 | edd_jedi | support.Games | 2 | 31 December 2012 10:30 |
Simon The Sorcerer | Chain | project.WHDLoad | 13 | 29 January 2009 10:22 |
Simon the Sorcerer | mai | HOL data problems | 2 | 02 November 2008 17:41 |
Simon the Sorcerer II | steztheskinhead | support.Games | 8 | 20 March 2003 02:35 |
Simon the Sorcerer...round 2 | trinity | support.Games | 4 | 04 May 2002 15:05 |
|
|