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Old 17 July 2006, 09:40   #21
komunita
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Can the nrg file be opened directly from Winuae Cd32 setup ? I have all the Cd32 setup in place and mounted the nrg file using Alcohal for the virtual drive. The game did not load. What am I doing wrong ? I have had no problems with other Cd32 games (Iso etc).

Any help will be appreciated.
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Old 17 July 2006, 13:03   #22
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Quote:
Originally Posted by komunita
Can the nrg file be opened directly from Winuae Cd32 setup ? I have all the Cd32 setup in place and mounted the nrg file using Alcohal for the virtual drive. The game did not load. What am I doing wrong ? I have had no problems with other Cd32 games (Iso etc).

Any help will be appreciated.
This game is Amiga CD only, there is no CD32 version available. You need an installed OS to play it.
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Old 10 September 2006, 02:04   #23
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The music is based on MIDI files. At the time the port was made, there was no good way to play MIDI back on the Amiga, especially not in software... so the music wasn't ported.
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Old 30 September 2006, 18:43   #24
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Just wanted to say that I have added a longplay of Simon The Sorcerer II on our site: http://recordedamigagames.ath.cx/mod...dex.php?id=214

Super funny ... even Mr T is in it and lots of more stuff... a totally crazy game.

So many threads about this game, I just picked the first one that came when searching.
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Old 30 October 2006, 17:07   #25
derLegoMann
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Hi!

The Simon 2 Amiga Version has a Voices Directory with Voices 1-38.dat .
Is it Possible to create these files from a German Simon2.Voc/Simon2.Wav File?

Because i wanted to Play Simon2 on the Amiga in German. The Game works great with the German files from the PC Version, but in the PC-Version you have Simon2.VOC/Simon2.WAV not the Voices 1-38.dat Files.

I think the Dat files are only wave files splitted into a few files.

Greets
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Old 30 October 2006, 20:10   #26
Mad-Matt
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Quote:
Originally Posted by jaycee
The music is based on MIDI files. At the time the port was made, there was no good way to play MIDI back on the Amiga, especially not in software... so the music wasn't ported.
lasyness from the porter more then anything.

if the amiga was high spec enough to work with rtg / ahi, then theres no reason gmplay in the background wouldnt have worked or a basic timidity port. even amiga doom ports had a working software midi engine that worked very well and the cpu requments for doom are far higher then simon2.
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Old 31 October 2006, 10:51   #27
jaycee
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That porter was ME thank you very much :P

gmplay was NOT good at the time... it was very ropey. We did try this and it just didn't work very well. Try it out with Amiga DOOM ports using the gmplay available at the time, the sound quality was bad and it slowed things down too much. We would have been unneccesarily raising the system requirements.

Anyway, this is all ancient history now. You should be using ScummVM
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Old 17 November 2013, 23:58   #28
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Has someone the latest patch ready to download somewhere?
It's not on Aminet and RuneSoft focused on other stuff. Currently I don't have access to the Zone.
Thanks
 
Old 18 November 2013, 00:29   #29
emufan
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update 5 is on the "shoecake.com" - using archive.org.

"rune-soft.com" website has update 1.1 - again using archive.org


edit: How do I get access to the zone?
and use the search-feature of the eab-file-server.

Last edited by emufan; 18 November 2013 at 00:49.
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Old 18 November 2013, 02:38   #30
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You can get full speech and music on the Amiga by simply using the data files from the PC CDROM versions, that's how I play all of my Amiga point & clicks.
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Old 18 November 2013, 19:19   #31
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Tell us more Nova please
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Old 18 November 2013, 20:38   #32
dex
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I am particulary interested in how you got the music to work!
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Old 19 November 2013, 01:32   #33
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It's called ScummVM AGA
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Old 19 November 2013, 17:08   #34
dlfrsilver
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scummvm aga doesn't work right on my a1230
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Old 19 November 2013, 20:03   #35
dex
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And how does the music sound? According to one older release of ScummVM AGA it's "MIDI music emulation (no hardware required)", what does it sound like, an emulated Soundblaster? MT-32 LAPC-1? Gravis Ultrasound? Or is it just like on the PC where you can just get all of this, provided you have the right Roland roms and what not? I know it's probably impossible but somehow I just hope you will say - "No, there's full music in MOD format, created specifically for the Amiga version..." xD
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Old 19 November 2013, 22:19   #36
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Thats pretty lazy to say 'those files were in midi format and so therefore there was no way to play them on Amiga'. Someone could sample those midis using a Technosound Turbo (or something) as audio and burn them onto the same CD as pure audio tracks, then use interupts to either buffer or pause the music while the speech is being played. No need to go to the trouble of using a slow midi player or converting anything to .mod.
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Old 20 November 2013, 23:23   #37
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Thanks a lot to you guys. Will test the next days
May SS2 now works. If not I'll try ScummVM but RTG Version
 
 


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