25 May 2020, 17:39 | #41 |
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25 May 2020, 18:20 | #42 |
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Would it be possible to add an option for inverted colors? White background really hurt the eyes.
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25 May 2020, 18:29 | #43 |
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"Needs at least any Amiga" implies it should be compatible.
It's sad that 30 years after OS2.0 was released that Commodore guidelines are still being ignored. |
25 May 2020, 18:32 | #44 | |
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Well, be careful not to get caught when you have one life left In fact I could change the type of trainer, but this way it's more 'singular', I like it A trainer where a game over is difficult to achieve is amusing. |
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25 May 2020, 18:43 | #45 |
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All good ross; the trainer is fine the way it is
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25 May 2020, 20:41 | #46 | |
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Quote:
However, I wager most Amiga users do care about the low end machines and certainly that most developers do. So games get aimed at the low end. It's kind of like how the C64 scene doesn't aim their efforts at Super CPU powered machines with tons of expansions running a brand new multitasking OS, but rather mostly aims at the base machine Edit: please note, the above post is only meant to help/explain why this might happen - it's not meant to say you can't feel that the choice should be made differently Last edited by roondar; 25 May 2020 at 20:57. |
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25 May 2020, 22:40 | #47 |
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WHDload hack in Da Zone! (Doesn't work on 040 - 060 though. Maybe someone can fix the slave? It's a generic one). Works on 030 and below and Vampire 2!
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25 May 2020, 23:22 | #48 |
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Icon is in the Zone as requested.
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26 May 2020, 03:44 | #49 |
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this was really good
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26 May 2020, 04:22 | #50 |
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@roondar:
Following sensible guidelines to ensure compatibility doesn't have to mean a program runs slowly. Why claim it will run on any Amiga in that case? And anyway if it is written properly it will run fine on various configurations, there are countless examples. Or at a minimum it should say why it can't run and exit cleanly without freezing the user's system. Just because eg. an unpacker may work correctly on all CPUs without crashing doesn't mean it can't perform well. |
26 May 2020, 05:25 | #51 |
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Looks great!
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26 May 2020, 10:33 | #52 | ||
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To make sure we're not going to have a massively off-topic discussion in a thread about a rather nice game, this'll be my last reply on this topic. Should you want to discuss it further, I'm happy to have a thread about it as it is an interesting topic to discuss
Quote:
To give an example of what I mean by slow: having the OS handle a keypress on an A500/KS 1.3 costs around 30% of the time it has in a frame*. Similarly, running the OS and doing nothing takes up to ~20% of the time in a frame*. On top of that you have those slow GFX functions. So hopefully you now see why using the OS has a pretty big impact on what you can expect out of your game code on low end machines. *) this is without the OS printing/blitting, this is just the overhead of handling a keypress. I attached two screenshots of the WinUAE DMA debugger showing a freshly booted Amiga 500 (cycle exact, etc) running the OS without any programs running and the same directly after pressing a key. Which shows neatly just how large the overhead really is. Quote:
-------- Now, returning to the topic of the game itself: I really dig the graphics style, it's very nice. There's something about low colour games that can be quite appealing. The chip music and the arcade samples also rocks And it's Galaga, which I love - so yeah, great stuff alround Last edited by roondar; 26 May 2020 at 10:45. Reason: Removed the over the top Italics |
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26 May 2020, 11:09 | #53 |
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I don't see what is off-topic about pointing out that it doesn't actually work.
I didn't mean OS functions had to be used for everything, I just meant that it is possible to hit the hardware in a way that will work on all Amigas. Otherwise things like WHDLoad would not be possible. That's nothing to do with reading the keyboard, doing graphics & sound, etc. The decruncher has no need to do any of those things. |
26 May 2020, 11:20 | #54 | |
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It just doesn''t work on suped-up hardware and non-classics OSs like 3.5 / 3.9 / 4.0 / 4.1. Again, you can't expect developers to be testing on these and making sure their games run on everything The majority of Amiga users don't use 3.5 / 3.9 / 4.0 / 4.1 or have expensive hardware with accelerators and massive amounts of RAM... |
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26 May 2020, 11:25 | #55 | ||
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Quote:
Quote:
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26 May 2020, 11:44 | #56 |
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It's really by far the worst thing about coding on the Amiga that you have so many different higher configs to care for, while aiming to use all the resources an OCS machine gives you.
Everybody wants to have their weirdo Frankenstein Amiga supported Compare that to the C64, where you usually only have to care about how the two different SIDs sound. Or the Vectrex, Atari2600, or any other oldschool console, where it's even more unified. |
26 May 2020, 11:50 | #57 | |
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Quote:
the Amiga guidelines were meant to make sure software would be compatible with future Amiga's. Well, these future Amiga's never came so the hardware never really changed much. So, "any Amiga" always has at least 512kb chip ram starting at $0, at least 512kb ranger or real fast ram (ask the OS), an 68k processor (or some higher processor and instruction traps in place) and either OCS, ECS or AGA. But, I don't want to join this discussion at all so to get back on topic: Really nice little gem of a game. I think the white/black/grey color scheme works really well and it is smoooottthhh. Well done (played on my A500) |
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26 May 2020, 12:03 | #58 | ||
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Quote:
Quote:
Gonna play it some more later I think |
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26 May 2020, 12:05 | #59 |
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26 May 2020, 12:09 | #60 |
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If there was a commodore fridge, I bet there would be entitled people asking for Tiny Galaga to play there as well.
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