03 November 2014, 16:58 | #61 | |
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03 November 2014, 22:26 | #62 |
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04 November 2014, 00:18 | #63 |
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04 November 2014, 00:26 | #64 |
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Don't forget that if you made a crack, the group it was released for used it to reach/stay at the top echelon (c) Fry by means of swapping for other hot releases, i.e. for free.
I never witnessed this paying for cracks myself though naturally I know even some big groups offered to sell to anyone by mail, as famously in Cebit 90. But those are the exceptions, normally addresses were for swappers deemed "elite enough". If you had cracked a games, you were. I just clicked past such addresses since I wasn't really keen on sending disks and money abroad. Plus, I knew a swapper from day one. ;P For the most part the trickle-down via swappers worked well and I could check out what's new and later buy the games I liked. To be perfectly honest, there wasn't much buying, even of the games I liked, until I got my own money. Basically you could get 3 albums for the price of one game, and with allowances being just around that sum a game would have to good enough for you not to have anything left to spend on anything else that month. That's a tough challenge to meet for any game developer. That's not an excuse, or at least not a valid one if you adhere to the spirit and letter of applicable laws. I just think game companies were (in hindsight) naïve to more than double the price of games and expect not to discourage, nay eliminate the lion share of their market. Because unlike the music industry doubling the price for the same-thing-on-plastic-disc and C64 game disk versions, they didn't have a fallback market for their products for the non-rich kids. That said, non-rich kids are pretty good at nagging, so it should be possible to produce a curve of sales that looked fine until prices hit some pain threshold, like 25 GBP. But this wasn't 1982. As knowledge, software, and cartridges spread, people found out how to not even accept 15 GBP for a game if they could help it - and they could help it. That of course affected # originals made and thereby raised the price to cover costs. But this had been an ongoing trend since the heyday of C64/Spectrum etc. Last edited by Photon; 04 November 2014 at 02:02. |
04 November 2014, 09:55 | #65 |
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It was common back in the days, that people paid for cracks and board access (leech accounts). Even groups paid sometimes for cracking. The people that paid for cracks are not the school kids that you swapped with on the playground. They saw it more like a business. Even groups paid for cracks to get them faster, so they could build their status faster. Scene was and is not so romantic, as you maybe have it in memories
-= E.vil N.ever D.ies =- |
05 November 2014, 05:21 | #66 | |
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People in western Europe and the US take this for granted. In my country, this was also the case. The ONLY way to acquire software for your computer, was through copying. You would go to a computer shop and they would charge you for a copy of what you wanted. They in place acquired teh software by buying packs from euro/us pirate group distributors or stuff like that. There was NO other way. There were NO originals. The perspective from Europe is so really different and tiny compared to the global scale. Of course in northern Europe copyparties happened and software was mostly distributed for free, but it was a different thing in 3rd world countries like mine. |
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08 November 2014, 02:40 | #67 | |
Monochrome and 8 bit
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Second, the link you posted is simply figures - assertions - with nothing to substantiate they. I recognise a couple, and they are based on a flawed number produced over a decade ago, and since been shown to be rubbish. Your earlier link, regarding pandora, is wholly unrelated. It is a gripe at a figure a publisher is paying for plays, and nothing to do with sales. Why do 70s stars seem to earn a lot more than today's stars? Because if your name is Slade you have been getting a big royalty cheque every Xmas since 19seventy-something. CD sales are down for the same reason vinyl sales decreased in the 90s; consumers had moved on from the format. Would go into FAF more detail if I wasn't on the iPad. Edit: loving the comment others not being able to use Google, by someone who plainly can't use Google as a research tool himself. Have a look at the piracy rebuttals on TheRegister or ArsTechnica, which comprehensively rip apart the RIA, MPAA, IPFA, Fast, etc piracy 'figures'. Last edited by alewis; 08 November 2014 at 13:42. |
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08 November 2014, 11:07 | #68 |
m68k all the way
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I don't see why scene groups crack games even if the games themselves are not password-protected. As far as I'm concerned, they do it to remove any intros or hack the title screen. What a waste of time.
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08 November 2014, 13:24 | #69 |
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Well I will be honest! My 16bit entry was born from the fact stuff was so readily available. I was given an Atari STE one christmas and shortly after that had a huge software collection.
Then a mate of mine got an Amiga 500, he's sat there playing Assassin and I am blown away. More so because most of his collection was cracked stuff. The descision was made and I jumped ship to the Amiga at that point due to the strong music capabilities of the machine. Fast forward and im sat here with bucket loads of stuff, still have every single disk dotted about somewhere. The wife looks at me like a kid that never grew up lol. Back in the old days I was skint! Did every crap job to get money. Spent nearly all of it on blank disks to copy stuff. You could say I was that Wanker kid in the playground, hawking copies with his mates. This did not stop me buying originals mind! Those that stood out deserved the attention and got my saved up money. Still have those originals btw Nowadays... well! My son has a PS3 and PS4. Which are Locked down solid, he routinely wants games which demand £40 or £60 a pop! They seem to be a tad crap as well, always demanding expansion packs for some lame update. Im no fan that is for sure. But such is life I guess lol. |
08 November 2014, 13:24 | #70 |
Going nowhere
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When would you like to collect your trophy for single most uninformed post in this thread?
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08 November 2014, 16:15 | #71 |
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20 November 2014, 18:03 | #72 | |
Not a Rebel anymore
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Quote:
http://eab.abime.net/showthread.php?t=75887 |
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21 November 2014, 03:37 | #73 | |
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That said, having now re-read my posts, I can see what a clumsy, ham-fisted job I made of trying to state my case. I won't go through it all again (!) but please - set to the scraping sound of me trying to claw back some credibility - allow me to clarify that I merely intended to provide a different angle/insight in answering the original question. It's a topic that fascinates me and, as a veteran Amiga scener since 1988 having been a member of Crystal/Mag Fields/Silents/others, I hoped my memories would be of interest. Instead, my posts read like they're written by a demented troll, playing a particularly antagonistic game of Devil's Advocate (100% +++). Sorry about that. I'll skulk back to my rocking chair now and wait for full-blown dementia to take me ... (rocks) ... "Is that you, Splatt?" ... (rocks) ... "yes, I've got Super Hedgehog Brothers here - it's on forty disks and AGA only" ... (rocks) ... "you'll give me HOW much!?" ... (rocks) ... "ay up, it's Bob from Automation - call me back!" ... (rocks) ... "first there was Exact..." |
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01 December 2014, 15:56 | #74 |
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I didnt have any money when i was a kid/teenager, getting a new game for serious Finnish marks was unrealistic. Sometimes we bought cassette games or diskette games with some handful of friends and copied the game to our own small posse. that kind of died after we got friends who were running bbs's and/or could swap disks at school and so on.
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01 December 2014, 16:20 | #75 |
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I haven't read the whole of this thread , but what was the local Amiga games store , back in the day,"rented" games out for a week at a time , and sold the X-copy dongles and software (or whatever it was called )
Make of that what you will ! Most of the pirated games I had , I would never have bought anyway ! |
03 January 2015, 12:15 | #76 |
Warhasneverbeensomuchfun
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What I was going to say here was said by Akira.
I had an MSX then an Amiga here in Brazil. With both computers, the only way to have games was by copying. You would go to a store with blank disks and they would charge you per game copied (In the Amiga case, per disk copied). The MSX was way more popular than Amiga here (It certainly was the most popular computer system ever before the PCs taking off), and there was actually a smal scene of developers trying to make applications and games and make "honest" money out of it... problem is that they had to sell their software through the same channels people used to buy pirated stuff, so their software ended up being heavily pirated anyway. And in the Amiga scene, like Akira said, we had a few guys who would have connections with european groups, and those would ending up distributing the games around here. People bought copies of games from those guys so they could sell copies to other people. |
04 January 2015, 01:55 | #77 |
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I had lots of originals but I still tried to hold of cracked versions of the games I owned purely for Trainers as I'm rubbish at completing the games without them! My bad... but grateful for those who are looking for a challenge to crack the code! lol.
Also to add - if a game was enjoyable to play and I did not have it, I would actually buy it to support the developers in hoping a sequel would follow! Monkey Island is an example - though I don't think my contribution was the reason for the sequels lol. |
04 January 2015, 11:20 | #78 |
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If it wasnt for the crackers i wouldnt have the memories i have today
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19 April 2016, 23:41 | #79 | |
Living and Legend
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haha , all very well explained, that was the way things have been done back then!... and that was the Fun about it all. ps: imagine, having an top titel in yer hands, and knowing no other one can have , this is un-explainable , believe me!. not many peeps in the world have had that. ps2: it was kinda the same before the Modem Times, just with post swapping originals to the cracker (or using train to get him the stuff he needs...) |
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21 April 2016, 02:59 | #80 |
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back in the early 80s i did apple ][ cracking, my best friend did c64 then we both moved to amiga 1000 in 87.
back then to us it was like a crossword puzzle or seek n find to others, we did it for the challenge, it was fun to come across different protection schemes and then apply our combined knowledge for the tough stuff. no fame or glory, or free software, we purchased alot of what we cracked, we only really purchased for the challenge, not the software. |
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