17 April 2002, 14:45 | #41 |
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Nobody called Nick Pelling wrote for AP - maybe it was Rich Pelley you're thinking of Twist'?
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17 April 2002, 15:11 | #42 |
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Yeah, I was confusing Rich Pelley with Pelling (who, incidently, worked on the Wing Commander Amiga conversion, as well as 3D Pool and Loopz...)
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17 April 2002, 21:00 | #43 |
Going nowhere
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Nick Pelling
Nick Pelling was better known as ORLANDO
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14 May 2002, 13:41 | #44 | |
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Re: Rookies
Quote:
Sorry to say Tim,but Rookies was never programmed by Stavros. I too recall a preview of this in The One Magazine.I can't recall the guy's name offhand,but it definitely wasn't Stavros,he was coding Galactic at the time-I'll have to find the article again to check who it was. It was being done by the programmer for Virgin,but the programmer appraently left to join a Megadrive development team,so the game was abandoned. As it was Virgin ended up with Cannon Fodder which shared some similarities with it anyway. |
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15 May 2002, 11:34 | #45 |
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Mixed up Rookies and Galactic
Thanks for pointing me to this fact, 7-Zark7.
Somehow I confused Rookies with Galactic. These games look very similar to me. Both are in isometric 3D and share some RPG facts. It is also a pity both games were not released. |
15 May 2002, 17:14 | #46 |
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@Tim. Damm-times like this I wish I had a scanner! That screenshot you had was for Rookies. In so far as Galactic by Stavros Fasolus goes, it wasn't an isometric 3D game.
It was a 2D shoot-em up/bubble-bobble type hybrid. Although Galactic did not get a commercial release,it did appear twice on "The One" Covermounts. The first time was as a short level demo,but it was given a special "Xmas Edition" covermount of the full game in either Dec'93 or '94 from memory. My surviving coverdiscs & half-working(when it wants to),A600HD are in storage so I don't have access to them, but I'm sure that someone should have that Xmas Galactic Coverdisc. If not & your desparate I'll try to see if I still have it. I recall Stavros was going to do a top-down view racing game around when Commodore went bust,was that game ever released? |
16 May 2002, 09:01 | #47 |
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Bubble Bobble-shmup hybrid?
A Bubble Bobble clone? I am very surprised since I am 99.9 percent confident Galactic is a isometric 3D game -Well, according to a preview I once read in CU Amiga. I definitely have to scan this preview - which will be next week.
Yes, I have heard a 'full'-version of Galactic was put by The One on coverdisc. I don't know if it circulates on Internet. It would be great to get my hands on it. There are more isometric 3D games which were previewed late 1992/ early 1993 but never saw the light of day. A game like Twilight 2000 springs to mind. It was promised to be a cross between 3D and isometric 3D in which you had to control a tank (I think). This game originally appeared on PC and would be converted to Amiga. Of course it never happened. I don't know what other games Stavros Fasoulas had planned to program on Amiga. Pity only Mindroll and Elfmania have appeared. He had the potential to create some real classics on Amiga. |
16 May 2002, 18:13 | #48 |
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This is turning into a debate Tim!
Look at this... Unfortunately,they don't have the full version but check out this link for that demo version I talked about with Galactic. http://nthdimension.emuunlim.com/one1.htm If noone else has it Tim,I'll try & see if I can dig up the full Galactic Remix for The One & ADF it. |
17 May 2002, 06:15 | #49 |
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Sorry Tim,I forgot to add that as you'll see Galactic wasn't an isometric 3D game.
You're not thinking of that game that was being coded by the guy who converted Sim City 2000 & D-Generation to the Amiga are you? |
17 May 2002, 22:34 | #50 |
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Galactic is in the zone
I have uploaded the full coverdisk with both A500 and A1200 versions to the Zone...
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23 May 2002, 09:31 | #51 |
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I am convinced
Aargh! Somehow I have missed this thread the last couple of days. My apologies for this late reply.
@ 7-Zark-7, Seeing the picture of Galactic on the coverdisk of The One you have convinced me that the game definitely is not a strategic RPG. I have tried to look up the Galactic-preview in CU Amiga but cannot find it! I am still checking the issues of 1992/ 1993. I am sure the game is not produced by the guy who was responsible for Sim City 2000 (I think his name is John Jones Steele). More and more I begin to suspect CU Amiga has added the wrong picture with that preview. If I find the preview I'll post it in this thread. @Codetapper, Can you upload Galactic again in The Zone or refer me to an address where I can download it? I haven't visited EAB much the past few days so I have missed your upload. Many thanks in advance. |
23 May 2002, 10:39 | #52 |
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Tim, I re-upped this one for you. It was in DMS format, so I made it into adf for you. It's non-TOSEC, but the TOSEC filename convention for coverdisks is very long and even then, has no room for the contents in the name, so I kept it short and sweet like Codetapper did and just called it Galactic.
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23 May 2002, 13:45 | #53 |
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Merci
Thanks for re-uploading the game, Twistin’.
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12 October 2002, 21:32 | #54 |
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The story about Hardcore
I found this while reading the DICE interview about their latest release ~ Battlefield 1942
Shortly after the release of the platform game Benefactor, Psygnosis, the publisher withdrew Hardcore. A real setback. We were very sorry to have to give up a job that was 99% complete, Andreas comments on the shoot´em-up game that never was. In the midst of it all the boys started arguing whether they should have an office or not... Sounds like there must be at least a beta... ~ definitely its worth of a try contacting them! |
13 October 2002, 02:21 | #55 |
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Yes, we need a should establish a "contacts division" here at the EAB!
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01 September 2003, 15:24 | #56 |
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*Bump*. Just a little bit of extra info,in relation to Rookies. Was previewed/WIP in June 1992 issue of The One.
Programming credits listed were: Publisher: Virgin Games Programming/Design: Andy Green Graphics: Andy Jones Sound: Teque London Virgin Marketing Manager (credited with "General Mickey taking and hassling of Andy"); Andrew Wright. Initiated: Summer of 1990 Release: July 1992. WIP indicated "the game was just a couple of months of tweaking away from being finished". A letter enquiring into Rookies months later in Letters to the Editor was replied to with an answer that the programmer had left Virgin & was programming on the Megadrive meaning the game was left in limbo & never finished. Does anyone know if another game called "Kult of Speed" (previewed in The One April issue 1994),was ever released? It was being done in-house by Electronics Arts, a 3D sprite based racing bike game based on "Games Workshop Warhammer 40,000 world",with Road Rash type gameplay. |
16 September 2003, 10:51 | #57 |
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atrophy
found this on a this web site about atrophy
http://www.fhi-berlin.mpg.de/amiga/ar/ar403/news8.HTML Atrophy from OTM Distribution A T R O P H Y After a bit of delay, Atrophy is now set for release on 28th March 96 * Atrophy has no less than 10 Ham-8 pictures (16.5 million colour), count in the other graphics and your talking a staggering 100+ MB worth of gfx for the game! * Over 3MB of some of the best sounding music ever * 6 giant levels * 12 end of level/mid level guardians * over 5000 frames of animation * 60+ objects on screen at any one time * over 300 colours on screen during the game * Keyboard, Joystick operation, and redefinable keys * Hard disk installable, executable from WB * Minimum disk swapping. As big as the game is, it still only comes on 4 disks or CD * Simultaneous 2 player action, shared lives option * Flexible configuration and options * Quarter/Half pixel smooth dual playfield scrolling * Intelligent, random aliens * Super smooth anims * No slow-down even with two players with total firepower! -- Release Date : 28th March 96 RRP : 29.95 Formats : Amiga 1200/4000 , CD32 to follow ---------------------------------------------------------------------- OTM Ltd. 1st Floor, 11 Aldergate, Tamworth, Staffordshire, B79 7DL, UK Tel. 01827 312 302 Fax. 01827 670 10 Email. OTM@OTMltd.demon.co.uk ---------------------------------------------------------------------- -------------------------- my penny thoughts |
27 July 2005, 19:48 | #58 |
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looking at all these games that could of made it....
i wonder what would happen if an OFFICIAL and multi-Amiga version game was produced today... (version as in AGA / gfx-card versions ) based on multiple CDs ? as with any application as a whole... i wonder what would happen... l8rs Z. |
27 July 2005, 22:03 | #59 |
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Unfortunately, it would certainly be a big money loser for the developer, since there simply is not enough of a user base anymore for it to sell many copies. Most developers who'd actually have to pay the folks to put something like that together probably couldn't afford to make the effort, so the only way I could ever see it happening would be if it was an all-volunteer effort.
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23 August 2005, 19:30 | #60 |
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Up Scope Up Periscope
(If it has not surfacet yet-not found in TOSEC v0.29)
Uploaded that confusing UP-SCOPE UP PERISCOPE DISK to the ZONE! Read the scrolline. Perhaps it is an crack of the arcade machine. |
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