English Amiga Board


Go Back   English Amiga Board > News

 
 
Thread Tools
Old 19 March 2020, 15:23   #21
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
I hope it will not be a new Microcosm though.
Predseda is offline  
Old 23 March 2020, 08:50   #22
RetroBones
Registered User
 
Join Date: Mar 2020
Location: Poland
Posts: 13
No chances of that happening
RetroBones is offline  
Old 23 March 2020, 09:55   #23
Gzegzolka
Registered User
 
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,858
This game looks so much fun and promising. I hope that what we see now it is just bare bones tech demo and full game would have more gameplay stuff going on that just flying over canyons and avoiding hitting ground. There is lot of stuff that can be put into that game. It could have sections like tunnels in Super Stardust with stuff to shoot, avoid and bosses. It could have different sections with different gameplay mechanics. You can make part where player need to fly into rings like in Jaguar Tempest bonus stage and gain some speed after that. There can be bomb runs when You need to hit some enemies on ground at specific spot. There can be delivery runs where You collect stuff from ground and need to unload it at specific places. Or there could be some classic shooter sections where You can just shoot air/ground targets and avoid their bullets. You can have stealth mission based at flying low and do not spending too much time above some altitude to not being detected.
If I could add something to engine I would love to see some sprites on ground, like rocks, foliage, maybe some civilian structures and vehicles.
Gzegzolka is offline  
Old 24 March 2020, 08:56   #24
RetroBones
Registered User
 
Join Date: Mar 2020
Location: Poland
Posts: 13
Quote:
Originally Posted by Gzegzolka View Post
This game looks so much fun and promising. I hope that what we see now it is just bare bones tech demo and full game would have more gameplay stuff going on
Sure thing. This is just the tech demo, showing the engine capabilities. The gameplay will be action packed, with shooting, racing, smuggling and even the elements of trading.
RetroBones is offline  
Old 29 March 2020, 10:41   #25
LuMan
Amigan - an' lovin' it!!
 
LuMan's Avatar
 
Join Date: Nov 2010
Location: Nottingham, UK
Age: 55
Posts: 557
This is looking REALLY good. Can't wait to see the new developments you've got planned come to fruition.

I've got a voxel vibe now... Off to play The shadow Of The third sun for a while!!
LuMan is offline  
Old 08 April 2020, 10:36   #26
RetroBones
Registered User
 
Join Date: Mar 2020
Location: Poland
Posts: 13
Hi there! We started VergeWorld devlog on Patreon. If you want to read some behind the scenes and know our workshop - our team members will prepare a post once a week. The next one is coming today!
https://www.patreon.com/posts/vergeworld-1-35593487
RetroBones is offline  
Old 08 April 2020, 13:01   #27
TEG
Registered User
 
TEG's Avatar
 
Join Date: Apr 2017
Location: France
Posts: 567
I can't recall Amiga commercial games for which the experience depend on the cpu power. So it's very interesting.

And the concept of the game in itself is great.
TEG is online now  
Old 08 April 2020, 13:26   #28
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
Quote:
Originally Posted by TEG View Post
I can't recall Amiga commercial games for which the experience depend on the cpu power. So it's very interesting.
All the vector based ones?
Predseda is offline  
Old 08 April 2020, 15:49   #29
Havie
Registered User
 
Havie's Avatar
 
Join Date: Mar 2012
Location: UK
Posts: 1,893
Any FPS?
Havie is offline  
Old 26 May 2020, 10:48   #30
zzbylu
Saberman
 
zzbylu's Avatar
 
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 327
A new tech demo of VergeWorld: Icarus has just arrived!
[ Show youtube player ]
zzbylu is offline  
Old 27 May 2020, 16:01   #31
RetroBones
Registered User
 
Join Date: Mar 2020
Location: Poland
Posts: 13
Amiga VergeWorld demo download!

Hi there!

I can confirm what was written in the post above - the playable tech demo of VergeWorld: Icarus is ready to be downloaded on our website.

Any feedback is worth more than gold!

Cheers!
RetroBones is offline  
Old 28 May 2020, 16:52   #32
d4rk3lf
Registered User
 
d4rk3lf's Avatar
 
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,645
This is great!
I really like the idea and execution.
Tried the demo, and it's very playable, nice response, and I really liked you added invert Y axis for us used to play that way.
I think the spaceship sprite could maybe use some tweaking. Mainly adjusting the drawing to horizon line (when the ship is above horizon line, we see it from bellow, when is bellow, we see it from above). Right now, the ship is centered all the time.
Or maybe a good solution could be, lowering ship always bellow horizon line, and we are seeing it a little bit from the top. But I am not sure, until I see it.

Once again, amazing idea and results, and I really like how organic all these landscapes are.

Maybe you will consider some version for ultra fast Amiga's, like with vampire, or Winue, and make voxels extremely small?
Would like to see that version too.
d4rk3lf is offline  
Old 02 June 2020, 11:02   #33
utri007
mä vaan
 
Join Date: Nov 2001
Location: Finland
Posts: 1,653
Quote:
Originally Posted by RetroBones View Post
Hi there!

I can confirm what was written in the post above - the playable tech demo of VergeWorld: Icarus is ready to be downloaded on our website.

Any feedback is worth more than gold!

Cheers!
I tried it. Starts and plays just fine with my A1200/68060. About a game, it just doesn't work. It ugly and and visibility is low. It is not a fun to play this.

However I give credit for a idee and ambition. This game minium should be 68040, so that it would have needed playability and eye candy.
utri007 is offline  
Old 04 June 2020, 23:46   #34
eXeler0
Registered User
 
eXeler0's Avatar
 
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,947
I only played Shadow of the third moon on 060 but seems minimum requirement was AGA + 030. But the voxel engine was reeeeally nice on 060.
[ Show youtube player ]
eXeler0 is offline  
Old 05 June 2020, 01:41   #35
nikosidis
Registered User
 
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
The demo is just to show the engine. This is not how the game is going to be. There will be things to shoot at etc. What I have little problem with is the air craft. I would rather see something like in Shadow of the third moon, sitting inside the plane. At least it should be an option. They could for sure not make a game only for 040 or better. Sales would be very low!
It is nice that they develop for Amiga and something other than the usual game genres. They have a long way to go there but let's hope it will turn into something nice.
nikosidis is offline  
Old 11 June 2020, 21:15   #36
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
You mentioned in Bills stream that the goal of the mission is to score 1mio points to finish it? Are you able to gain this? My best score is somewhere around 400k and then my eyes start to hurt.
Predseda is offline  
Old 11 June 2020, 21:27   #37
Bren McGuire
Registered User
 
Bren McGuire's Avatar
 
Join Date: Nov 2019
Location: Croydon
Posts: 580
To be fair in this particular case this engine is the game. I mean the essence. Yeah you can add enemies and stuff of course, but this shown here is The game.

I said it before to other devs here, I think in general you guys need to quiet down at such early development stages, do not release such early demos. Why? well, any feedback given at this time will not be very useful in the final game, mainly because, as you see, it's people mostly complaining about things that might be there in the end but can't see now. Second, because this generates negative feedback that you do not want when developing. You need encouragement.

Consider releaseing demos only of games that are near completion.

Quote:
Originally Posted by nikosidis View Post
The demo is just to show the engine. This is not how the game is going to be.
Bren McGuire is offline  
Old 11 June 2020, 23:11   #38
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
"Consider releaseing demos only of games that are near completion."

That is the Amigan way, most have absurd expectations and will complain about EVERYTHING and say the game is a mess even just for one misplaced pixel, i know
saimon69 is offline  
Old 26 June 2020, 02:54   #39
Adrian Browne
Jackie Chan
 
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 985
Looks interesting- I totally understand that its in early development.
Adrian Browne is offline  
Old 26 June 2020, 03:55   #40
Marchie
Registered User
 
Marchie's Avatar
 
Join Date: Jul 2016
Location: Sydney / London
Posts: 589
Quote:
Originally Posted by Bren McGuire View Post
To be fair in this particular case this engine is the game. I mean the essence. Yeah you can add enemies and stuff of course, but this shown here is The game.

I said it before to other devs here, I think in general you guys need to quiet down at such early development stages, do not release such early demos. Why? well, any feedback given at this time will not be very useful in the final game, mainly because, as you see, it's people mostly complaining about things that might be there in the end but can't see now. Second, because this generates negative feedback that you do not want when developing. You need encouragement.

Consider releaseing demos only of games that are near completion.
As for any creative project, I think releasing early work is fine, you just need to be ready to interpret the feedback - take the useful info on board and discard the rest (and, of course, be ready for criticism, some of it negative).
Marchie is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
David Muscat Literature-includes reviews of The Chaos Engine, Axiom Verge and Heretic Muzkat Nostalgia & memories 31 20 April 2023 14:10
Where is VOXEL AMIGA SHOP? LTAC Amiga scene 16 26 April 2018 17:31
War strategy based game name morofastud Looking for a game name ? 5 02 June 2006 14:31
game development? poppe Amiga scene 0 02 April 2002 17:17

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 21:17.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10319 seconds with 15 queries