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#21 |
Registered User
![]() Join Date: Sep 2018
Location: Budapest
Posts: 12
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I have Updated the download link with a possible fix (in ShipMovement/Timing). Please try again!
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#22 | |
Registered User
![]() Join Date: Sep 2018
Location: Budapest
Posts: 12
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Quote:
It was also tested in UAE with multiple config. It should work, but if You can send me an UAE-config file, maybe we can get closer to a solution (possible joy port switch..) ? :S I read here (http://www.indieretronews.com/2018/1...d-of-year.html) that it only have problems with write floppy write protection.. |
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#23 |
Registered User
![]() Join Date: Dec 2014
Location: Netherlands
Posts: 919
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OK, I'll hope to provide the info later this week. Maybe I'll try some other WinUAE config as well.
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#24 |
OCS rocks!
![]() Join Date: Sep 2016
Location: Amiga Island
Posts: 621
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nice game!
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#25 |
Registered User
![]() Join Date: Sep 2018
Location: Budapest
Posts: 12
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V1.3D (2019.01.10.)
http://www.electricblacksheep.com/do...sw_game_v1.zip - check out the OPTIONS menu for 3D mode.. ![]() |
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#26 |
Registered User
![]() Join Date: Dec 2014
Location: Netherlands
Posts: 919
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Nope, tried many configs now, all same behaviour. It loads to start screen, star field moves, pointer not. Tried swappng mouse/joystick to no avail. Same behaviour with your latest 1.3.
I have the game on HDD, delete the s, devs & libs folder (as I have my main ones on DH0), made sure though I copied the required libs to the main libs folder. The 3d version does work though. |
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#27 | |
Global Moderator
![]() Join Date: Aug 2005
Location: London / Sydney
Age: 42
Posts: 13,447
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Quote:
![]() One small thing though; 3D mode is horribly slow and unplayable on an Amiga 500 (1MB Chip RAM, OCS / ECS). Fine on an A1200 though; lucky that I emulate ![]() ...but when using an AGA chipset your bullets sometimes get "stuck" on screen for a few seconds; not a big deal, just an observation. Last edited by DamienD; 12 January 2019 at 19:52. |
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#28 |
Registered User
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Location: San Antonio, TX USA
Age: 45
Posts: 783
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Very well made, thanks for the effort to make the game.
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#29 |
Zone Friend
Join Date: Apr 2005
Location: Leipzig/Germany
Age: 44
Posts: 394
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#30 | |
Registered User
![]() Join Date: Sep 2018
Location: Budapest
Posts: 12
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Quote:
In the next update the pointer will movable with joystick as well. |
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#31 |
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Location: Budapest
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I've updated the DOWNLOAD link again.
fix: - The pointer arrow is movable with joystick. - 3D versions are a bit faster.. mod: Becouse of (1mb) chipram and ADF limitations the 3d vector version(s) of the game has been moved to separate ADFs. Each of them has it's own source code within. So there is a: - sw_game_20190113_2D.adf is the "original" Star (Dust)Wars game. - sw_game_20190113_3D_Color.adf is a 3D vector version based on the same game. - sw_game_20190113_3D_BW.adf the same as the previous, but slightly faster becouse it has no colors. - sw_game_20190113_3D_Anaglyph.adf is a stereoscopic versoin. It is playable through Anaglyph (red/blue or red/green) glasses. Unforunately for playing the 3d versions you still need at least an AGA machine. |
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#32 |
Global Moderator
![]() Join Date: Aug 2005
Location: London / Sydney
Age: 42
Posts: 13,447
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Thanks gyagyagyerek
![]() ...though personally I'll probably just stick with the original 2D version. |
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#33 |
Freak
Join Date: Dec 2015
Location: Gladbeck
Age: 42
Posts: 323
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@gyagyagyerek: wow, so many Versions! Can't wait to try them all...
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#34 |
Saberman
![]() Join Date: Dec 2016
Location: Kielce/Poland
Posts: 73
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Gameplay:
[ Show youtube player ] |
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#35 |
Registered User
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Location: Netherlands
Posts: 919
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Thanks a lot. it works now! The reason I have that virtual mouse is because I tend to work have my WinUAE running on a PC in my "mancave" but do some wotrk on it on my laptop in de living room via VNC. So I guess in the end it would have worked when I transferred the CF to my real CD32.
On minor thing: Name entering for high score cannot not be filled/skipped without a keyboard. So CD32 people have to reset here everytime. |
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#36 |
Registered User
![]() Join Date: Sep 2018
Location: Budapest
Posts: 12
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Just a video from the 3D Anaglyph version:
[ Show youtube player ] and the 3D Vector version: [ Show youtube player ] It is created purely because of curiosity! It is terrible slow on almost every Hardwere, but there is a possibility to make such things.. ![]() Unfortunately Amos is not a 3D engine and Amos3D is a nightmare (for me), specially for modelling.. ![]() |
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#37 | |
Registered User
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Location: Budapest
Posts: 12
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Cd32
Quote:
..so if it is an acceptable solution there is also a CD32 version in the zip file that put your points to the highscore under the name "Player" but not save/write it to the disk. |
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#38 |
J.M.D - Bedroom Musician
![]() Join Date: Apr 2014
Location: los angeles,ca
Posts: 932
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I know you have used the sample in the background due to short memory but in case someone comes with a music how much RAM you have?
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#39 |
Registered User
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Location: Budapest
Posts: 12
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Yes, it's a repetitive sample in the battle.mod file you find on the ADF. It is 46322 byte 4 channel SoundTracker file. Simply overwrite it if you want to change it.
From Chip ram perspective the mod has to be 50000-100000 bytes if it is an Amiga with 1MB ChipRam. If it has 2MB ChipRam, than offcourse the module can be bigger than 1MB. From disk space perspectiveIf you don't need it, you can delete the .Amos file to free up some space on the floppy, but if you copy it to a hdd than it can be bigger. |
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