17 June 2007, 12:38 | #1 |
Amiga-Mad
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Kick 3.x needed for Whdload?
I'm waiting to get a kick 3.1 rom chip for my new A2000 so I read upon the reqs for Whdload and it said kick 2.x should work
Tried 5-6 games now but all quit with different error codes My 68030 should lack MMU but I don't think it's true since I can remap my kickrom with the Amiga OS command "CPU FASTROM" which needs a fully working MMU |
17 June 2007, 13:23 | #2 |
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You don't need Kickstart 3.0 or an MMU for WHDLoad. You have probably not configured it correctly. Check the prefs file in S:
How come everyone that complains about WHDLoad not working on "5-6 games" can never give a single example? Sigh... |
17 June 2007, 13:37 | #3 | |
Amiga-Mad
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Quote:
I'm not complaining, this is the first kick 2.x machine I'm using it on and have never had any serious whdload before |
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17 June 2007, 22:45 | #4 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,187
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But why not name these 5-6 games that don't work? This is the exact "general error" we (as the WHDLoad guys) are constantly getting without any details.
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18 June 2007, 10:56 | #5 | |
WinUAE developer
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Quote:
(sorry for off-topic post) |
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18 June 2007, 18:20 | #6 |
HOL / AMR Team Member
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Location: Australia
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Yep, it seems to be an increasingly annoying habit for people to post bug reports on EAB about various projects and ask for help without providing any specifics (even when prompted to as witnessed above!). I can only imagine how annoyed developers like Bert and Toni get when they see these dodgy bug reports here or receive them in email.
@Amigaz You don't say what accelerator you're using, what games you tested, what tooltypes you used, what errors were produced etc. etc. etc. We're not jedi masters you know, so we can't read minds! |
18 June 2007, 20:02 | #7 | |
Amiga-Mad
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Quote:
I'll come up with a full report |
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18 June 2007, 20:26 | #8 |
Amiga-Mad
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Ok, here's two of the errors, Batman the move and Body Blows
I'm using a GVP G-Force 030 40mhz accelerator tooltypes are quite standard...PRELOAD and the QUITKEY |
18 June 2007, 20:36 | #9 |
Missile Command Champion
Join Date: Aug 2005
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Age: 52
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You can fix the Batman bug very easy. The Batman filename has four or five spaces after the N, should be look like this:
Code:
"BATMAN " Code:
"BATMAN " Last edited by Retro-Nerd; 18 June 2007 at 21:04. |
18 June 2007, 22:20 | #10 | ||
HOL / AMR Team Member
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Location: Australia
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Quote:
http://www.amiga-hardware.com/showha...cgi?HARDID=177 Check the CPU and the jumper setting on the board to make certain. Quote:
Try what Retro-Nerd said for Batman. IIRC this error, WHDLoad is looking for a file named "BATMAN ", but couldn't find it. Setting the MMU tooltype might help for Body Blows given the error produced if your 030 card has a MMU, otherwise the slave might need an update. Additionally, test 20-30 games or more and see if the same type of errors persist. Edit: Post amended coz I misread the BBOAH info. Last edited by DrBong; 23 June 2007 at 09:24. |
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22 June 2007, 20:29 | #11 | |
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Quote:
The only way to check is to open the computer and read what is written on the chip. Enabling MMU in whdload with a 68ec030 may give really strange results and crashes. |
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22 June 2007, 20:35 | #12 | ||
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Quote:
Quote:
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22 June 2007, 21:20 | #13 |
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my GVP g-force030 @40mhz for the A2000 does not have an MMU. I saw the cpu , it is an EC030 .
this is what GVP says why it is able to copy KS to fastram: C. G F O R C E 0 3 0 A C C E L E R A T O R S ( 2 5 M H Z , 4 0 M H Z , 5 0 M H Z ) ( 6 8 E C 0 3 0 ) The GForce030 line of accelerators represents a new level of processing power for the Amiga. These accelerators utilize the new Motorola 68EC030 processor (which lacks an MMU -- and reduces the price) but contain special circuitry to emulate the most useful -- and most used -- MMU function: re-mapping Kickstart into 32-bit RAM. 1. The 68EC030 processor is a cost-reduced 68030 processor, and lacks a Memory Management Unit. This MMU is useful for things like re-mapping Kickstart into 32-bit RAM, and running a developer debugging utility. For those who wish to use an MMU, the 68EC030 chip can be replaced with a true 68030 without ANY modifications. However, the use of developer debugging utilities is rather limited, and for Kickstart re-mapping we have provided special on-board circuitry. This gives all of the power of a true 68030 without the extra cost! There are no performance losses or other draw-backs when using a 68EC030 chip. In fact, there is no way to tell what chip is in use during normal Amiga use (like word processing, desktop publishing, desktop video, etc.) |
23 June 2007, 09:06 | #14 | |
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